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Which clippings match 'Educational Psychology' keyword pg.1 of 1
22 SEPTEMBER 2014

Engaging learners through uncertain rewards

"Uncertainty may be an important component of the motivation provided by learning games, especially when associated with gaming rather than learning. Three studies are reported that explore the influence of gaming uncertainty on engagement with computer– based learning games. In the first study, children (10–11 years) played a simple maths quiz. Participants chose their preferred reward for a correct answer prior to seeing each question. They could either receive a single point or toss an animated coin to receive 2 points for heads or none for tails. A preference for the uncertain option was revealed and this increased during the quiz. The second study explored the discourse around learning when pairs of participants (13–14 years) competed against the computer in a science quiz. Progress depended on the acquisition of facts but also on the outcomes of throwing dice. Discourse was characterised by a close intermingling of learning and gaming talk without salient problematic constructions regarding fairness when losing points due to gaming uncertainty. A final experiment explored whether, in this type of game, the uncertainty provided by the gaming component could influence players' affective response to the learning component. Electrodermal activity (EDA) of 16 adults was measured while they played the quiz with and without the element of chance provided by the dice. Results showed EDA when answering questions was increased by inclusion of gaming uncertainty. Findings are discussed in terms of the potential benefits of combining gaming uncertainty with learning and directions for further research in this area are outlined."

(Howard–Jones, P. A. and S. Demetriou, 2009)

1). Howard–Jones, P. A. and S. Demetriou (2009). "Uncertainty and Engagement with Learning Games." Instructional Science: An International Journal of the Learning Sciences 37(6): 519–536.

2). Paul Howard–Jones, 2014, radio programme, BBC Radio 4 – The Educators, episode 5 of 8, first broadcast: 10 September 2014.

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TAGS

2009 • acquisition of facts • affective response • BBC Radio 4 • chance • chance outcome • coin toss • compelling engagement • competitioncomputer games • computer-based learning games • dopamine • educational neuroscience • educational psychologyeducational research • effective teaching • Electrodermal Activity (EDA) • fairnessgamblinggame-based learninggamificationgamifying learning and teaching • gaming uncertainty • learning and reward • learning and successlearning engagement • learning games • magnetic effect • memorymotivational needsneuroscience • neuroscience and education • our ability to learn • Paul Howard-Jones • prize • reward system • risk-taking • roulette wheel • running score • Skevi Demetriou • skill • sleep • The Educators (radio series) • throwing dice • transcranial electrical stimulation • uncertain options • uncertain rewards • uncertaintyvideo games

CONTRIBUTOR

Christa Van Raalte
08 JULY 2012

Gellof Kanselaar Research Education Psychology CSCL Learning

"Lev Vygotsky's (1896–1934) main relevance to constructivism derives from his theories about language, thought, and their mediation by society. He holds the anti–realist position that the process of knowing is rather a disjunctive one involving the agency of other people and mediated by community and culture. He sees collaborative action to be shaped in childhood when the convergence of speech and practical activity occurs and entails the instrumental use of social speech. Although in adulthood social speech is internalized (it becomes thought), Vygotsky contends, it still preserves its intrinsic collaborative character. "

(Gellof Kanselaar, 2002)

Kanselaar, Gellof, (2002). Unpublished paper about (Socio–)Constructivism.

TAGS

(Socio-)Constructivism • adulthood • agency of other people • anti-realist position • becomes thought • childhoodcollaborative action • collaborative character • constructivism • convergence of speech and practical activity • disjunctive • education • education psychology • educational psychology • Gellof Kanselaar • instrumental use of social speech • internalised • Jean Piaget • Lev Semenovich Vygotsky • Lev Vygotsky • mediated by community and culture • mediation by society • process of knowing • psychology • shaped in childhood • social construction of knowledge • social speech • socio-constructivismsocio-constructivist • theories about language • thought • unpublished paper

CONTRIBUTOR

Simon Perkins
08 JULY 2012

From LMS to VLE or from supermarkets to airports: Classifying elearning platforms using metaphors

"This paper presents a rational model developed to make sense of various elearning platforms currently in use in Australian universities. The conceptualisation and organisation of the elearning platforms is underpinned by an educational psychology framework of social construction of meaning, data visualisation and story telling for meaning making. The model explains how various elearning platforms can be integrated to represent a threedimensional, hierarchical construct that has the potential to aid understandings about the utility of information systems (IS) for learning and teaching. The model shows that LAMS, which has gained increasing popularity in Europe (Laurillard & Masterman, 2010), is usefully depicted as a 'middle ground' system, successfully bridging conventional LMSs and more advanced IS, referred here as (MU)VLEs (Multi–User Virtual Learning Environments). The model has important implications on how university lecturers, classroom teachers and students come to engage with an increasingly complex elearning environment."

(Eva Dobozy & Patricia Reynolds, LAMS Conference Sydney 2010)

Dobozy, E. & Reynolds, P. (2010). From LMS to VLE or from supermarkets to airports: Classifying elearning platforms using metaphors. Proceedings of the 5th International LAMS Conference 2010. http://lamsfoundation.org/lams2010sydney/papers.htm

TAGS

2010airport • airport metaphor • AustraliaAustralian universitiesclassification scheme • classifying • classroomcollaborationconceptual modelconceptualisationconference paper • constructivist approach • data visualisationDiana Laurillarde-learninge-learning application • e-learning conference • e-learning platformeducational psychologyelearning • elearning environments • elearning platforms • electronic portfolioengagement • Eva Dobozy • hierarchical orderinginformation systemsinformation visualisation • IS • LAMS • LAMS Conference • learninglearning and teachinglearning designlearning design support environmentlecturer • Liz Masterman • LMSmeaning makingmetaphor • Multi-User Virtual Learning Environments • MUVLE • Patricia Reynolds • pedagogysocial construction of meaningsocial constructivismsocial-constructivist approachstorytellingstudentssupermarketteachinguser requirementsvisual metaphorVLE

CONTRIBUTOR

Simon Perkins
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