Not Signed-In
Which clippings match 'Shaping Our Relationship To The Material World' keyword pg.1 of 1
27 MARCH 2015

Universal Design‬: The World Comfortable for All

1

TAGS

design experience • design of human-made objects • design principles • designing for different ability • designing for disability • disability discriminationform and functionHCIhuman-computer interaction design • learnability • mainstream policies • mainstream services • measuring usability • mechanical objects • people with disabilities • perceived efficiency • perceived elegance • physical interaction • policies and services • product design • rights of persons with disabilities • shaping our relationship to the material worldtangible interfacesUkraine • United Nations Childrens Fund • United Nations Development Programme • United Nations in Ukraine • universal designusability • usability studies • usability study • usefulnessuser experience • user satisfaction • utilitarian value

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2014

Describing social and material interactions through formal methods

"To some extent, Formal Methods sit uneasily within interaction design. Human beings are rich, complex, nuanced, engaged in subtle and skilful social and material interactions; reducing this to any sort of formal description seems at best simplistic. And yet that is precisely what we have to do once we create any sort of digital system: whether an iPhone or an elevator, Angry Birds or Facebook, software is embedded in our lives. However much we design devices and products to meet users' needs or enrich their experiences of life, still the software inside is driven by the soulless, precise, and largely deterministic logic of code. If you work with computers, you necessarily work with formalism.

Formal Methods sit in this difficult nexus between logic and life, precision and passion, both highlighting the contradictions inherent in interaction design and offering tools and techniques to help understand and resolve them.

In fact, anyone engaged in interaction design is likely to have used some kind of formal representation, most commonly some sort of arrow and sketch diagram showing screens/pages in an application and the movements between them. While there are many more complex formal notations and methods, these simple networks of screens and links demonstrate the essence of a formal representation. Always, some things are reduced or ignored (the precise contents of screens), whilst others are captured more faithfully (the pattern of links between them). This enables us to focus on certain aspects and understand or analyse those aspects using the representation itself (for example notice that there are some very long interaction paths to quite critical screens)."

(Alan J. Dix, 2013)

Dix, Alan J. (2013): Formal Methods. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human–Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction–design.org/encyclopedia/formal_methods.html

TAGS

abstract system models • Alan Dix • arrow and sketch diagram • context awareness • context-aware interfaces • design methods • design products • deterministic logic • dialogue models • digital devices • digital interactions • digital system • executable models • formal abstraction • formal analysis • formal description • formal design methods • formal methods • formal notation • formal representations • formalised principleshuman-computer interactioninteraction designInteraction Design Foundation • material interactions • notation • physical context • physical interactionphysigrams • product design process • product development methodologyrepresentationrich descriptionsrich user experienceshaping our relationship to the material worldsocial interactionssoftware modellingspace syntax • specification language • state machines • state transition network • structured approach • system behaviour • tangible interfacestechnology affordancesusability testinguser experienceuser-based evaluationworld around us • world representations

CONTRIBUTOR

Simon Perkins
19 JANUARY 2014

inFORM: prototype for a Dynamic Shape Display

"inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance."

(Daniel Leithinger, Sean Follmer, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii, 2013)

1
2

TAGS

2013 • Akimitsu Hogge • Alex Olwal • applied research • computationally reconfigurable • computationally transformable • computer-mediated interaction • Daniel Leithinger • digital states • direct interactiondisplay device • dynamic shape display • form and appearancefuture interaction concepts • future materials • Hiroshi Ishii • human-material interaction • inFORM (prototype) • interact with digital information • interactive surfaceinteractive table • Material User Interface (MUI) • materialitiesMIT Media Lab • MIT Media Lab Tangible Media Group • physical and digital interaction • physical form • physical manifestation • radical atoms • reconfigurable material • remote communicationremote partner • Sean Follmer • sense of presence • shapes and formsshapeshiftingshaping our relationship to the material worldtabletoptactile communication • tangible bits • tangible computingtangible interfacestangible visualisationtechnology affordances • transformable material • world around us

CONTRIBUTOR

Alex Sisan
18 JUNE 2012

Art and Design and Built Environment College Research Conference and Festival: Perspectives on the Material World

"Thursday, 28 June 2012, 09.00 am – 17.30 pm, Exhibition–Newton Central Gallery, Conference–Newton LT3, LT37, LT33 and LT32, Welcome 9 am – 9.30 am in Newton Central Gallery, Nottingham Trent University, Nottingham, UK.

All University staff, students and guests are invited to come along to this exciting research conference and festival. The conference has a series of parallel sessions of papers organised round research groups, as well as an exhibition.

This year's innovations will include workshop sessions on the seven candidate REF impact case studies, as well as the involvement of the Future Factory. Video art, production engineering, sustainable consumption, C18 textiles, concrete, knitting – all these and more will be the origin of papers in this year's Art and Design and Built Environment College Research Conference and Festival. This rich collection of research has a common concern to understand and shape our relationship to the material world; physically, socially and philosophically."

(Nottingham Trent University)

1

TAGS

2012 • academia-industry • Art and Design and Built Environment College Research Conference and Festival • art and design conference • art and intermedia • art practicesbuilt environment • C18 textiles • College of Art and Design and Built Environmentcolloquiaconcreteconference • construction management • construction processes • design and visual culturedesign researcheducation and practice • Future Factory • heritage and architecture • impact case studiesintermediaknittingmaterial worldmaterialitymedical deviceNottingham Trent UniversityNTUpedagogy research • perspectives on the material world • product design • production engineering • real estate • REF • REF impact case studies • research conference and festival • research festival • research groupsshaping our relationship to the material worldsustainable consumption • sustainable technology • understanding our relationship to the material world • video artwearable devicesworkshop sessions

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.