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Which clippings match 'Reinterpretation' keyword pg.1 of 2
24 NOVEMBER 2016

Download Finished (2006): a procedural video machine

"Download Finished was an online ressource which transformed and re-published films from P2P networks and online archives. Found footage became the rough material for the transformation machine, which translated the underlying data structure of the films onto the surface of the screen. The original images dissolved into pixels, thus making the hidden data structure visible. Through Download Finished, file sharers became authors by re-interpreting their most beloved films. ...

Download Finished questions the relationship between the original and its copy in a digital environment. It deals with questions arising from the cultural practice of file sharing (and the breakages and voids it makes evident within the copyright system)."

(!Mediengruppe Bitnik)

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!Mediengruppe Bitnik (arts collective) • 2006 • Adnan Hadzi • aesthetics • algorithmic reconfiguration • algorithmic remixing • algorithmic transformation • art projectartefactingauthorship • automatic composition • Carmen Weisskopf • chance artcorrupting digital datacut-up • Daniel Ryser • data glitches • data remixing • databendingdigital aestheticsdigital detritusdigital errorsdigital materialismdistortion • Domagoj Smoljo • Download Finished (2006) • found footage • generative works • glitch aestheticsglitch practitionersglitched out video • online ressource • P2P • procedural remixing • procedural transformation • procedural video machine • re-publishreinterpretation • reinterpreting • remixedrepurposingsynthesis machines • system-based synthesise • systems arttech-art • transformation machine • transformed by technology

CONTRIBUTOR

Simon Perkins
31 DECEMBER 2014

Ultra low-fi Quake demake for analogue oscilloscope

"Programmer Pekka Väänänen has rendered a playable version of the classic first–person shooter Quake on an oscilloscope. Video game demakes – adaptations or ports that recreate a game in art styles or on hardware from before their time – have become trendy in recent years, but this demo is a particularly old–fashioned throwback. In 1958, physicist William Higinbotham created one of the first video games, a tennis simulation that ran on a Donner Model 30 analog computer and an oscilloscope display. That game used dots on a 2D plane; Väänänen's creation draws the shooter's 3D space in a style reminiscent of a high school student's sketch book."

(Chris Plante, 29 December 2014)

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2014analogue correspondence • Audio Stream Input-Output (ASIO) • crafts technology • Darkplaces Quake • electronic analogues • electronic rendering • fan gameFinnishfirst-person shooterFPS (games) • graphic animation • Hitachi V-422 oscilloscope • Jed Margolin • line geometry • low-filow-techopen sourceoscilloscope • Pekka Vaananen • portingProcessing (software)Quakerealtime generated visuals • realtime rendered • recreate a game • recreate favourite video games • recreationreinterpretationremediationrendered on the screenretrogamingrevisionism • software porting • technology repurposingultra-low-techvector artvideo game • video game adaptation • video game demake • video game remake • visual translation

CONTRIBUTOR

Simon Perkins
11 DECEMBER 2013

Nicolas Bourriaud: Postproduction

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amateur cultural productionartistsboundary-crossing • collective story • consumerismcontemporary artcritical discoursecultural and social relationscultural technology • culture of use • database as cultural formDIYDIY craftsDJforms • historised • Hunter College • Jerome Sans • Ludwig WittgensteinMarcel Duchamp • network on signs • new audio theory • new modes of production • newness • Nicky Enright • Nicolas Bourriaud • paths through culture • post • post-productionproduser • programme forms • protocols of usereinterpretationrelational aestheticsremix culturesamplerscriptible • site of navigation • social and cultural forms • sociality • tabula rasa • the new • theory of substantial formstoolsusevisual artwork of art • zone of activity

CONTRIBUTOR

Liam Birtles
26 MARCH 2013

Drawing as a conversation which prompts new imaginings

"Perception of external sources of inspiration prompts new imaginings. Research on the role of externalisations in design thinking has concentrated on the role of sketching[14]. Schön[15] has shown that for many architects, sketching is an essential part of creative design, and creation is driven by making and perceiving sketches; Schön characterises design as an interactive conversation between mind and sketch. Designers directly appreciate different types of information in their own sketches[16], alternating between seeing that and seeing as[17]. Ambiguity in sketches facilitates reinterpretation triggered by dissatisfaction with the current design[18]. For designers who make active use of sources of inspiration in designing, they play a similar role to designers' own sketches."

(Claudia Eckerta, Martin Stacey, p.526, 2000, Design Studies)

[14] Purcell, A T and Gero, J S 'Drawings and the design process' Design Studies Vol 19 (1998) pp 389–430
[15] Schön, D A The reflective practitioner: how professionals think in action Basic Books, New York (1983)
[16] Schön, D A and Wiggins, G 'Kinds of seeing and their functions in designing' Design Studies Vol 13 (1992) pp 135–156 [17] Gabriela Goldschmidt 'The dialectics of sketching' Creativity Research Journal Vol 4 (1991) pp 123–143 [https://blog.itu.dk/DIND–E2010/files/2010/10/goldsmidt_dialectics_paper.pdf]
[18] McFadzean, J, Cross, N G and Johnson, J H 'Notation and Cognition in Conceptual Sketching' in Proceedings, VR'99 Visual and Spatial Reasoning in Design MIT Press, Cambridge MA (1999)

Claudia Eckerta, Martin Stacey (2000). "Sources of inspiration: a language of design", Design Studies, Volume 21, Issue 5, September 2000, Pages 523–538

