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Which clippings match 'Autonomous' keyword pg.1 of 1
16 APRIL 2013

Moniker: agency behind Light Light's crowd-sourced music video Kilo

"Moniker is an Amsterdam based design studio founded in 2012 by Luna Maurer, Jonathan Puckey and Roel Wouters. ... The studio works across various media for a diverse range of clients ranging from those in the cultural field to commercial companies. ... we explore the social effects of technology – how we use technology and how it influences our daily lives. Often, we ask the public to take part in the development of our projects. The resulting projects expand and grow like plants, displaying their inner organisational process."

[The studio is responsible for the interactive music video "Kilo" performed by Dutch quartet Light Light (http://www.lightlight.nl/) aka Björn Ottenheim & Daan Schinkel of zZz and Alexandra Duvekot & Thijs Havens of Sælors.]

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2012 • Alexandra Duvekot • Amsterdamautonomous • Bjorn Ottenheim • commissioned work • computer cursor • continuous series • crowd-sourced music video • crowdsourcing • Daan Schinkel • design studioDutchever-changing • expand and grow • experimental workflocking algorithmfollow other usersgenerative design • how we use technology • interactive design • interactive music video • Jonathan Puckey • Kilo (song) • Light Light (band) • ludic intervention • Luna Maurer • Moniker (studio)music videonetwork societyorganisational processparticipative mediaparticipatory Internet media • point and click • pointer • quartet • Roel Wouters • Saelors (duo) • shared experiencesocial effects of technology • take part • Thijs Havens • video work • zZz (duo)

CONTRIBUTOR

Simon Perkins
10 JULY 2012

KAOSPilot: enterprising leader creating value for you and others

"The KaosPilots was founded in 1991 in Århus, Denmark. It grew out of a youth organization called the Front Runners, a truly novel initiative, who worked with cultural and social projects.

The KaosPilots is a self–governing institution comprised of two parts: the school and a consultancy. The purpose of the KaosPilots is 'positive social change through personal growth'.

The consultancy offers the same capabilities that are offered to the students to companies, NGO's and public organizations, but adapted to suit their specific need. For examples of clients please click here.

The program is a three–year long education where the focus lies upon learning by doing through client assignments, from entrepreneurs, consultants, leaders and thought leaders.

The program consists of the disciplines Creative Enterprising Design, Creative Project Design, Creative Process Design and Creative Leadership Design and the education is designed around and operates according to the values Streetwise, Risk–taking, Balance, Compassion, Real World and Playful.

Based on the written application approximately 70 individuals are invited to attend a unique three–day workshop in the spring every year. