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Which clippings match 'User Experience Design (UX)' keyword pg.1 of 9
16 AUGUST 2016

Jenny Lam: Design, Startups, and Good Luck Charms

"Jenny Lam speaks about the shift from designers who service clients to designers who are makers, leaders, and creators."

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2011agency cultureAIGA • Chief Experience Officer (CXO) • client and agencyconference presentation • CreativeMornings • design consultants • design discipline • design entrepreneurship • design professiondigital publishingdisruptive innovatione-publishingebooksJenny Lammakers of thingsOReilly Mediastartupsuser experience design (UX)User-Centred Design (UCD)

CONTRIBUTOR

Simon Perkins
01 MAY 2016

Constellations: A participatory, online application for research collaboration in higher education interdisciplinary courses

"The research establishes a model for online learning centering on the needs of integrative knowledge practices. Through the metaphor of Constellations, the practice-based research explores the complexities of working within interdisciplinary learning contexts and the potential of tools such as the Folksonomy learning platform for providing necessary conceptual support."

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2015communication designconnectivismConstellations Projectcontent sharing • creative practice PhD • design researchdesign scholarship • digital learning tools • eLearning 2.0information architectinformation architectureinterdisciplinaritylearning designparticipatory culture • PhD by Creative Works • PhD thesispractice-based researchpractice-led researchQueensland University of TechnologyQUTSimon Perkins • social and networked learning • user experience design (UX) • User Experience Design PhD • UX design • UX PhD • UX research

CONTRIBUTOR

Simon Perkins
30 MARCH 2016

Storytelling through playful interactions

"For the new Zippy kidswear store in Setúbal, Portugal we designed two interactive installations and built both in-house at D&P. The 'Sound Poster' is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters, and the 'Fun Receipt' is a receipt for kids, which prints out of a giant mouth on the cash desk and includes characters to colour in, mazes and other games."

(Elly Bowness, 2015)

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2015 • Bare Conductive (agency) • click to explore • come to life • conductive ink • conversation starter • Dalziel and Pow (agency) • digital ink • hand-drawn illustrationinteraction designinteractive animationsinteractive displayinteractive graphical visualisationsinteractive graphics • interactive illustrations • interactive imageryinteractive information design • interactive information graphics • interactive information visualisationinteractive wall • K2Screen (agency) • Ototo • physical interactive storytelling • playful digital animations • Portuguese brand • projected animation • Retail Design Expo • retail expo • screenprinted illustrations • spring to life • user experience design (UX)visual communication • Zippy (childrenswear brand)

CONTRIBUTOR

Simon Perkins
14 SEPTEMBER 2015

Design for Action: designing the immaterial artefact

"Throughout most of history, design was a process applied to physical objects. Raymond Loewy designed trains. Frank Lloyd Wright designed houses. Charles Eames designed furniture. Coco Chanel designed haute couture. Paul Rand designed logos. David Kelley designed products, including (most famously) the mouse for the Apple computer.

But as it became clear that smart, effective design was behind the success of many commercial goods, companies began employing it in more and more contexts. High-tech firms that hired designers to work on hardware (to, say, come up with the shape and layout of a smartphone) began asking them to create the look and feel of user-interface software. Then designers were asked to help improve user experiences. Soon firms were treating corporate strategy making as an exercise in design. Today design is even applied to helping multiple stakeholders and organizations work better as a system.

This is the classic path of intellectual progress. Each design process is more complicated and sophisticated than the one before it. Each was enabled by learning from the preceding stage. Designers could easily turn their minds to graphical user interfaces for software because they had experience designing the hardware on which the applications would run. Having crafted better experiences for computer users, designers could readily take on nondigital experiences, like patients' hospital visits. And once they learned how to redesign the user experience in a single organization, they were more prepared to tackle the holistic experience in a system of organizations."

(Tim Brown and Roger Martin, 2015, Harvard Business Review)

A version of this article appeared in the September 2015 issue (pp.56–64) of Harvard Business Review.

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Bill BuxtonCharles EamesCoco Chanelcomplex systems • David Kelley • design history • design intervention • design processdesign thinking • design-oriented approach • design-oriented thinkingdesigned artefactethnographic design approachFrank Lloyd Wright • genuinely innovative strategies • graphical user interfaceHarvard Business ReviewHerbert Simon • holistic user experience • IDEOimmateriality • intervention design • iPoditerative prototyping • iterative rapid-cycle prototyping • iTunes Store • Jeff Hawkins • look and feellow-fidelity prototype • low-resolution prototype • nondigital experiences • PalmPilot • Paul Randpersonal digital assistantphysical objectsrapid prototyping • Raymond Loewy • redesignRichard Buchananrole of the designerservice designuser experienceuser experience design (UX)user feedbackuser interface designwicked problems

CONTRIBUTOR

Simon Perkins
01 FEBRUARY 2015

Facebook's Like and Share buttons: designing for functional purpose

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2014 • change aversion • communicating change • community standards • designing for functional purpose • designing for legacy devices • designing for usabilitydesigning with datadiversity of experiencesengineering designFacebook • Facebook like • functional purposeHCIinstructions for useinterface designer • legacy devices • like button • Margaret Gould Stewart • measurementproduct designproduct usability • share button • TED Talksusabilityusability engineeringuser experienceuser experience design (UX)User-Centred Design (UCD)women designers

CONTRIBUTOR

Simon Perkins
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