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Which clippings match 'Future Interfaces' keyword pg.1 of 2
04 OCTOBER 2015

Connbox: prototyping a physical product for video presence with Google Creative Lab, 2011

"At the beginning of 2011 we started a wide-ranging conversation with Google Creative Lab, discussing near-future experiences of Google and its products. They had already in mind another brief before approaching us, to create a physical product encapsulating Google voice/video chat services. This brief became known as 'Connection Box' or 'Connbox' for short…

There were interaction & product design challenges in making a simpler, self-contained video chat appliance, amplified by the problem of taking the things we take for granted on the desktop or touchscreen: things like the standard UI, windowing, inputs and outputs, that all had to be re-imagined as physical controls.

This is not a simple translation between a software and hardware behaviour, it’s more than just turning software controls into physical switches or levers.

It involves choosing what to discard, what to keep and what to emphasise.

Should the product allow ‘ringing’ or ‘knocking’ to kickstart a conversation, or should it rely on other audio or visual cues? How do we encourage always-on, ambient, background presence with the possibility of spontaneous conversations and ad-hoc, playful exchanges? Existing ‘video calling’ UI is not set up to encourage this, so what is the new model of the interaction?

To do this we explored in abstract some of the product behaviours around communicating through video and audio. "

(Matt Jones, 26 February 2013, Berg Ltd)

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TAGS

2011 • Apple FaceTime • Berg Ltd • communications interaction interface • computer-mediated interaction • connbox • design prototypedesigning for interaction • development log • Durrell Bishop • experiential proof • form and functionfuture interfacesGolan Levin • Google Creative Lab • Google Hangouts • Google Plus • hardware prototyping • interaction designinteraction styleslive video • Luckybite • material exploration • near-future scenariosOpenFrameworks • physical product • portalproduct design • prototyping brief • research and developmentSkypesoftware prototypingtechnology affordances • teleconference • video calling • video chat • video conferencing • video phone • video presence • video-based communication • videoconferencing

CONTRIBUTOR

Simon Perkins
07 JUNE 2015

Project Soli: control electronic devices without physical contact

"Google has unveiled an interaction sensor that uses radar to translate subtle hand movements into gesture controls for electronic devices, with the potential to transform the way they're designed (+ movie).

Project Soli was one of the developments revealed by Google's Advanced Technology and Progress (ATAP) group during the company's I/O developer conference in San Francisco last week. The team has created a tiny sensor that fits onto a chip. The sensor is able to track sub-millimetre hand gestures at high speed and accuracy with radar, and use them to control electronic devices without physical contact."

(2 June 2015, Dezeen)

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2015Dezeen • dial • digital controls • electronic devices • future interfaces • gesture controls • gesture deviceGoogle Advanced Technology and Projects group (ATAP) • hand gestures • haptic device • haptic feedback • haptic interfacehuman-computer interactioninput device • interaction sensor • intuitive interface • Ivan Poupyrev • knobs • Leap Motion Controllermanipulate things • motion detection • motion tracking • movement detection • pliabilityprecision • Project Soli • radar • radio frequency • rubbing • sensorspatial interaction • sub-millimetre accuracy • subtle hand movements • swiping gesturetracking • turning a dial • virtual dial • wearable computing • wearables • without physical contact • working with our hands

CONTRIBUTOR

Simon Perkins
12 MARCH 2015

Joep Frens: To Make is to Grasp

"Joep Frens, Designer/Researcher and Assistant Professor in the 'Designing Quality in Interaction' group at Eindhoven University of Technology, the Netherlands. Joep's work explores how to design for (growing) systems and the power of 'making' as a physical way of thinking. He takes a 'hands-on' approach to design based in the research-through-design method and regularly gives workshops on cardboard modeling.

Joep is a designer/researcher from the Netherlands. He holds a master degree in Industrial Design Engineering from Delft University of Technology and a doctoral degree from Eindhoven University of Technology on a thesis called: 'Designing for Rich Interaction: Integrating Form, Interaction, and Function' (2006). Currently he is assistant professor in the 'Designing Quality in Interaction' group at the same university. He teaches several courses at bachelor and master level and supervises several PhD students.

In his teaching and research Joep tries to bring together two of his fascinations: the question of how to design for (growing) systems and the power of making as a physical way of thinking. He takes a hands-on approach and is well versed in the research-through-design method. He regularly gives workshops on cardboard modeling and runs a website around the technique.

Before his doctoral research he spent a year at the Swiss Federal Institute of Technology in Zürich (ETH), and after he has been invited to teach and lecture in the USA (CMU), Germany (HFGSG, FHD), South-Korea (KAIST), China (Tsinghua University, Jiangnan university), Belgium (UA) and at several universities in the Netherlands.

Joep's lecture occurred Wednesday, October 1st at 5:00pm in MMCH A14."

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2014 • action based paradigm • aesthetic experience • aesthetic interaction • camera • cardboard modelling • Carnegie Mellon Universitycognitive skillsconcept camera • David Menting • Delft University of Technologydesign conceptDesign the Future Lecture Programme • designing for growing systems • designing for interaction • designing for rich interaction • designing for systems • ecological psychology • Eindhoven University of Technology • embodied interaction • expressivity • expressivity of form • feel thingsform and function • form and use • future interfaces • grasp • handlehaptic interfaceHCIhuman capabilitiesindustrial designinteraction styles • Joep Elderman • Joep Frens • Jordy Rooijakkers • Josje Wijnen • Kacper Holenderski • Ken Giang • Lukas Van Campenhout • making as a physical way of thinking • making processmodular design • multi-specific products • Netherlands • Nierenberg Chair of Design • on-screen menus • our tools talk to usphysical modelsphysical objectspliability • proceduralisation • product design • research-through-design method • rich interaction • standardisation interaction styles • systemic design • tactile richnesstechnology affordances • Tom Frissen

CONTRIBUTOR

Simon Perkins
09 DECEMBER 2013

User interaction using the Leap Motion Controller

"The Leap Motion Controller senses how you naturally move your hands and lets you use your computer in a whole new way. Point, wave, reach, grab. Pick something up and move it."

(Leap Motion, Inc)

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CONTRIBUTOR

Simon Perkins
23 OCTOBER 2013

Prendi's vision for the Store of the Future

"As consumers become increasingly more connected and use multiple shopping channels, smart retailers are starting to develop their version of 'Store of the Future' and taking an 'omni channel ' approach. This will vary from business to business and will not look the same for everyone but it will involve digital technology, integration and delivering personal, relevant experiences to your customers."

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CONTRIBUTOR

Simon Perkins
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