Not Signed-In
Which clippings match 'Future Interaction Concepts' keyword pg.1 of 1
11 OCTOBER 2014

A series of short videos exploring augmented reality hypermediacy

"Hyper–Reality is a series of short films, exploring a future city saturated with technology and media. It is an extension and re–imagining of the Augmented (hyper)Reality project, this time set in Medellín, Colombia."

(Keiichi Matsuda, 2013)

1
2
3
4

CONTRIBUTOR

Simon Perkins
19 JANUARY 2014

inFORM: prototype for a Dynamic Shape Display

"inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance."

(Daniel Leithinger, Sean Follmer, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii, 2013)

1
2

TAGS

2013 • Akimitsu Hogge • Alex Olwal • applied research • computationally reconfigurable • computationally transformable • computer-mediated interaction • Daniel Leithinger • digital states • direct interactiondisplay device • dynamic shape display • form and appearancefuture interaction concepts • future materials • Hiroshi Ishii • human-material interaction • inFORM (prototype) • interact with digital information • interactive surfaceinteractive table • Material User Interface (MUI) • materialitiesMIT Media Lab • MIT Media Lab Tangible Media Group • physical and digital interaction • physical form • physical manifestation • radical atoms • reconfigurable material • remote communicationremote partner • Sean Follmer • sense of presence • shapes and formsshapeshiftingshaping our relationship to the material worldtabletoptactile communication • tangible bits • tangible computingtangible interfacestangible visualisationtechnology affordances • transformable material • world around us

CONTRIBUTOR

Alex Sisan
30 APRIL 2012

Pictures Under Glass: sacrificing tactile richness

"As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video.

My problem is the opposite, really – this vision, from an interaction perspective, is not visionary. It's a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible. ...

I'm going to talk about that neglected third factor, human capabilities. What people can do. Because if a tool isn't designed to be used by a person, it can't be a very good tool, right? ...

Do you see what everyone is interacting with? The central component of this Interactive Future? It's there in every photo! That's right! – HANDS. And that's great! I think hands are fantastic! Hands do two things. They are two utterly amazing things, and you rely on them every moment of the day, and most Future Interaction Concepts completely ignore both of them. Hands feel things, and hands manipulate things.

Go ahead and pick up a book. Open it up to some page. Notice how you know where you are in the book by the distribution of weight in each hand, and the thickness of the page stacks between your fingers. Turn a page, and notice how you would know if you grabbed two pages together, by how they would slip apart when you rub them against each other.

Go ahead and pick up a glass of water. Take a sip. Notice how you know how much water is left, by how the weight shifts in response to you tipping it.

Almost every object in the world offers this sort of feedback. It's so taken for granted that we're usually not even aware of it. Take a moment to pick up the objects around you. Use them as you normally would, and sense their tactile response – their texture, pliability, temperature; their distribution of weight; their edges, curves, and ridges; how they respond in your hand as you use them.

There's a reason that our fingertips have some of the densest areas of nerve endings on the body. This is how we experience the world close–up. This is how our tools talk to us. The sense of touch is essential to everything that humans have called 'work' for millions of years.

Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit. What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?

I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."

(Bret Victor, 8 November 2011)

1

2

CONTRIBUTOR

Simon Perkins
28 JANUARY 2005

Ambient Intelligence - Agents for Ubiquitous Computing

"The merging of virtual environments, mobile communication and sensors, allows the emergence of a new vision: Ambient Intelligence, a pervasive and unobtrusive intelligence in the surrounding environment supporting the activities and interactions of the users. Ambient intelligence appears poised to cause remarkable changes in the way people live. With digital information, the ease of interaction between humans and computers can be greatly increased by broadening the interface media available and allowing mobile and portable communication to become free of inhibiting wires and stationary units. The result of ambient intelligence is ultimately a more empowered computer with the benefits of added convenience, time and cost savings, and possibilities for increased safety, security, and entertainment. This technology has the potential to significantly impact business and government processes, as well as private life."

TAGS

AAMAS05 • agents for ubiquitous computing • ambient intelligence • Autonomous Agents and Multiagent Systems 2005 • context awarenessdigital information • electronic environments • future castingfuture interaction conceptsfuture technologieshuman interactions • intelligent systems • interaction between humans and computers • merging virtual and real environments • Michael Berger • mobile communication • pervasive intelligence • portable communication • Sehl Mellouli • sensorssoftware agent • Software Agent (SA) • Stefan Poslad • surrounding environment • technological developments • Tim Finin • ubiquitous computingubiquitous computingUniversity of Maryland • unobtrusive intelligence • user-empowerment • user-friendliness • Utrechtvirtual environments • vision of the future • Zakaria Maamar
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.