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Which clippings match 'Interactive Projection' keyword pg.1 of 2
04 MARCH 2015

SandyStation: an augmented reality sandbox

"Jedná se unikátní projekt dvou studentů, Petra Altmana a Roberta Ecksteina z fakulty aplikovaných vÄ›d Západočeské univerzity v Plzni, kteÅ™í jej prezentují pod názvem SandyStation. Jde zÅ™ejmÄ› o vůbec první pískovištÄ› na svÄ›tÄ›, u kterého můžete upravovat zdrojový kód, pÅ™ehrávat firmware a pÅ™edevším maximálnÄ› propustit uzdu své fantazii :–).

SandyStation efektivním způsobem využívá senzorů Kinectu, který je umístÄ›ný ve výšce zhruba 2 metrů nad boxem s obyčejným pískem a používá se ke sledování hloubky na snímané ploše. Pokud na pískovišti udÄ›láte tÅ™eba bábovku nebo vyhloubíte díru, Kinect tuto informaci zpracuje a pÅ™edá unikátnímu programu, jež objekty rozpozná a následnÄ› pošle potÅ™ebná data projektoru a vykreslí obraz do prostoru pískovištÄ›. To vše se dÄ›je téměř okamžitÄ› v reakci na činnost, kterou uživatel na pískovišti vykoná."

And as translated from Czech to English using Google Translate: "This is a unique project of two students, Peter Altman and Robert Eckstein from the Faculty of Applied Sciences, University of West Bohemia, who present it under the name SandyStation. This is probably the first ever sand in the world, where you can edit the source code, firmware and play primarily lay off up to your imagination :–).

SandyStation effective use of the Kinect sensor, which is situated at a height of about 2 metres above the box with ordinary sand and is used to monitor the depth on the scanned surface. If the sandbox you do need a cake or drilling our hole, Kinect processes this information and passes a unique programme that recognizes objects and then sends the necessary data projector and paint a picture of the space sandbox. It all happens almost instantly in response to the action that the user performs the sandbox."

(JiÅ™í Hrma, 28 November 2011)

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TAGS

2011applied sciences • AR Interactive Sandbox • augmented reality • colourful landscapes • contour linesCzech Republicdigital media experiencesexploratory learning experienceexplore and interactinteractive environmentsinteractive projection • interactive sandbox • kid-oriented experiences • Kinect 3D • Kinect sensor • object-based discoveryobject-based learningoverhead projector works • Peter Altman • Robert Eckstein • sand • sandbox • SandyStation • scientific visualisationtactile interactivetopographytoy • University of West Bohemia • video processing framework • video trackingvirtual modelvisual representations of scientific conceptsvolcano • Vrui VR • Xbox Kinect

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

Body Navigation: austere ambience of projection-dance work

"Two dancers and their digital reproduction are the scenographic frame of this humorous and emotional portrait of human relations. Based on rules and structured in a game like manner, the installation makes way for a playful dialog between the man, woman and the digital 'footprints' they leave behind.

The Body Navigation performance was originally part of a larger installation and modern dance performance in Copenhagen, by Tim Rushton, Danish Dance Theatre called Labyrint.

We used processing for the infrared blobtracking of the dancers and drawing the open gl graphics. During the performance Tina controlled the whole thing live from an Isadora–based interface via osc."

Body Navigation: dance installation and choreography for Labyrint at Kaleidoskop K2, Copenhagen 2008. Video artist: Ole Kristensen and Jonas Jongejan; choreography: Tina Tarpgaard; dancers: Hilary Briggs, Luca Marazia, Nelson R. R. Smith and Laura Lohi; produced by: Danish Dance Theatre.

