"Politecnico di Milano, in order to present the School of Design in its own stand at Salone del Mobile 2013, asked DensityDesign to realize a 4 mt x 2 mt poster showing the structure and the efficiency of the School of Design system at Politecnico. The visualization is a picture of the 2010 / 2011 academic year. We began with the visualization of the figures related to students.
On the left side you can start following the students path from the admission test to their bachelor degree, which is connected to data related to the type of contract one year after graduation (data referred to a 2010 survey).
We decided to integrate the visualization with information related to credits distribution. Every circle is a course of study and shows its typology of exams (theoretical courses, labs, etc.) with related C.F.U. (university course credits). Inside it is shown the average of earned credits by students every year. In the right side you can see the same data related to master degree.
We also visualized how many teachers each department gives to the school of design.
The poster has been completed with information about PhDs, technical and research labs and the number of students for each school of Politecnico.
The poster was realized in one week by Gabriele Calvi and Sara De Donno with the supervision of Michele Mauri."
(Sara De Donno, 24 April 2013, Density Design)
"Interface design has often been considered a subsection of interaction design (Moggridge, 2007; Löwgren & Stolterman, 2004; Bagnara & Crampton Smith, 2006). In the shift from designing objects to designing experiences, interaction design needs to investigate temporal as well as spatial form (Redström, 2001; Mazé & Redström, 2005), and to see computation as basic material.
From a social, cultural and humanistic perspective, studies of the design of interactions and their contexts of use can be understood in terms of mediated communication and the historical, social, playful and aesthetic in digital design (Blythe, Overbeeke, Monk, & Wright, 2003; Lunenfeld, 1999). This approach has been framed as Communication Design (Morrison et al., in press). This mediational perspective of digital communication is informed by studies in new media, social semiotics, socio-cultural studies of learning and work, and practice-based research into multimodal composition in which mediated discourse itself undergoes change through active use (Jones & Norris, 2005; Morrison, in press). This view is distinct from the structuralist and directional or 'transmission' models of communication (e.g., Crilly, Maier, & Clarkson, 2008) that are not rooted in cultural and mediational theory. From a Communication Design perspective, the interface itself mediates; it is understood as socially and culturally constructed and situated. Such a perspective is not very widely articulated in discussions of the interface in design research. Further, few studies exist of dynamic, digital interfaces and their multimodal characteristics from a specifically media and Communication Design view (e.g., Skjulstad, 2007).
In their design activity, interaction designers invest heavily in the shaping of interfaces as symbolic and cultural texts. Alongside this attention to design, and with reference to user-driven studies, we also need to unpack the features and possible functions of these emerging forms of mediated communication. The proliferation of 'movement in the interface' demands that we pay attention to a variety of media types, genre conventions and earlier media, and to the ways that elements of these are combined in different configurations. Social semiotics provides some means for relating the various graphical, animational and kinetic aspects of dynamic interfaces within a wider communicative perspective.3"
(Jon Olav H. Eikenes and Andrew Morrison, 2010)
Jon Olav H. Eikenes and Andrew Morrison (2010). "Navimation: Exploring Time, Space & Motion in the Design of Screen-based Interfaces", International Journal of Design Vol 4, No 1.
Musicians: Ost & Kjex (2010), Client: Diynamic Music, Illustrator: Sac Magique, Production Company: Anima Boutique, Director: Heli Ellis.
"FIELD were invited by Universal Everything to bring their concepts to life using realtime code. A unique and unrepeatable experience amazes staff and guests every time they walk by this 12m wide screen installation at Deutsche Bank Hong Kong. The 8 ever-changing video artworks show atmospheric cityscapes, hand-drawn sceneries, patterns and landscape animations. All generated in realtime, passers-by are invited to discover new details every day."
(Marcus Wendt and Vera-Maria Glahn, 2010)
"After debuting at the Expo 2010 Shanghai China (2010上海世界博覽會) and traveling to Hong Kong and Macau, an animated version of the Song Dynasty painting Along the River During the Qingming Festival (清明上河圖), by 12th-century artist Zhang Zeduan (張澤端), is on show in Taipei. The 25cm by 529cm original is a panoramic portrayal of everyday life in Bianjing (汴京), today’s Kaifeng (開封), the capital of China during the Song Dynasty. Despite its name, the scroll depicts the architecture and scenery of the period and the apparel and activities of the rich and poor, not the rituals of the Qingming Festival (清明節), otherwise known as Tomb Sweeping Festival. Thirty times larger than the original painting, the animated version, which is titled River of Wisdom, is beamed onto a 6m by 110m screen by 12 projectors. The entire work was digitalized by Crystal CG (水晶石數字科技公司) and its subjects and backdrops move and make sounds."
(Lin King, 29 July 2011, Taipei Times)