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Which clippings match 'Interaction Design Foundation' keyword pg.1 of 1
23 OCTOBER 2014

Describing social and material interactions through formal methods

"To some extent, Formal Methods sit uneasily within interaction design. Human beings are rich, complex, nuanced, engaged in subtle and skilful social and material interactions; reducing this to any sort of formal description seems at best simplistic. And yet that is precisely what we have to do once we create any sort of digital system: whether an iPhone or an elevator, Angry Birds or Facebook, software is embedded in our lives. However much we design devices and products to meet users' needs or enrich their experiences of life, still the software inside is driven by the soulless, precise, and largely deterministic logic of code. If you work with computers, you necessarily work with formalism.

Formal Methods sit in this difficult nexus between logic and life, precision and passion, both highlighting the contradictions inherent in interaction design and offering tools and techniques to help understand and resolve them.

In fact, anyone engaged in interaction design is likely to have used some kind of formal representation, most commonly some sort of arrow and sketch diagram showing screens/pages in an application and the movements between them. While there are many more complex formal notations and methods, these simple networks of screens and links demonstrate the essence of a formal representation. Always, some things are reduced or ignored (the precise contents of screens), whilst others are captured more faithfully (the pattern of links between them). This enables us to focus on certain aspects and understand or analyse those aspects using the representation itself (for example notice that there are some very long interaction paths to quite critical screens)."

(Alan J. Dix, 2013)

Dix, Alan J. (2013): Formal Methods. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human–Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction–design.org/encyclopedia/formal_methods.html

TAGS

abstract system models • Alan Dix • arrow and sketch diagram • context awareness • context-aware interfaces • design methods • design products • deterministic logic • dialogue models • digital devices • digital interactions • digital system • executable models • formal abstraction • formal analysis • formal description • formal design methods • formal methods • formal notation • formal representations • formalised principleshuman-computer interactioninteraction designInteraction Design Foundation • material interactions • notation • physical context • physical interactionphysigrams • product design process • product development methodologyrepresentationrich descriptionsrich user experienceshaping our relationship to the material worldsocial interactionssoftware modellingspace syntax • specification language • state machines • state transition network • structured approach • system behaviour • tangible interfacestechnology affordancesusability testinguser experienceuser-based evaluationworld around us • world representations

CONTRIBUTOR

Simon Perkins
05 DECEMBER 2013

Interaction Design Education Summit 2014

Wednesday, 5 February 2014, Utrecht School of the Arts (HKU) at Hilversum (http://interaction14.ixda.org/venues/).

"At a moment in time where everybody and everything is constantly interacting – through the use of networks, apps, products, media and services – educating students to design these interactions is not only needed, but also a fundamental challenge. Rapid developments in society and technology put increasingly high demands on the knowledge and skills of future interaction designers. Challenging traditional institutions, some companies have started programs for in–house training. At the same time, alternative educational platforms – such as edX, Udacity and Interaction–Design.org – are offering open access to high–level learning materials.

To successfully address these developments, interaction design education might need to reinvent itself."

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TAGS

2014alternative educational models • alternative educational platforms • Amsterdamapprenticeship • Daniel Rosenberg • Delftdesign educationdesign professionalsdesign schoolse-learning • educating students • education summit • edX • Fred Beecher • Gillian Crampton Smith • Hilversum • HKU Games and Interaction • HKU Hilversum • in-house training • interaction designInteraction Design Association (IxDA)interaction design educationInteraction Design Foundationinteraction designers • Interaction14 • interactions • interactive dialogue • IxDA • Jared Spool • knowledge and skillslearning materials • media and services • new forms of apprenticeship • online coursesonline education servicesonline learningonline portfolioonline presenceopen accessopen online coursesprofessional developmentrapid changethe future • traditional institutions • TU Delft Design for Interaction • UdacityUtrechtUtrecht School of the Arts

CONTRIBUTOR

Neal White
15 JUNE 2012

Interaction-Design.org: Making research accessible since 2002

"The Interaction–Design.org Foundation is a labour of love founded by Mads Soegaard in 2002, and in 2010, his wife, Rikke Dam, joined the project. Apart from Rikke and Mads, hundreds of people have helped out and continue to do so.

We're on a mission to make free and open educational materials: There are so many great minds in the Human–Computer Interaction and Interaction Design community and we want to empower these authors to reach all their interested readers around the world. We believe these authors have the minds to change the world and deserve a publishing venue truly designed for the author and the reader, not the publisher and the profit."

(Mads Soegaard and Rikke Dam)

fig.1 Interview with Dag Svanaes by Mads Soegaard and Rikke Dam (2011). Video: "Philosophy of Interaction Video 2 – Guiding Principles of Interaction Design derived from Heidegger". Retrieved 15 June 2012 from http://www.interaction–design.org/tv/Philosophy_of_Interaction_Video2_Guiding_Principles_of_Interaction_Design_derived_from_Heidegger.html

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TAGS

2002authorschange the worldconceptual model • designed for the author and the reader • Edmund Husserlemotional designethnography • free and open educational materials • human-computer interactioninformation architectureinformation visualisationinteraction design • Interaction Design community • Interaction Design Foundationinteraction design research • interested readers • labour of love • Mads Soegaard • Martin HeideggerOpen Educational Resources (OER)publisher and the profit • publishing venue • Rikke Dam • usabilityuser experience

CONTRIBUTOR

Simon Perkins
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