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Which clippings match 'No Escape' keyword pg.1 of 1
03 JULY 2015

The Phone Box: allegory about the consequences of dehumanisation

"In a bland square in Madrid, some workers, who are wearing a strange uniform, are installing a phone box. Some moments later, an anonymous citizen, after taking his son to the school bus, gets trapped in the box for no understandable reason. As the day goes by, all kind of strangers go there to see the strange event: some of them try to free him; others make fun of him… Everyone looks interested in this little man. After a distressing delay full of surrealistic moments, the trapped man is taken to a strange factory full of thousands of phone boxes. In each one, a single corpse is trapped, in some strange ritual. The movie ends with a new phone box in another square of the city."

(Aaron Rodriguez, World Cinema Directory)

Antonio Mercero (1972). "La Cabina/The Phone Box", -phone booth location: Calle de Rodríguez San Pedro, 5, Madrid, Spain [http://filmap.tumblr.com/post/98879196634/la-cabina-antonio-mercero-1972-phone-booth-calle].

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TAGS

1972absurd situationsallegory • Antonio Mercero • black tale • caught in a trap • claustrophobic spacescyclical narrativedehumanisation • dehumanised society • distressdisturbing taleenclosed space • entrapment • environment as antagonist • eternal cycle • fait accomplifantasy about deathfeelings of panic • futility • get me the hell out of here • helplessness • high concept • Jose Luis Garci • Jose Luis Lopez Vazquez • La cabina (1972) • macabreMadrid • mummified remains • no escape • phone booth • powerlesspsychological horrorsadisticsarcophagusshort filmSpanish filmspeculative fictionsymbolic meaning • telephone booth • telephone box • The Telephone Box (1972) • tombtrapped • twisted game

CONTRIBUTOR

Simon Perkins
06 JANUARY 2014

Arrested moment allows contemplation for what might have been

"This campaign aims to reframe the way that people look at their speed when they're driving. A person may be a good driver but they can't deny that people do make mistakes–after all, to err is only human. And in life, mistakes are made often. We usually get to learn from our mistakes; but not when driving – the road is an exception. Even the smallest of mistakes on the road can cost us our life, or someone else's."

(NZ Transport Agency, 6 January 2014)

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2014advertising campaignAotearoa New Zealandarresting timecar crashcareless drivingco-optioncollisionconsequencescountry roadcrashdangerous drivingdrivingemotive manipulationfait accompli • fatal crash • final momentfrozen in the moment • hard-hitting • human error • impending disaster • in media res • momentary reprieve • mortalityno escape • NZ Transport Agency • police enforcement • public information adpublic information advertisementpublic service announcementroad safety • serious injury • speed limit • speeding • stop moving and consider the consequencessuffering and inevitable deaththreshold spacetime manipulationtime slowed downtransport safetyTVC • what might have been

CONTRIBUTOR

Simon Perkins
29 DECEMBER 2013

Voice Over: a short film about what is to become

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CONTRIBUTOR

Simon Perkins
24 FEBRUARY 2012

Adrift in a shopping maze: it's a successful no-exit strategy

"Alan Penn, director of the Virtual Reality Centre for the Built Environment at University College London, has come to a conclusion that Ikea stores are 'designed just like a maze'. In doing so he's given scholarly validation to a feeling that will have occurred to many shoppers as they blunder around the blue and yellow hangar looking for a new TV unit only to emerge with two candles, a wok and a bottle of lingonberry cordial.

Penn went on to suggest that it was Ikea's strategy to keep customers inside the store for the maximum time possible. They achieve this by setting a route round the store from which it's difficult to deviate. Taking the shortcuts (which are only there to conform with fire regulations) often leaves you adrift in a sea of lampshades.

The effect is to boost impulse purchases. See a coathanger, and you might buy 'because the layout is so confusing you know you won't be able to go back and get it later'."

(Ian Tucker, 30 January 2011, The Observer, Guardian News and Media Limited)

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a sea of lampshades • adrift • Alan Penn • circulation • coathanger • cognitive map • confusing • customersdesigndirectional informationexperience design • floor plan • IKEA • Ikea stores • impulse buy • impulse purchase • layout • maze • mental imagenavigationno escape • no-exit • organising spacesprogrammatic spaceroutesensemakingsequence of spacesshopping experiencespatial designspatial literacyspatial narrative • spatial sequence • store • store designtrappedUniversity College London • Virtual Reality Centre for the Built Environment • wayfindingyou are here

CONTRIBUTOR

Simon Perkins
18 APRIL 2005

Jean-Paul Sartre's: No Exit

"No Exit is an existentialist play by Jean–Paul Sartre. The play begins with a bellhop leading a man named Garcin into a hotel room (the play portrays Hell as a gigantic hotel, and realisation of where the action is taking place dawns on the audience in the opening minutes). The room has no windows and only one door. Eventually Garcin is joined by a woman (Inez), and then another (Estelle). After their entry, the bellhop bolts the door shut. All expect to be tortured, but no torturer arrives. Instead, they realise, they are there to torture each other, which they do effectively, by probing each other's sins, desires, and unpleasant memories. The three often see events concerning them that are happening on earth, but they can only observe and listen."

(http://no–exit.biography.ms)

Jean–Paul Sartre (1989) "No Exit" and Three Other Plays, Vintage Books. 0679725164

Fig.1 Olivia Bucks/The Oregonian, Actors (from left) Maureen Porter as Estelle, JoAnn Johnson as Inez, and Tim True as Garcin rehearse Jean–Paul Sartre's "No Exit" on a raked stage at Imago Theatre.[http://www.oregonlive.com/performance/index.ssf/2009/10/imagos_no_exit_tilts_toward_su.html]

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