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Which clippings match 'Processing (software)' keyword pg.1 of 5
17 JULY 2015

With Oui: dance performance using live audio and algorithmic flocking

"The narrative of the piece develops around human communication and mutually supportive relationships. A bright object in the middle of the stage acts as source of knowledge and connecting link between the dancers. This object contains inside a motion sensor (a Wiimote controller) and is used in specific moments by the dancers as a performative object to manipulate audio."

"With Oui" – May 2015 | B. Iden Payne Theater, UT Austin – Texas: Choreography: Billie Secular, Ladonna Matchett; Sound: Eli Fieldsteel; Live Visuals: Rodrigo Carvalho; Lighting Designer: Ya-Tai Chung; Dancers: Zach Khoo, Kelsey Oliver, Gianina Casale, Nick Kao, D’Lonte Lawson, and Sam O.

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2015 • artificial life programme • audio reactive • audiovisual dance performance • audiovisual performance • Billie Secular • Boids • code driven visuals • dance performance • DLonte Lawson • Eli Fieldsteel • flocking algorithmflocking behaviour • Gianina Casale • Kelsey Oliver • Ladonna Matchett • live audio input • motion sensor • movement performance • Nick Kao • performative object • Plethora library • Processing (software) • Rodrigo Carvalho • Sam O • Texas • VDMX • Wiimote controller • With Oui (2015) • Ya-Tai Chung • Zach Khoo

CONTRIBUTOR

Simon Perkins
01 FEBRUARY 2015

Interactive installation created by Brother System for the Centre Commercial Les Rives de l'Orne launch 2013

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2013balls • Brother System • Caen • circledigital screens • digital studio • edge detection • edge findingexperience designinteractive digital displayinteractive displayinteractive installationinteractive screeninteractive visualisationKinect for Xbox 360 • outlines • participative mediaparticle systemsProcessing (software)public spacereactive graphics • reactive interactive work • real-time interactivity • Sept de Trefle • shopping centresilhouette • Yann Rayon

CONTRIBUTOR

Simon Perkins
31 DECEMBER 2014

Ultra low-fi Quake demake for analogue oscilloscope

"Programmer Pekka Väänänen has rendered a playable version of the classic first–person shooter Quake on an oscilloscope. Video game demakes – adaptations or ports that recreate a game in art styles or on hardware from before their time – have become trendy in recent years, but this demo is a particularly old–fashioned throwback. In 1958, physicist William Higinbotham created one of the first video games, a tennis simulation that ran on a Donner Model 30 analog computer and an oscilloscope display. That game used dots on a 2D plane; Väänänen's creation draws the shooter's 3D space in a style reminiscent of a high school student's sketch book."

(Chris Plante, 29 December 2014)

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2014analogue correspondence • Audio Stream Input-Output (ASIO) • crafts technology • Darkplaces Quake • electronic analogues • electronic rendering • fan gameFinnishfirst-person shooterFPS (games) • graphic animation • Hitachi V-422 oscilloscope • Jed Margolin • line geometry • low-filow-techopen sourceoscilloscope • Pekka Vaananen • portingProcessing (software)Quakerealtime generated visuals • realtime rendered • recreate a game • recreate favourite video games • recreationreinterpretationremediationrendered on the screenretrogamingrevisionism • software porting • technology repurposingultra-low-techvector artvideo game • video game adaptation • video game demake • video game remake • visual translation

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2014

An Informal Catalogue of Slit-Scan Video Artworks and Research

"Slitscan imaging techniques are used to create static images of time–based phenomena. In traditional film photography, slit scan images are created by exposing film as it slides past a slit–shaped aperture. In the digital realm, thin slices are extracted from a sequence of video frames, and concatenated into a new image.

Recently I've seen many new–media projects based on slit–scan techniques. They range from student projects, to Java demonstrations on the Processing.org site, to works by recognized pioneers of video and interactive art. My inclination to make lists is irresistible, and so I've put together this catalogue as an aid to researchers and students. My aim is to be as inclusive as possible, rather than attempt to winnow the projects down to just a few ideal exemplars or the most significant historic precursors. Thus not all of the examples are even computational: some of the projects described below use motion–picture film, still photography, or analog video techniques."

