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Which clippings match 'Presence' keyword pg.1 of 2
04 NOVEMBER 2015

Light projection works by American artist James Turrell

"For over half a century, the American artist James Turrell has worked directly with light and space to create artworks that engage viewers with the limits and wonder of human perception. ...

Turrell often cites the Parable of Plato's Cave to introduce the notion that we are living in a reality of our own creation, subject to our human sensory limitations as well as contextual and cultural norms. This is evident in Turrell's over eighty Skyspaces, chambers with an aperture in the ceiling open to the sky. The simple act of witnessing the sky from within a Turrell Skyspace, notably at dawn and dusk, reveals how we internally create the colors we see and thus, our perceived reality. ...

Turrell's medium is pure light. He says, 'My work has no object, no image and no focus. With no object, no image and no focus, what are you looking at? You are looking at you looking. What is important to me is to create an experience of wordless thought.'"

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TAGS

aesthetic experienceallegory of the cavechamber • childhood fascination • colour and lightcolour fieldcolour light • colour projection • design formalismflat colourformalist design aestheticsgeometric primitive • high-intensity projector • human sensory limitations • immaterialityimmersive experienceimmersive works • interior and exterior spaces • James Turrelllarge scale worklightlight and spacelight artlight projectionlight works • no focus • no image • no object • non-representationalNorth American artistop art • open sky spaces • perceptual psychology • physical presence of lightpresence • projection pieces • projection works • pure light • sensory form • sky • skyspaces • visual abstraction • wordless thought

CONTRIBUTOR

Simon Perkins
11 FEBRUARY 2015

Squidsoup's Submergence light installation at Mexico Visual Art Week

"'Submergence', work by the Squidsoup collective, will be the only indoor piece in all of the [Mexico City] 2015 VAW festival, envisioned for a closed space. Like the name of the piece suggests, 'Submergence' proposes the audience to be immersed, inviting to stroll through it, which in an interactive process produces changes in the intensity of the lights, colors and sound expressions. With a narrative path composed of 4 parts of approximately 5 minutes each, an abstract story slowly takes shape with great poetic weight and added to the mutations that the audience contributes with their movements. The transition through subtle atmospheres introduces us to a magical and unreal world. Beyond the multiple meanings the spectator can perceive in free interaction with 'Submergence', the experience is key in itself, the possibilities this piece offers to perceive and enjoy all the senses at once."

(Museo Jumex)

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2015 • 3D pixel matrix • abstract story • abstract virtual environment • art exhibitionartist collectiveartworkatmospheric • atmospheric effects • closed space • floating in spaceimmersive experienceimmersive worksinteractive artworkinteractive light fieldLED lightingLiam Birtleslight art • light art festival • light fieldlight installationlight sculptureMexico City • Museo Jumex • Ocean of Light (artwork) • otherworldlinesspixel matrixpoints of lightpresenceresponsive light installationresponsive sound installation • spatialised pixels • Squidsoup (collective) • Submergence (2015) • VAW festival • Visual Art Week 2015 • Visual Art Week MX • visual spectacle

CONTRIBUTOR

Simon Perkins
22 NOVEMBER 2009

Verner Panton: synthetic fantasy landscapes

"From the end of the Sixties to the mid–Seventies the chemical company Bayer rented a pleasure boat during every Cologne furniture fair and had it transformed into a temporary showroom by a well–known contemporary designer. The main aim was to promote various synthetics products in connection with home furnishings. Verner Panton was commissioned no less than twice to design this exhibition, entitled 'Visiona'. The 1970 'Visona 2' exhibition showed the Fantasy Landscape which was created in this environment. The resulting room installation consisting of vibrant colours and organic forms is one of the principal highlights of Panton's work. In terms of design history this installation is regarded as one of the major spatial designs of the second half of the twentieth century.

The creative fireworks which Panton lit with his studio within a preparation time of only a few months for 'Visiona 2' is expressed not only in the highly diversified room designs in the exhibition ship, but also in the wide range of furniture, lighting, wall coverings and textiles developed specially for this presentation. Some of these were adapted and went into series production later."

(Verner Panton)

Visiona 2, Verner Panton, Panton Design, Showroom, Ausstellung, Cologne furniture fair; Visiona 2, Biographie, Verner Panton, imm cologne, Kölner Möbelmesse; Vitra–157; VP–13–H906, Panton Design, Basel

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1960s19701970sambience • Basel • Bayer • Cologne • Cologne furniture fair • colourcolour and lightcreative practicedesignenvironmentexhibitionfantastic architecture • fantasy landscape • furniture fair • futuristic designgroovyhome furnishingsimmersive experienceinstallationinterior designinterior stylinglight and space • organic forms • Panton Design • physical environment • pleasure boat • presencespacespace age lookspace-framespatial designspectaclespectacular architecturesyntheticsynthetic fibreVerner Panton • Visiona

CONTRIBUTOR

Simon Perkins
25 OCTOBER 2008

The Interstitial Space Helmet

"Traditionally employed in long distance broadcast interactions, cameras and screens may be considered as an extrovert media. The interstitial space helmet is conceived as a tool for exploring the consequences of applying this media in a more introverted or local experience, providing an alta–vista on our camera/screen–mediated existence.

It is becoming increasingly possible that the need for physical presence is diminishing as our interactions and relationships are being provided for by screen and camera based media. With anything up to 8 hours a day spent at our computer terminals and another three or four spent gazing at our televisions not being considered unusual.

Whilst the screen and camera provide an adequate conduit for many forms of interaction, their capacity for altering or even cheating reality has to be acknowledged hence their success in suspending our disbelief in film, advertising and propaganda broadcasts. Our screen–based interactions are not necessarily a seamless conduit and as such are open to a multitude of tweaks, filters and varying degrees of adjustment."
(Auger–Loizeau)

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appearanceAuger-Loizeauaugmentationbody augmentationembellishmentfictional deviceshelmethuman enhancement • interstitial space • Interstitial Space Helmet • ISH • maskmediatedmediationpresenceRCARoyal College of Artscreenspeculative research

CONTRIBUTOR

Simon Perkins
02 MAY 2005

Transacting Remotely: participating in Transmute's networked presence installation

I participated in the Transmute Collective's 'Intimate Transactions' work last week. The project allows two people to interact with each other remotely through a mediated interactive experience. For my session I 'transacted' with Keith Armstrong who was at ACMI (Australian Centre for the Moving Image) in Melbourne. As the two of us moved our feet on the project's 'Bodyshelf' our virtual avatar was able to move around the screen (projected simultaneously in Brisbane and Melbourne). In this way our avatars were able to 'collect' virtual 'assets' that we were able to share with each other through 'intimate transaction'.
(Simon Perkins)

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CONTRIBUTOR

Simon Perkins
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