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Which clippings match 'Programming' keyword pg.1 of 3
28 MARCH 2013

All students should have the opportunity to be creative with code

This is a useful initiative, despite its narrow focus on engineering and science. It would be great to see the companion film which profiles creative arts and design professionals who regularly use programming as part of their practice/work.

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CONTRIBUTOR

Simon Perkins
14 APRIL 2012

Syllabus for Information Aesthetics at UIC School of Art and Design

"This studio course investigates the database as cultural form (Manovich, 2001), in the context of data visualization, digital fabrication, and computational aesthetics. Traditionally viewed as a tool for scientific reasoning and data exploration, information visualization has emerged as an artistic practice, propelled by the democratization of data sources and the advancement of computer graphics. The massive amount of data collected and disseminated online constitutes the basis for this course. Participants will be introduced to the basic skills for developing creative projects in two–, three–, and four dimensions, such as indexes, graphs, prints, digitally fabricated objects and maps. Students will also become familiar with the a basic vocabulary to co–create and collaborate with professionals in future contexts.

The course focuses on current standards for web development and mobile applications, including HTML5, CSS3, jQuery, PHP, MySQL, and Processing(.js). Fundamentals in XHTML, Cascading Style Sheets, and programming are beneficial, but not required. Throughout the course, students are asked to utilize the class blog to collect and share resources, collaboratively collecting interesting data sources towards a final project. A series of presentations, screenings, readings, and discussions will expose students to creative projects and artworks in the context of information visualization. Each student selects a research topic followed by an in–class research presentation (see schedule). Participants will also present their work during class critiques and interdisciplinary workshops to receive qualitative feedback from the instructor(s) and the class."

(Daniel Sauter, University of Illinois at Chicago, School of Art and Design, Fall 2011)

Fig.1 Matt Wizinsky (2011). "Chicago unDensity", University of Illinois at Chicago.

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TAGS

2011 • cascading style sheets • Chicago • Chicago unDensity • class blog • class critiques • collaboration • collaboratively collecting • College of Architecture and the Arts • communication design educationcomputational aestheticscomputer graphics • course curriculum • creative projectsCSSCSS3cultural formscurriculum designdata • data exploration • data visualisationdatabase as cultural form • democratisation of data sources • design studiodigital fabrication • digitally fabricated objects • HTML5 • Illinois • information aestheticsinformation graphicsinformation visualisationinteractive tool • interdisciplinary workshops • jQueryLev Manovichmapmobile applicationsMySQLPHPProcessing (software)programming • qualitative feedback • research topicSchool of Art and Designstudio coursestudio programmesyllabus • tools for scientific reasoning • UIC • University of Illinois • University of Illinois at Chicago • visual vocabularyvisualisationweb developmentXHTML

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

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20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technologyart of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCIIASCII-Artatom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automated Virtual Environment (CAVE) • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculptureconcept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinaryculture industrycuratingcurationcut-up techniquecybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatowiczengineers • Eugen Roth • exhibitionsexpanded cinemaexperimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative artgenetic artglitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical scorenetartnew medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlistpoetrypoliticspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeographyradio artrare • re:place • real-timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationistsslide projectorslit-scansoftwaresoftware studiesspeculative designspeculative research • Stewart Brand • surveillancetactical mediataggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitous computingunabomberundergraduate researchvideo artvideo synthesizervirtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
18 JANUARY 2011

Flash web application prototypes

I created a series of Flash web application prototypes between 2002 and 2003. I did so as part of my design experimentation and growing interest in software design. As a result the prototypes were very limited in their scope as they tended to focus on particular concepts or techniques. For example I created my Kiwifruit prototype to explore an approach to updating database records which removed the need for users to make explicit update/submit decisions; I created my Rhizome prototype to explore approaches to contextual grouping and association; and I created my in–flight meal booking prototype to test some ideas I had about interactive information design. I developed the applications using a combination of Macromedia (Adobe) Flash, PHP, XML and MySQL. The prototypes now stand as a useful reminder of the promise that Flash offered in the early part of this century – before HTML5, the iPad and responsive layout etc.

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20022003Adobe Flash • airline catering • airline meal • design experimentationdesign practicedesign prototypeshierarchical visualisation • in-flight meals • KIB810 Information Architecture • kiwifruit • Macromedia Flash • mealMySQLnodal structureorganisational relationshippersonal praxispersonal researchPHPpre-prepared mealprogrammingrhizomatic structurerhizomorphousSimon Perkinstechnical developmenttechnical knowledgeweb applicationXML

CONTRIBUTOR

Simon Perkins
24 SEPTEMBER 2010

The jQuery Project

"jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development. jQuery is designed to change the way that you write JavaScript.

jQuery UI provides abstractions for low–level interaction and animation, advanced effects and high–level, themeable widgets, built on top of the jQuery JavaScript Library, that you can use to build highly interactive web applications."

(John Resig)

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abstractionAJAXcodedesign for the screen • document traversing • event handling • HTMLICTinnovationinteraction • interactive web applications • JavaScript • JavaScript Library • John Resig • jQuery • jQuery Project • programming • rapid web development • solutiontechnologyUIusabilityweb applicationweb design

CONTRIBUTOR

Simon Perkins
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