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Which clippings match 'Organism' keyword pg.1 of 2
29 JANUARY 2015

The Codex Seraphinianus by Luigi Serafini

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TAGS

1981alien beings • alien writing system • anatomies • art book • bipedal creatures • bizarre games • bizarre imagerybizarre machines • bizarre vehicles • burial customs • Codex Seraphinianus (1981) • colour illustrations • delicate appearance • dining practicesdivergent conceptsencyclopaedia • fantaencyclopedia • fantastical science • fantastical worlds • funereal customs • futuristic machines • hallucinogenic • hand-drawn illustrationillustrated book • illustrated encyclopaedia • imaginary landscapesimaginary worlds • Italian artist • ludic intervention • Luigi Serafini • mutant scienceorganism • pencil illustrations • plant life • psychedelic imagery • senseless machines • speculative architecturespeculative biology • speculative chemistry • speculative physics • strange flowers • surreal landscape • surrealist illustration • weird book • writing system

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

Oasis: a virtual pond of synthetic life forms

"A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro–world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.

A real–time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real–time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life–like motions.

The Oasis is not a device invented for people to 'use'. It's a playful space where people feel nature, find life forms, interact with and create virtual worlds. It elicits peoples' basic instincts to touch natural materials."

(Yunsil Heo and Hyunwoo Bang)

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2008automata • black sand • computer vision • create virtual worlds • creaturesfish pondflocking algorithmflocking behaviour • Hyunwoo Bang • life forms • micro-world • natural materials • Oasis (2008) • OpenGLorganismplayful space • pond • poolProcessing (software)simulated environment • spatial boundaries • surfaceswarm behaviour • swarm intelligence • swarmingswimming • synthetic life forms • synthetic-lifetangible interfacetangible interfaces • tangible visual interface • touchvirtual creatures • Yunsil Heo

CONTRIBUTOR

Anna Troisi
15 APRIL 2014

Computer simulated evolution of virtual creatures (1994)

"This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube."

(Karl Sims, Internet Archive)

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1994animal locomotion • artificial evolution • artificial life • coded instructions • competing for control • computer animationcomputer graphicscomputer simulation • evolutionary biology • evolutionary changesevolutionary determinismevolutionary theoryflappinggenetic artgenetic evolutiongeometric formsInternet Archive • Karl Sims • life formlocomotionmechanical beingmutation • natural selection • new forms of life • offspring • organismprimitive logicresearch projectSIGGRAPHsimulated environment • successful behaviours • supercomputer • survival of the fittestswimmingsynthetic biologysynthetic-life • variation and selection • virtual creatures • virtual genes • walking

CONTRIBUTOR

Simon Perkins
29 MAY 2011

Scientific illustrations depict scientifically important features

"As a scientific illustrator, one must be able to convey a detailed, clear and accurate depiction of a specimen. Scientific illustrations are an important part of the documentation that makes a specimen museum–quality – along with field and research notes, accession records, photographs, and correspondence about the specimen. A scientific illustration captures information about a plant or animal, information that is often missing from the museum specimen. Scientific illustrations depict the scientifically important features of the organism being studied. They often also describe that organism's natural environment."

(National Museum of American History)

Fig.1 George Venable (1992). Drawing of a Carabid beetle from South America, created for the research of Dr. Terry L. Erwin of the Department of Entomology, courtesy of the Entomology Illustration Archive, NMNH

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accession records • accuracy • animal information • biomedical illustrationdetailed drawingdocumentationentomology • Entomology Illustration Archive • fidelity • field notes • George Venable • illustrationillustration to visually communicate informationinterpretation • museum specimen • National Museum of American Historynatural environmentorganismplant information • research notes • sciencescientific illustrationscientific illustratorscientific visualisation • scientifically important features • scientistsSmithsonian Institutespecimenvisual depictionvisual fidelityvisual representationvisual representations of scientific conceptsvisualisation

CONTRIBUTOR

Simon Perkins
20 MAY 2010

Scientists create first synthetic living cell

"Scientists in the US have succeeded in developing the first synthetic living cell. The researchers constructed a bacterium's 'genetic software' and transplanted it into a host cell. The resulting microbe then looked and behaved like the species 'dictated' by the synthetic DNA. ... The researchers constructed a bacterium's 'genetic software' and transplanted it into a host cell. The resulting microbe then looked and behaved like the species 'dictated' by the synthetic DNA. ... Dr [Craig] Venter likened the advance to making new software for the cell. The researchers copied an existing bacterial genome. They sequenced its genetic code and then used 'synthesis machines' to chemically construct a copy. Dr Venter told BBC News: 'We've now been able to take our synthetic chromosome and transplant it into a recipient cell – a different organism. 'As soon as this new software goes into the cell, the cell reads [it] and converts into the species specified in that genetic code.' The new bacteria replicated over a billion times, producing copies that contained and were controlled by the constructed, synthetic DNA. 'This is the first time any synthetic DNA has been in complete control of a cell,' said Dr Venter."

(Victoria Gill, BBC News)

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2010artificial life • bacteria • bacterial genome • bio-ethicsbiologybreakthroughcelldiscoveryDNAethics • genetic code • genetic engineering • genetic software • microbeorganismspeciessynthesis machinessyntheticsynthetic biology • synthetic living cell • Synthia

CONTRIBUTOR

Simon Perkins
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