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Which clippings match 'Microsoft Kinect Camera' keyword pg.1 of 1
10 JUNE 2015

PomPom Mirror: a camera-based interaction artwork

"Rozin's anthropomorphic PomPom Mirror features a synchronized array of 928 spherical faux fur puffs. Organized into a three-dimensional grid of beige and black, the sculpture is controlled by hundreds of motors that build silhouettes of viewers using computer-vision. Along its surface, figures appear as fluffy animal-like representations within the picture plane, which is made permeable by a 'push-pull' forward and backward motion of meshed 'pixels'. Ghostly traces fade and emerge, as the motorized composition hums in unified movement, seemingly alive and breathing as a body of its own."

Daniel Rozin, "PomPom Mirror", 2015, 928 faux fur pom poms, 464 motors, control electronics, video camera, custom software, microcontroller, wooden armature, 48 x 48 x 18 in / 121.9 x 121.9 x 45.7 cm

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2015aesthetic experienceaesthetic spectacleanalogue correspondenceanthropomorphismartwork • beige and black • Bitforms Gallery • black and whitecamera-based interactioncomputer based interactive artcomputer visionDaniel Rozindynamic visual representationdynamically changing • fade and emerge • faux fur • fur • ghostly traces • image processing • implied tactile experience • implied texture • interactive artinteractive artworkinteractive visualisationkinetic art • mechanical mirror • microcontrollermicrosoft kinect cameramirror • moving tiles • NYCperceptual organisation • physical pixels • pom pom • PomPom Mirror (2015) • puff • push-pull • real-time motion • surface quality • synchronised array • tessellationtexturetransposing materials • unified movement • Victoria Sendra • visual appearance • visual feedback

CONTRIBUTOR

Simon Perkins
28 MARCH 2014

Bath-water video game touchscreen makes a splash

"The AquaTop Display projects an image onto a water-filled bath. Users dip their hands in to control a computer game. Hand movements are detected by a Microsoft Kinect camera. The data collected is then translated into instructions that control the game. The fountains are driven by playing a low sound through waterproofed speakers at the bottom of the bath. Users can interact with the display from above or below the water's surface."

(BBC News, 28 November 2013)

[Researchers at The Koike Laboratory at The University of Electro-Communications in Tokyo have made a bath-water touchscreen that combines Microsoft Kinect camera to sense use interactions. The item was reported Laura-Jane Rich for the BBC2 Click programme.]

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2013 • AquaTop Display • bathbathtub • bathwater • BBC Click • BBC2computer gamedepth-sensing cameradigital media experiences • Hideki Koike • interactive environmentsinteractive experienceinteractive installationinteractive projectioninteractive visualisation • interactive water surface • Kinect for Xbox 360 • Koike Laboratory • Laura-Jane Rich • liquid • liquid touchscreen • Microsoft Kinectmicrosoft kinect camera • Ngoc Hong Ha (Shin) Phuong • projection mappingreactive graphicsreal-time interactivity • Shingo Yamano • Tokyotouchscreen • University of Electro-Communications • video gamewater • waterproof speaker • Yasushi Matoba

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

onformative a studio for generative design: unnamed soundsculpture

"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three–dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.

The three–dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi–dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the 'alternative worlds' we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.

Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well."

(Cedric Kiefer and Julia Laub, onformative a studio for generative design)

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2012 • 3D point cloud • 3D pointclouds • 3D scene • 3ds Maxanalogue correspondenceanimationaudio controlledBerlinbodycamera footage • Cedric Kiefer • concrete image • connected points • creative practicedancedancer • Daniel Franke • depth cameras • design projectdesign studio • digital body • generative designgesture • Julia Laub • KinectKrakatoa (software) • Kreukeltape • large dataset • Laura Keil • Machinenfabriek • Microsoft Kinectmicrosoft kinect camera • modification of the random seed • motion datamovement • moving sound sculpture • multi-dimensionality • multiple perspectives • noise field • onformative • performerpersonal workperspective • physical imitation • Processing (software) • random seed • recorded motion data • recorded performance • sound sculpturespatial • spatial volume • studio for generative design • three-dimensional image • three-dimensional volume • transposing materials • unnamed soundsculpture • visual musicvisual spectaclevisualisationvolumetric particle rendering

CONTRIBUTOR

Simon Perkins
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