(Golan Levin)

Compiled by Golan Levin. Begun: 1 March 2005. Last edit: 17 July 2010.

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Adam Finkelstein • Adam MagyarAlexei Shulgin • Allison Klein • Alvaro Cassinelli • Andrew Davidhazy • Andy Polaine • Angus Leadley Brown • Anna Szepesi • Ansen Seale • Aristarkh Chernyshev • Bill Spinhoven • Bjorn Barnekow • Bradford Bohonus • Brendan Dawes • Bryan Mumford • Camille Utterback • Christian Hossner • Christian Kessler • Christian Rohner • chronophotography • Claude Hidber • computational art • Dan Kaminsky • Daniel CrooksDaniel Rozin • Daniel Sauter • Datadouche • David Tinapple • Derek Burnett • Dietmar Offenhuber • Dirk Lusebrink • divisionism • Don Whitaker • Douglas Trumbull • E.J. Gone • Eddie Elliott • Egbert Mittelstadt • epipolar diagram • Eric Lee • Fabian Thommen • Geert Mul • George Silk • Glen Murphy • Golan Levin • Greg Ercolano • Guy Hoffman • HC Gilje • He-Lin Luo • image stretching • Jacques-Henri Lartigue • James Seo • Jean-Michel Jarre • Ji-Hoon Byun • Joachim Sauter • Joe Baldwin • Juanjo Fernandez Rivero • Jussi Angesleva • Keith Lam • Kenji Mase • Kevin Atkinson • Kurt Ralske • Mark Hauenstein • Martin Hilpoltsteiner • Martin Reinhart • Masatoshi Ishikawa • Masayuki Akamatsui • Mateusz Herczka • mechanical technique • Michael Aschauer • Michael Cohen • Michael Naimark • Michael Terry • Mindfukc • Miska Knapek • Mitchell Whitelaw • Mogens Jacobsen • multiperspective panorama • Neil Jenkins • new media aestheticsNHK • Nicolas Horne • NYX • Osman Khan • Paul de Marinis • Paul Harter • Peter-Pike Sloan • Pipilotti Rist • Processing (software) • R Greenberg Associates • Robert Seidel • rolling shutter • Roman Haefeli • Romy Achituv • Ross Cooper • Roy Tanck • Sascha Pohflepp • scanner photography • scanning digital camera • scannography • scanography • Scott Carver • Scott Owsley • Sid Fels • slit-scan cameraslit-scan photography • slit-scan techniques • slit-shaped aperture • space-time correlation • space-time representation • spacio-temporal imaging • spatiotemporal imaging • Steina Vasulka • Stephan Schulz • streak photography • strip photography • Susanne Jaschko • synchroballistic photography • Tamas Waliczky • Tania Ruiz Gutierrez • temporal displacement map • temporal movementtime slicingtime-based art • time-based phenomena • time-motion studiesToshio Iwaivideo and digital art • videogram • Virgil Wildrich • William Larson • Zbig Rybczynski

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

Oasis: a virtual pond of synthetic life forms

"A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro–world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.

A real–time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real–time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life–like motions.

The Oasis is not a device invented for people to 'use'. It's a playful space where people feel nature, find life forms, interact with and create virtual worlds. It elicits peoples' basic instincts to touch natural materials."

(Yunsil Heo and Hyunwoo Bang)

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2008automata • black sand • computer vision • create virtual worlds • creaturesfish pondflocking algorithmflocking behaviour • Hyunwoo Bang • life forms • micro-world • natural materials • Oasis (2008) • OpenGLorganismplayful space • pond • poolProcessing (software)simulated environment • spatial boundaries • surfaceswarm behaviour • swarm intelligence • swarmingswimming • synthetic life forms • synthetic-lifetangible interfacetangible interfaces • tangible visual interface • touchvirtual creatures • Yunsil Heo

CONTRIBUTOR

Anna Troisi
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