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Which clippings match 'Perspective' keyword pg.1 of 5
17 MAY 2013

HERE IS TODAY: An interactive look at time

Information visualisation created in HTML5 by designer Luke Twyman.

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CONTRIBUTOR

Simon Perkins
18 OCTOBER 2012

Four to the Floor: the ever growing collection of Channel 4 idents

An "ever growing collection of Channel 4 current set of idents. The simple idea that flows through all these idents is the creation of 'the 4, be it optical illusion, supernatural intervention or coincidence, the iconic Channel 4 logo rears its head at some point during all these videos.

The basic premise leaves open many possibilities to play with, which perhaps also explains the longevity that these idents retain. New idents continue to be produced by Channel 4"

(John Beohm, idents.tv)

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CONTRIBUTOR

Simon Perkins
30 JUNE 2012

onformative a studio for generative design: unnamed soundsculpture

"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three–dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.

The three–dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi–dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the 'alternative worlds' we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.

Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well."

(Cedric Kiefer and Julia Laub, onformative a studio for generative design)

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TAGS

2012 • 3D point cloud • 3D pointclouds • 3D scene • 3ds Maxanalogue correspondenceanimationaudio controlledBerlinbodycamera footage • Cedric Kiefer • concrete image • connected points • creative practicedancedancer • Daniel Franke • depth cameras • design projectdesign studio • digital body • generative designgesture • Julia Laub • KinectKrakatoa (software) • Kreukeltape • large dataset • Laura Keil • Machinenfabriek • Microsoft Kinectmicrosoft kinect camera • modification of the random seed • motion datamovement • moving sound sculpture • multi-dimensionality • multiple perspectives • noise field • onformative • performerpersonal workperspective • physical imitation • Processing (software) • random seed • recorded motion data • recorded performance • sound sculpturespatial • spatial volume • studio for generative design • three-dimensional image • three-dimensional volume • transposing materials • unnamed soundsculpture • visual musicvisual spectaclevisualisationvolumetric particle rendering

CONTRIBUTOR

Simon Perkins
13 JUNE 2012

Tape Art

"Watch what happened when Foot Locker and Converse invited a collective of street artists to create tape art installations inspired by the new Converse winter collection created for Foot Locker."

(Uploaded by footlocker on 15 Nov 2010)

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TAGS

2010actual environmentadvertisingartworkback and forth • Chuck Taylor • Converse Inc • Converse Padded Collar 2 • creative advertisingcreative workdesign collectivedrawing • drawing with tape • extended play • Foot Locker • giant turntable • graffitigraphic artillusionillusionistic spaceillustrationillustrative stylemural • new Converse winter collection • painting as illusionperspectiveperspective viewscratchingstreet artstreet artistsstreetweartape • tape art • tape art installations • turntable • turntablist technique • vinyl recordvisual perspectivevisual representation

CONTRIBUTOR

Kay Van Bellen
31 MARCH 2012

Rob Bryanton: Imagining the 10th Dimension

"Since the extra dimensions beyond spacetime that physicists talk about are all spatial dimensions (or 'space–like' as some prefer to say), thinking about how the simplest spatial dimensions relate one to another gives us tools for imagining the more complex ones. The key to remember with all this is that each additional spatial dimension is at 'right angles' to the one before: so each new dimension allows an observer to see 'around the corner' in a way that was unattainable from the previous dimension. This time, let's work through the dimensions with that idea in mind."

(Rob Bryanton, October 2009)

Rob Bryanton (2006). "Imagining the Tenth Dimension: A New Way of Thinking About Time and Space", Trafford Publishing.

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TAGS

10th dimension • 20065th dimensionabstractionanimated presentationcausalitycausally relatedconceptual metaphorconceptualisationcontemporaneous • cosmological horizon • dimensionality • dimensionsEdwin A. Abbott • enfolded symmetry • flat spacefree will • Gevin Giorbran • god • granularity • hologramHugh Everett • hyperspace • in perspective • infinity • information space • Kurt Godel • lineline in spaceMany Worlds Interpretationmathematics • Michael Shermer • multiple dimensions • multiverse • objective reality • omni-directional • omniverse • organising pattern • parallel universeperspectivephysics • planck length • planepointprobabilistic outcomes • probability space • quantum mechanics • quantum physics • quantum wave function • Rob Bryanton • science • Sean Carroll • space • space-like • space-time • spatial dimension • spatial dimensions • string theorytime • two-dimensional plane • universevisual representations of mathematical conceptsvisual scientific representationszero

CONTRIBUTOR

Simon Perkins
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