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Which clippings match 'Mobile Apps' keyword pg.1 of 1
26 MAY 2015

Welcome to our corporate-controlled future Internet with Facebook Instant Articles et al.

"There's a generational shift in technology happening right now: From the open Web to native apps, from desktops to mobile phones, from platforms built on standards to platforms owned by corporations. Let's call it the second Internet. Here's what it looks like: "Facebook Instant Article". That's right — it's Facebook. More than 1.44 billion people use Facebook every month, and almost a billion of them use it every day. The majority do so via the Facebook app on their phones.

Think about that: A decade ago, the majority of people using the Internet were doing so on desktop computers or laptops, accessing HTML and JavaScript websites. Today, a vast number — maybe not a majority, but a lot — experience the Internet primarily through Facebook's mobile app.

That's why publishers like the New York Times, Buzzfeed, and National Geographic were so eager to test out Facebook's new Instant Articles platform.

This platform puts publishers' stories directly into the Facebook app (on iOS only, for now), where they load more quickly than they would if Facebook just linked to the publishers' websites — which take an average of eight seconds to load, Facebook says. Instant Articles also offer a variety of snazzy tools for publishers to present their images and interactive elements."

(Dylan Tweney, 15 May 15 2015, VentureBeat)

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2015boundaries in cyberspace • Buzzfeed • closed systemcontent integrationcontent publishers • corporate exclusivity • corporate-controlled environment • corporatisationexclusivityFacebook app • Facebook Instant Articles • framed by the windowfunctionalist paradigm • future Internet • homogenizationhypermediated spaceimmediacy of experience • Instant Articles platform • instrumental rationalitylisablelogic of hypermediacymobile appsNational Geographic • native apps • New York Timesopen webperformativityproduct usabilitypublishing platform • Slack (app) • sterile placestechnology transparencyunified mediumuniformityusability engineering • VentureBeat • walled garden • window on to the world

CONTRIBUTOR

Simon Perkins
24 NOVEMBER 2013

PhoneGap: Adobe's mobile development framework

"Building applications for each device–iPhone, Android, Windows Mobile and more–requires different frameworks and languages. PhoneGap solves this by using standards–based web technologies to bridge web applications and mobile devices. Since PhoneGap apps are standards compliant, they're future–proofed to work with browsers as they evolve."

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2012Adobe Systems IncAndroid OS • Apache Callback • Apache Cordova • Apache License • Apache Software Foundation (ASF)application developmentappsBlackBerry Ltdcross-platformCSS3 • device-specific languages • enabling technologiesHTML5 • hybrid code snippets • hybrid technologyIBMinteroperabilityiOS • iPhone application development • JavaJavaScriptMicrosoftmobile apps • mobile development framework • mobile devices • mobile platform • native code snippets • native device APIs • Nitobi Software • Objective-C • open frameworkopen source • open source framework • open source platform • PhoneGap • PhoneGap Deploy • platform independent • Research in Motion (RIM) • RIM • SDKsoftware deploymentsoftware framework • software wrapper • standardisationstandards compliantstandards-based web technologiesweb application developmentweb standardsweb technologiesWindows Mobile

CONTRIBUTOR

Simon Perkins
11 MARCH 2013

Mobile Apps: the trouble with using 'Responsive Design'

"Amid an overwhelming amount of mobile options and solutions, it's easy to see why responsive design's singular code seems like an alluring universal panacea for mobile optimization. However, while responsive design aims to scale web content fluidly across multiple devices with different screen sizes, it may not represent the best option for organizations aiming to deliver unique and innovative experiences to customers. ...

The future of digital business depends primarily on mastering the mobile channel. Mobile's mushrooming numbers are due to the convenience of remote access and a new reliance upon the delivery of information when and where little to none was previously available. When developing your approach to engaging customers via mobile, it is key to ensure your strategy accounts for the rising expectations your customers have for this important channel.

Once you understand the kind of mobile experience you want to create, you can decide whether adopting a responsive design philosophy can deliver upon these expectations and goals. While responsive design can help you achieve a certain measure of consistency across channels, the real prize lies with the ability to create unique experiences. A broader multi–screen approach designed dynamically by channel will enable the sort of customer experiences that yield higher engagement and contribute to overall success."

(Carin van Vuuren, 18 November 2012, Forbes)

TAGS

appconveniencecustomer experiencedesign principles • device-specific content display • differencedigital business • engaging customers via mobile • Forbes • Forrester • information delivery • interactive experienceLinkedInmagazinesmobile apps • mobile channel • mobile development • mobile experience • mobile optimisation • mobile site • mobile solutions • mobile strategy • multi-screenmultiple devicesnewspapers • one-web • People magazine • remote access • responsive design • responsive site • responsive web design • scale web content • screen size and orientation • screen sizes • singular code • smartphonetechnology solutionuse case • varying screen sizes • web development • web experience

CONTRIBUTOR

Simon Perkins
25 JULY 2012

Mobile Innovation Network Aotearoa: Call For Papers

"Call For Papers: 2nd International Mobile Creativity and Mobile Innovation Symposium, #MINA2012, Mobile Innovation Network Aotearoa, 23rd –25th November 2012, Massey University, Wellington, NZ ...

MINA [www.mina.pro] is an international network that promotes cultural and research activities to expand the emerging possibilities of mobile media. MINA aims to explore the opportunities for interaction between people, content and the creative industry within the context of Aotearoa/New Zealand and internationally.

The symposium will provide a platform for filmmakers, artists, designers, researchers, 'pro–d–users' and industry professionals to debate the prospect of wireless, mobile and ubiquitous technologies in art and design environments and the creative industries. MINA invites paper proposals relating (but not limited) to; mobile lens media, iPhoneography, mobile video production, mobile–mentaries (mobile documentaries), mobile network and transmedia, mobile communities, mobile media and social change, mobile visual arts, mobile locative media, citizen journalism, mobile visual literacy, mobile media in education and mobile technologies and civic media. ...

Paper proposals should be submitted by the 15th August 2012"

(Mobile Innovation Network Aotearoa)

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2012Aotearoa New Zealandcall for paperscitizen journalism • civic media • co-creationco-creator-shipcollaborationcommunication devicecontemporary art practicescontemporary designcontent creationcreative industriescrowdsourcing • cultural research • design industrydesign professionalsdesign researcherfilmmaking • independent creatives • industry professionals • innovative business models • International Mobile Creativity and Mobile Innovation Symposiuminternational networkiPhone cinematographyiPhoneographylocative mediam-learningMassey University • media content • media distributionmediascapeMINAMINA2012mobile apps • mobile communities • mobile documentary • Mobile Innovation Network Aotearoa • mobile lens media • mobile mediamobile media in educationmobile media practicesmobile networkmobile phone • mobile phone users • mobile technologiesmobile video production • mobile visual arts • mobile visual literacy • mobile-mentary • modes of communicationmodes of production • new forms of connectivity • new forms of sociability • new media aesthetics • new media formats • paper proposals • participatory culturepro-d-userspro-sumerprodusersocial changesymposiumtransdisciplinaritytransmediaubiquitous technologiesvisual communication designwireless technologies

CONTRIBUTOR

Lynne Ciochetto
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