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2000architectsClaudia Eckert • conceptual prompt • conversation with the situationcreative designcritical investigationdesign inspirationdesign languagedesign methodDesign Studies (journal)design thinkingdesigningDonald Schondoodlingdrawing • drawing experiments • drawing ideasdrawing studyimagining • inspiration prompts • interactive conversation • knitwear design • making sketches • Martin Stacey • new imaginings • reinterpretationseeing and doingseeing asseeing thatshared cultural referencesketchingsources of inspirationthinking through drawingthinking toolstriggering ideasvisual problem-solving • visual prompt • visual study

CONTRIBUTOR

Simon Perkins
20 MARCH 2013

Radical Pedagogies in Architectural Education

"Pedagogical experiments played a crucial role in shaping architectural discourse and practice in the second half of the 20th century. In fact, the key hypothesis of our Radical Pedagogy[1] research project is that these experiments can be understood as radical architectural practices in their own right. Radical in the literal meaning from the Latin radice, as something belonging or relating to the root, to its foundations. Radical pedagogies shake foundations, disturbing assumptions rather than reinforcing and disseminating them. This challenge to normative thinking was a major force in the postwar field of architecture, and has surprisingly been neglected in recent years. ...

Architectural pedagogy has become stale. Schools spin old wheels as if something is happening but so little is going on. Students wait for a sense of activist engagement with a rapidly evolving world but graduate before it happens. The fact that they wait for instruction is already the problem. Teachers likewise worry too much about their place in the institutional hierarchies. Curricular structures have hardly changed in recent decades, despite the major transformations that have taken place with the growth of globalisation, new technologies, and information culture. As schools appear to increasingly favour professionalisation, they seem to drown in self–imposed bureaucratic oversight, suffocating any possibility for the emergence of experimental practices and failures. There are a few attempts to wake things up here and there but it's all so timid in the end. There is no real innovation.

In response to the timidity of schools today, the Radical Pedagogy project returns to the educational experiments of the 1960s and '70s to remind us what can happen when pedagogy takes on risks. It's a provocation and a call to arms."

(Beatriz Colomina with Esther Choi, Ignacio Gonzalez Galan and Anna–Maria Meister, 28 September 2012, The Architectural Review)

1). Radical Pedagogy is an ongoing multi–year collaborative research project by a team of PhD candidates in the School of Architecture at Princeton University, led by Beatriz Colomina and involving seminars, interviews and guest lectures by protagonists and scholars. The project explores a remarkable set of pedagogical experiments of the 1960s and '70s that revolutionised thinking in the discipline. Each student is working on one of these experiments and collectively mapping the interconnections and effects of these experiments towards a major publication and exhibition.

Fig.1 Tournaments in the Course 'Culture of the Body', at the Valparaíso School, 1975. Courtesy of Archivo Histórico Jose Vial, Escuela Arquitectura y Diseño, Pontificia Universidad Católica de Valparaíso

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1960s1970s20th centuryacademic disciplinesactivism • Alberto Perez-Gomez • Alexander Girard • Alexis Josic • alternative visions • Anna-Maria Meister • architectural discourse • architectural educationarchitectural pedagogyarchitectural practice • architectural radicalism • architecturearchitecture schoolsartificial intelligence • autochthonous tools • Beatriz Colomina • brave new worldBuckminster Fullerbureaucratic reduction • bureaucratic structures • call to armscapitalist structures • Cedric Price • challenging conventionsCharles Eamescold war • collective defiance • conceptual speculation • consumable plastics • conventional logicconventionalityconventions • cultural milieu • cultural transformation • curricular structures • curriculum innovation • cybernetics • Dalibor Vesely • Daniel Libeskind • David Leatherbarrow • decentralised university • Denise Scott Brown • design disciplinedesign educationdesign formalismdesign fundamentalism • disciplinary assumptions • disciplinary limits • disciplinary protocols • disciplinary self-reflexivity • emerging practices • Emilio Ambasz • Esther Choi • experimental pedagogy • experimental practices • experimental teachinggeopolitical landscape • George Candilis • George Nelson • Germano Celant • Giancarlo De Carlo • Gillo Dorfles • globalisationGyorgy KepesHannah Arendthegelian dialecticHenri Lefebvrehermeneutics • Ignacio Gonzalez Galan • information culture • institutional authority • institutional critique • institutional hierarchies • institutionalisation • instrumentality • Jean Baudrillard • Joseph Rykwert • linguisticsman machine • mass produced desire • mass productionmodernist tradition • Mohsen Mostafavi • new social ordernew technologiesNicholas Negroponte • non-architecture • non-school • Octavio Paz • pedagogical experiments • pedagogical institutions • pedagogy • pedagogy experiments • phenomenology • post-technological society • professionalisation • progressive pedagogical initiatives • provocationquestioning traditions • radical architectural pedagogies • radical architectural pedagogy • radical architectural practices • radical pedagogical experiments • radical pedagogies • radical pedagogy • radical practice • radical practices • radical strategies • radical upheaval • radicality • radice • rapidly evolving world • Ray Eamesreconceptualisationredesigningreinterpretationresearch project • retreat into formalism • return to order • Robin Evans • science fictionself-reflexivity • Shadrach Woods • socio-political • socio-political efficacy • spaceships • speculative interventionsspeculative proposalssubversive actions • Suzanne Keller • taking risks • techno-utopia • technological • technological advancestechnological determinism • Texas Rangers • The Architectural Review • transformational engagementUmberto Ecoutopian perspectiveutopian technological prophecyVietnam war

CONTRIBUTOR

Simon Perkins
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