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Which clippings match 'How Designers Think' keyword pg.1 of 1
07 AUGUST 2012

Creative Tools: a handbook of 15 methods for design practice

"Creative Tools was co–authored by Alex Fung, Alice Lo and Mamata N. Rao based on their teaching and students' learning experiences in the Design Thinking subject. Foreword by Dr. Edward de Bono, this handbook is a comprehensive guide to 15 creative tools that help develop students' creative thinking, not only for design by other disciplines. Each tool has an introduction followed by a demonstration of its use with reflection."

(香港理工大學/Hong Kong Polytechnic University)

Alex Fung, Alice Lo, Mamata N. Rao (2005). "Creative Tools", School of Design, Hong Kong Polytechnic University.

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TAGS

2005 • Alex Fung • Alice Lo • art and designcreative problem solvingcreative thinkingcreative tools • Creative Tools (book) • creativitydesign methoddesign methodsdesign pedagogydesign principlesdesign processdesign studentdesign thinkingEdward de Bonohandbook • HK PolyU School of Design • Hong KongHong Kong Polytechnic Universityhow designers think • Mamata Rao • methods for design practicepolytechnic • PolyU • problem-solving • School of Design (PolyU) • student learning experiences • teaching • tools for creative thinking

CONTRIBUTOR

Simon Perkins
30 JULY 2012

Communicating and discovering insight through reflective journals

A reflective journal is both a communication tool and a design method for developing professional practice. Such journals allow designers to publish their projects as they progress and provide a platform for critically reflecting on creative works and the design process.

Reflective journals can be used to discover insight about how designers approach their creative problem–solving. This is commonly understood as a central requirement for designers to develop their professionalism and to become experts in the field. They do so through reflecting on their work – characterising common features and critically analysing successes and failures.

Reflective journals also help designers situate their work within the broader creative industries and contemporary visual culture context. Designers might use their journal to document developing trends and to collect examples of inspirational works. These collections might be made as part of the research phase of a given project or contribute to a more general understanding of a design field.

Such journals should take an appropriate form so that they communicate effectively and provide necessary insight. They might exist in a singular form e.g. a workbook, a weblog or they might exist as a collection e.g. as a workbook of sketches with notes/annotations and as a weblog/Tumblr of photographs/videos with associated critical reflections.

The following are examples of art and design reflective journals:

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CONTRIBUTOR

Simon Perkins
14 DECEMBER 2008

Architecture of Interaction: connecting vocabularies to develop a more sophisticated interdisciplinary design discourse

"The interest and use of interactive methodologies continues to grow among artists, curators and funders. Yet, each artistic discipline and even each individual artist uses an independent language for describing interactive works. There is currently no commonality between these languages.

Architecture of Interaction is a project realized by a group of five artists and theorists who have set out to develop a communicatory toolbox that can be useful to talk about and compare the processes, meanings and effects of interactive work, especially the parts of interactive work where no outcomes or precise outlines can be defined.

Architecture of Interaction really came from a desire to connect vocabularies, to develop a more sophisticated discourse and to share the eclectic and hidden ideas and processes involved in interactive works from various disciplines from theatre, music, dance, film, visual arts, performance to new media. The main idea is to make interactive working methods more tangible and discussable first of all between other artists from very different backgrounds, but the project also gives a resourceful insight into the tricky zones of interactivity for critics, curators, commissioners and interested audiences."

(Architecture of Interaction)

[The research and shared work of Architecture of Interaction has been brought together into a book, available from: http://architectureofinteraction.wordpress.com/2009/10/06/the–book/]

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TAGS

Anna Best • Architecture of Interaction (book) • codes of specialisation • connecting vocabularies • cross-disciplinarydesigndesign culturesdesign knowledgediffering groundsdisciplinary knowledgehow designers thinkinformation architectureinteractioninteraction designinterdisciplinarity • Klaas Kuitenbrouwer • languages of legitimation • Lino Hellings • mental models • Mine Kaylan • new media • Nikolaus Gansterer • performanceresearch projecttheatrevisual arts • Wietske Maas • Yvonne Droge Wende

CONTRIBUTOR

David Rogerson
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