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07 NOVEMBER 2013

Virtual girl called 'Sweetie' used to stop webcam child sex tourism

"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."

(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)

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TAGS

20133D visualisationAmsterdamavatarbelievabilitybotchat roomchild abuse • child exploitation • child pornographychild protection • child rights • child sex tourism • child victims • developing nationsdigital actorsexploitation • Filipino • girl • Hans Guyt • human-likehyperrealismillegal behaviourinnovative technologylaw enforcementlifelikelolitaNetherlandsonline youth victimisation • perpetrator • Philippines • post-traumatic stress • posting onlinepredatorprotectionpuppetreal-life dollsafeguardingsex crimesex offenders • sex tourism • sexual acts • sexual exploitationsexual fetishsexual slaverysexualised depictions • Sweetie (virtual girl) • synthespian • Terre des Hommes • victimvirtual charactervirtual girlvisual depictionvoyeurismvulnerabilityvulnerable groupsvulnerable peoplewebcam • webcam child sex tourism • webcam sexyoung childrenyoung people

CONTRIBUTOR

Simon Perkins
10 APRIL 2012

Cleverbot: talk to an intelligent bot

"Cleverbot is Artificial Intelligence. Say whatever you like – songs, jokes, memes or anything, and it will respond. It learns what people say, in context, and imitates. Cleverbot is an entertainment – not made to be logical, give advice, or be useful. Many people keep talking for hours, and say it's too clever to be a bot – that it must be human. Yet it never is: it is a bot. Cleverbot is software. Maybe it even contains a little Actual Intelligence."

(Rollo Carpenter, Icogno Ltd.)

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TAGS

AIappartificial intelligenceavatarawarenessbehaviourbot • Cleverbot • Cleverlips • communicationconversation • Dragon Dictate • emotion • emotional avatar • human speechhuman-computer interactionhuman-likeinteractive toyiOSiPadiPhoneiPod Touchlifelikemachine learningman machine • Nuance Communications • Nuance software • nuanced • pattern recognitionrepresentationrobot • Rollo Carpenter • simulationSirisociable robotspeakingspeechspeech recognitionspeech synthesissyntheticsynthetic-life • talk out loud • voice • voice tech

CONTRIBUTOR

Simon Perkins
25 JUNE 2011

Japan Has Made The Human Pop Star Obsolete

"Meet Eguchi Aimi. She's the newest member of Japan's teen girl group, AKB48. Like the rest of her 47 band mates, she's the embodiment of the a tween pop idol. She's got a sugary voice, perfect hair, shiny skin, and an unrelenting desire to plug consumer products, namely Glico's Ice No Mi candy. She appeared in the June 13 issue of Shukan Playboy magazine, where she was described as the 'Ultimate Love Bomb.' Aimi's star was rising fast.

What makes her special is that she doesn't exist. Glico now admits that Aimi is actually a computer generated image created by mashing up the features of AKB48's other members.

The band and the candy company struggled to pass Aimi off as an actual organism, but some of the band's obsessive fans had raised suspicions when they noticed the uncanny resemblance to other members. Others noticed a somewhat eerie quality to her movements."

(Vincent Trivett, 24 June 2011, Business Insider)

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TAGS

20113D visualisation • AKB48 • Akihabara • appearance • Atsuko Maeda • authenticityavatarbotCGI actorscharacter compositeco-optiondigital actors • Eguchi Aimi • girl group • Ice No Mi • J-PopJapanlifelikemanufactured band • Mariko Shinoda • mash-up • Mayu Watanabe • Minami Takahashi • pop group • pop idol • pop star • Prometheus (mythology)puppetrealistic representationresemblancesimulacrasynthespian • teenage culture • teenage girls • Tomomi Itano • tween pop idol • virtual charactervirtual girlvirtual peoplevisual depictionvisual elements combined • Yukari Sasaki • Yuko Oshima

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2011

Chris Marker: Memory's Apostle

"If in these respects Sans Soleil looks back to Marker's earlier incarnations, it also heralds his growing interest in computers and digital multimedia, which would become an important platform for his work during the eighties and nineties, resulting in the multimedia gallery installations Zapping Zone (1990), Silent Movie (1996), and Owls at Noon (2005), the interactive CD–ROM Immemory (1998), and the pivotal role played by the Apple Mac computer in both the narrative and the creation of his 1996 feature film Level Five. In Sans Soleil, the avatar of this fascination with digital imagery is Krasna's Japanese friend Hayao Yamaneko, who designs video games and, as a sideline, obsessively feeds film images into a synthesizer, so that they are transformed into flat, shifting fields of vivid, pixelated color."

(Catherine Lupton, 25 June 2007)

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TAGS

1980s1990s • apostle • AppleApple Macavatar • Catherine Lupton • CD-ROMChris Markercomputerdigital imagerydigital multimediafeature filmHayao Yamaneko • Immemory • installations • interactiveLevel Fivememorymultimedianarrative • Owls at Noon • pixelated colour • Sandor KrasnaSans Soleil (1983) • shifting fields • Silent Movie • synthesizervideo games • Zapping Zone

CONTRIBUTOR

Simon Perkins
04 JULY 2010

Xtranormal: Text-to-Movie authoring tool

"xtranormal's mission is to bring movie–making to the people. Everyone watches movies and we believe everyone can make movies. Movie–making, short and long, online and on–screen, private and public, will be the most important communications process of the 21st century.

Our revolutionary approach to movie–making builds on an almost universally held skill–typing. You type something; we turn it into a movie. On the web and on the desktop."

(Xtranormal)

[The Xtranormal Text–to–Movie authoring tool allows you to produce short films. It does so through adding your typed dialogue (in the form of 'text to speech') to supplied animated character assets.]

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TAGS

20103G • 4G • amateurismanimationauthoring toolavatarbrand recognitionbrandingcartooncharactercommentarycustomerEVO 4GfilmmakingGoogle AndroidGoogle IncHTC Corporationhuman speechhumouriPhonemoviemovie-makingmultimediaparodypublishingpuppetscriptibleshort filmsoftwaretelephonetexttext to speech • text-to-movie • Tiny Watch Productionstool • TTS • user-generated content • Xtranorma

CONTRIBUTOR

Simon Perkins
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