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Which clippings match 'Virtual And Real' keyword pg.1 of 1
10 MARCH 2013

CityViewAR: remembering Christchurch before 4 September 2010

"CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions. Using an Android mobile phone people can walk around the city and see life–sized virtual models of what the buildings looked like on site before they were demolished, and see pictures and written information. Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO, while the Christchurch City Council and Historic Places Trust have provided photographs and building histories.

CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world. Android AR makes it easy for Android developers to build their own outdoor AR applications. The software was previously used for showing individual buildings, but this is the first time that it has been used to show dozens of buildings at once, and the first time in world that mobile phone AR has been used for earthquake reconstruction."

(HIT Lab NZ, 2011)

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CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2013

Panasonic's Life Wall: a vision for the future

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TAGS

2008 • acoustic field • audiovisual life • CEATEC JAPAN 2008 • comfortable space • convergence • digital information mirror • dining mode • dining roomdisplay technologydisplay walldomestic futuresenvisioning • flat panel display (FPD) • flat-screen display • flat-screen television • floor-to-ceiling • future forecastingfuture of place • home appliance • home network • hybrid spaceshypermediacyinteractive screenlarge scale installation • large-screen TV • lifestyleliving roomPanasonic Life Wall • picture window • product concept • proof of concept • real and virtual environments • relaxing tone • simulated environmentsurroundingstechnology futurestelevision screen • theatre mode • virtual and real • virtual interior design • wall-sized screen

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

Internet Cafés: hybrids involving analogue and digital, virtual and real

"Terms like 'Internet café' or 'cybercafé' bring us right back to the 90s along with phrases like 'web page' or 'digital divide', which were invented to describe new hybrids involving analog and digital, virtual and real as well as the present and near future.

It's not that these terms have grown obsolete. It's rather that these 20th–century phenomena they once described have outgrown their terminology. They were born as metaphors, but over time turned into idioms, and their analog parts were the first [to] lose their original meanings. People who did not witness the emergence of the web do not fully understand why browser content is still called a 'page'. It's has also become unclear what public internet access facilities have in common with cafés, yet we continue calling them 'internet cafés' or 'cybercafés'."

(Olia Lialina, 2012–01–10)

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1990s20th century20th century phenomenaanalogue and digitalarchaeology • Bart Plantenga • browser content • cafecafescyber archaeology • cybercafe • cybercafes • cyberculture • Danja Vasiliev • digital archaeologydigital culturedigital divideDragan Espenschiedemergence of the web • Florian Cramer • Goethe Institute • Goethe-Instituthistoryhome pagehybrid formidiomInternetinternet archaeology • internet cafe • internet cafes • inventionJODI (art collective) • Leslie Robbins • metaphor • near future • new cosmopolitanism • new hybrids • obsolescenceOlia Lialina • original meaning • outgrownpage metaphorphenomenaphenomenonPiet Zwart Institute • Piet Zwart Institute Willem de Kooning Academy Rotterdam University • public internet access • Renee Turner • Rotterdam • Rotterdam University • terminologythe pastvirtual and realwebweb pages • Wendelien van Oldenborgh • Willem de Kooning Academy • www

CONTRIBUTOR

Simon Perkins
15 FEBRUARY 2010

Twitter 360 Augmented Reality for the iPhone 3GS

"Twitter 360 is a new application specifically developed for the iPhone 3GS that enables you to visualize your Twitter friends located in your nearby environment, thanks to a unique Augmented Reality functionality using the iPhone camera.

Twitter 360 is one of the first iPhone applications to use the new Twitter's Geotagging feature to geotag your tweets. Please, note that Twitter 360 does not intend to be a fully Twitter client, our goal is to provide a different approach to the Twitter experience. We are already working on new ideas to be added in this application."

(Presselite)

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3Gannotationaugmented realityconvergencecross-context sharingdatadeviceenvironmentgeographygeotaggeotagginggraphic representationinformationinnovationiPhone • iPhone 3GS • iPhone camera • landscapelocation • Presselite • product designsolutionspacespatial annotationtechnologytweetsTwitter • Twitter 360 • Twitter client • virtual and realvisual literacyvisualisation

CONTRIBUTOR

Simon Perkins
21 MAY 2005

Pioneering real-time computer graphics

Through the early to mid 1990's "Tim Gruchy designed and conceptualised the interactive components and videos [for the Australian band "Vision Four 5"]. Their live performance had them standing on stage, waving arms in the air in front of large screens, not just for that 'put your hands up in the air' rave momentum, but also to use their bodies as controllers for triggering the sound and visuals via digital interactive computer systems – video cameras converted into real–time computer graphics which triggered midi sounds and visual trigger points adding extra layers to the live performance."

(http://AliaK.com, 02 October 2002)

"Cyberphobia", 1992 by Vision Four 5 (Noel Burgess, Ben Suthers, Tim Grutchy and Gavin Sade).

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1992 • Aliak • AmigaAustraliaband • Ben Suthers • computer gernerated environments • computer graphics • cyberphobia • edge findingGavin Sade • image merge • interactive performanceinteractive visualisationlive performance • Mandala Gesture Xtreme System • Noel Burgess • performance artistravereactive graphicssubculturesynaesthesia • Tim Gruchy • triggeringvideo capturevirtual and realvirtual realityvirtual reality system • Vision Four 5 • VR
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