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Which clippings match 'Living Doll' keyword pg.1 of 1
28 FEBRUARY 2014

Identity performance: YouTubers, real-life dolls and cosplayers

Fig.1 "My Strange Addiction: I'm a Living Doll", TLC, Season 5 (2014), original air date 1 January 2014.

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TAGS

2014Barbie dollbelongingbody modificationcelebrity • china doll • china figurine • commodity fetishismcompulsive behaviourconstructed identitiesconsumer aestheticscosplay • cosplayer • digital narcissismdolldoll fetishism • doll-like features • dollificationdress-up • Emily Smith • escapismexhibitionismfadfamefantasy characterfashionable fadfetishismidentity performanceimpression management • Justin Jedlica • living dolllolitamediated representationmimicry • My Strange Addiction (TV Series) • online behaviouronline followersperformativitypersonapersonal identityplastic surgeryreal-life dollrole playingsensationalismspectacular societysuperficial appearance • TLC (TV network) • Venus Isabelle Palermo • Victoriana • video bloggervisual depictionYouTubers

CONTRIBUTOR

Simon Perkins
28 JULY 2012

21 year old Valeria Lukyanova wants to be a real-life Barbie doll

"Most little girls grow up playing with Barbie dolls. Some even want to look like them. One 21–year–old has become one, or so she says.

Valeria Lukyanova has become an internet sensation in her home country of Russia, claiming on her blog to be the most famed woman on the Russian–language internet.

Her doll–like features, long blonde hair and 'perfect' body make her look like a real life Barbie."

(Laura Cox, PUBLISHED: 18:14, 22 April 2012 | UPDATED: 01:40, 25 April 2012, Dailymail.co.uk)

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CONTRIBUTOR

Simon Perkins
21 OCTOBER 2009

Image Metrics: hyperrealistic CG facial animation

"When [Image Metrics] first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a 'real' person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark.
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Image Metrics began planning the Emily project in March 2008. After Image Metrics developed a script for the animation, the ICT Graphics Lab scanned O'Brien to develop the template for her CG double. A team of eight artists working part–time on the internal project then built a custom rig for the Emily character, captured O'Brien's performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90–second animation took just one week to complete."
(Image Metrics)

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20083D visualisationACM SIGGRAPHanatomyanimationappearanceauthenticityCGCGI • D2 • digitaldigital double • DigitalEmily • dollface • facial • facial animationfacial nuancehyperrealism • Image Metrics • lifelikeliving dollmotion captureperformancephotorealism • photorealistic • realismrealisticrenderingrepresentationSIGGRAPH • SIGGRAPH 2008 • simulacrasynthespianYouTube

CONTRIBUTOR

Deb Tuck
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