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2008 • Athelas Sinfonietta • austere ambience • austere environment • black and white • body movement • Body Navigation (2008) • boundary functionschoreographyCopenhagendance performance • Danish Dance Theatre • digital footprints • digital reproduction • doppelgangerfloor • footprints • geometry • Gyorgy Ligeti • Hilary Briggs • human re­lations • infrared camera • infrared tracking • interactive projectioninteractive videoIsadora • Jonas Jongejan • Kaleidoskop K2 • Laura Lohi • Luca Marazia • Mathias Friis-Hansen • movement performance • Nelson Smith • Ole Kristensen • Open Sound Control (OSC) • palimpsestpartition of spacepatterns of movementperformance • play­ful dialogue • playful workPongprojected from overhead • Recoil Performance Group • scenograph­ic frame • software artspatial mapping • Tina Tarpgaard • tracingtrajectoryvideo projectionvoronoi

CONTRIBUTOR

Anna Troisi
28 MARCH 2014

Bath-water video game touchscreen makes a splash

"The AquaTop Display projects an image onto a water-filled bath. Users dip their hands in to control a computer game. Hand movements are detected by a Microsoft Kinect camera. The data collected is then translated into instructions that control the game. The fountains are driven by playing a low sound through waterproofed speakers at the bottom of the bath. Users can interact with the display from above or below the water's surface."

(BBC News, 28 November 2013)

[Researchers at The Koike Laboratory at The University of Electro-Communications in Tokyo have made a bath-water touchscreen that combines Microsoft Kinect camera to sense use interactions. The item was reported Laura-Jane Rich for the BBC2 Click programme.]

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2013 • AquaTop Display • bathbathtub • bathwater • BBC Click • BBC2computer gamedepth-sensing cameradigital media experiences • Hideki Koike • interactive environmentsinteractive experienceinteractive installationinteractive projectioninteractive visualisation • interactive water surface • Kinect for Xbox 360 • Koike Laboratory • Laura-Jane Rich • liquid • liquid touchscreen • Microsoft Kinectmicrosoft kinect camera • Ngoc Hong Ha (Shin) Phuong • projection mappingreactive graphicsreal-time interactivity • Shingo Yamano • Tokyotouchscreen • University of Electro-Communications • video gamewater • waterproof speaker • Yasushi Matoba

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2013

Squidsoup's Living Timeline at Amsterdam's Cinekid Festival

"We are delighted to be part of this year's Cinekid Festival (see http://www.cinekid.nl/ for more info) in Amsterdam, the Netherlands. In among a host of awesome content and highly engaging interactive kid–oriented experiences, we have installed our Living Timeline project. It feels great to give the piece its first international audience, and to be in this cool exhibition."

(Squidsoup)

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CONTRIBUTOR

Simon Perkins
29 APRIL 2012

Boundary Functions: personal space exists only in relation to others and changes without our control

"Boundary Functions shows us that personal space exists only in relation to others and changes without our control. ...

By projecting the diagram, the invisible relationships between individuals and the space between them become visible and dynamic. The intangible notion of personal space and the line that always exists between you and another becomes concrete. The installation doesn't function at all with one person, as it requires a physical relationship to someone else. In this way Boundary Functions is a reversal of the lonely self–reflection of virtual reality, or the frustration of virtual communities: here is a virtual space that can only exist with more than one person, and in physical space.

The title, Boundary Functions, refers to Theodore Kaczynski's 1967 University of Michigan PhD thesis. Better known as the Unabomber, Kaczynski is a pathological example of the conflict between the individual and society: engaging with an imperfect world versus an individual solitude uncompromised by the presence of others. The thesis itself is an example of the implicit antisocial quality of some scientific discourse, mired in language and symbols that are impenetrable to the vast majority of society. In this installation, a mathematical abstraction is made instantly knowable by dynamic visual representation."

(Scott Snibbe, 1998)

Fig.1 Scott Snibbe (1998). "Boundary Functions".

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1998art installationboundariesboundary functionsdynamic visual representationdynamically changingfloorgeometryindividualindividual and society • individual solitude • installationinteraction patternsinteractive artinteractive floorinteractive projection • Jonathan Shewchuk • linesmathematical abstractionmathematicspartition of spacepatternpatternspersonal spacephysical interaction • physical relationship • physical spaceprojected from overhead • proxemics • psychology • regions • relationships between individuals • scientific discourse • Scott Snibbesocial interaction • social relationships • Theodore Kaczynski • unabombervideo trackingvirtual spacevoronoiVoronoi diagram

CONTRIBUTOR

Simon Perkins
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