"Traditionally employed in long distance broadcast interactions, cameras and screens may be considered as an extrovert media. The interstitial space helmet is conceived as a tool for exploring the consequences of applying this media in a more introverted or local experience, providing an alta-vista on our camera/screen-mediated existence.
It is becoming increasingly possible that the need for physical presence is diminishing as our interactions and relationships are being provided for by screen and camera based media. With anything up to 8 hours a day spent at our computer terminals and another three or four spent gazing at our televisions not being considered unusual.
Whilst the screen and camera provide an adequate conduit for many forms of interaction, their capacity for altering or even cheating reality has to be acknowledged hence their success in suspending our disbelief in film, advertising and propaganda broadcasts. Our screen-based interactions are not necessarily a seamless conduit and as such are open to a multitude of tweaks, filters and varying degrees of adjustment."
(Auger-Loizeau)
I participated in the Transmute Collective's 'Intimate Transactions' work last week. The project allows two people to interact with each other remotely through a mediated interactive experience. For my session I 'transacted' with Keith Armstrong who was at ACMI (Australian Centre for the Moving Image) in Melbourne. As the two of us moved our feet on the project's 'Bodyshelf' our virtual avatar was able to move around the screen (projected simultaneously in Brisbane and Melbourne). In this way our avatars were able to 'collect' virtual 'assets' that we were able to share with each other through 'intimate transaction'.
(Simon Perkins)
Nippon Telegraph and Telephone Corporation (NTT)
The TSUNAGARI Communications Robot is a wireless network terminal that takes the place of the user, moving around at the other end of the TSUNAGARI Communications connection.We are currently investigating applications in which the Digital Chatty Window (DCW) or a PC equipped with DCW software uses a constant interactive connection to enable support mainly for people working out of their homes. (The user stays at home and works while his "alter ego" goes to the office in his place.)This system enables sending and receiving of presence information, as well as sending and receiving of subtle cues by touching the TCR (e.g., pet it to make it happy; strike it and it becomes angry).