Not Signed-In
Which clippings match 'Ambiguity And Uncertainty' keyword pg.1 of 1
02 JANUARY 2013

Facing ambiguity differently across design, business and technology

"team[s] of students of mixed disciplines worked together to understand and map a problem–space (identified by the client). They then defined a solution–space before focussing on a particular opportunity outcome. The range of projects included incremental innovation opportunities represented by the Lego and Hasbro projects through radical Philips work to truly disruptive work with Unilever. The studies confirmed stereotypical view points of how different disciplines may behave. They showed that design students were more (but not completely) comfortable with the ambiguous aspects associated with 'phase zero' problem–space exploration and early stage idea generation. They would only commit to a solution when time pressures dictated that this was essential in order to complete the project deliverables on time and they were happy to experiment with, and develop, new methods without a clear objective in mind. In contrast, the business students were uncomfortable with this ambiguity and were more readily able to come to terms with incremental innovation projects where a systematic approach could be directly linked to an end goal. The technologists, were more comfortable with the notion of the ambiguous approach leading to more radical innovation, but needed to wrap this in an analytical process that grounded experimentation. Meanwhile, the designers were unclear and unprepared to be precise when it came to committing to a business model. "

(Mark Bailey, 2010, p.42)

Bailey, M. (2010). "Working at the Edges". Networks, Art Design Media Subject Centre (ADM–HEA). Autumn 2010.

1

TAGS

2007ADM-HEAambiguityambiguity and uncertainty • ambiguous approach • analytical processapproaches to ambiguitybusinessbusiness modelclear objectivesclient needscollaboration • core competency • Cox Reviewdecision making • design outcome • design teamsdesign thinkingdisciplinary culturesdisciplinary knowledge • disruptive work • Dorothy Leonard-Barton • end goal • grounded experimentation • Hasbro • idea generationincremental innovationinnovation practice skillsinterdisciplinarityinterpretive perspective • learning cultures • LEGO • multidisciplinary design • multidisciplinary teamsNorthumbria Universityopen-ended process • pedagogical cultures • phase zero • Philips Researchproblem-solvingproblem-solving • problem-space • project deliverablesproject teamsradical innovationrequirements gatheringsolution-space • sub-disciplinary specialisation • systematic approach • T-shaped individuals • T-shaped people • T-shaped skillsthinking stylesUnileverworking methodsworking practices

CONTRIBUTOR

Simon Perkins
13 JULY 2012

Trevor Hussey and Patrick Smith: The Uses of Learning Outcomes

"This paper argues that learning outcomes need to be reclaimed from their current use as devices for monitoring and audit, and returned to their proper use in aiding good teaching and learning. We require a broader, flexible and more realistic understanding of learning outcomes, better suited to the realities of the classroom and of practical use to those teachers who wish to respond to the enthusiasm of their students. To this end, a new model is produced that starts from the idea of an articulated curriculum, and embraces both intended and emergent learning outcomes. The model employs the distinction between predicted and unpredicted learning outcomes, together with the distinction between those that are desirable and those that are undesirable. The resulting account is intended to aid understanding of the nature and proper use of learning outcomes in teaching and learning."

(Trevor Hussey & Patrick Smith, p.357, 2003)

Trevor Hussey & Patrick Smith (2003). "The Uses of Learning Outcomes", Teaching in Higher Education, Vol. 8, No. 3, 2003, pp.357–368, ISSN 1356–2517 (print)/ISSN 1470–1294 (online)/03/030357–12, 2003 Taylor & Francis Ltd., DOI: 10.1080/1356251032000088574

TAGS

accountabilityadministriviaaid to understandingambiguityambiguity and uncertainty • articulated curriculum • auditaudit culture • auditing • best practicebureaucracy • constructive alignment • contiguous learning outcomes • corridor of tolerance • curriculum designcurriculum development • David Megginson • desirable outcomes • effective alignment • ELO • emergent curriculum • emergent learning outcomes • enhancing learning • experienced teachers • flexibility • good teaching and learning • higher education • ILO • incidental learning outcomes • indecisiveness • intended learning outcomes • John Biggs • learnerslearning and teaching • learning moments • learning outcomesmonitoring • Patrick Smith • pedagogic recontextualising fieldpedagogypractical usepredictability • predicted learning outcomes • QAA • realistic understanding • realities of the classroom • related learning outcomes • responding to enthusiasm • student enthusiasmstudent learningteachersteaching • Teaching in Higher Education (journal) • Trevor Hussey • uncertainty • unpredicted learning outcomes

CONTRIBUTOR

Simon Perkins
20 APRIL 2006

Wicked Problems Don't Keep Still

"Wicked problems are ill–defined, ambiguous and associated with strong moral, political and professional issues. Since they are strongly stakeholder dependent, there is often little consensus about what the problem is, let alone how to resolve it. Furthermore, wicked problems won't keep still: they are sets of complex, interacting issues evolving in a dynamic social context. Often, new forms of wicked problems emerge as a result of trying to understand and solve one of them."

(Tom Ritchey and The Swedish Morphological Society, 2005)

1

TAGS

ambiguity and uncertaintyambiguous • complex • computational complexitydecision making • Dilemmas in a General Theory of Planning • dynamic • Horst Rittel • ill-defined problems • Melvin Webber • turbulent contextunfolding possibilitieswicked problems
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.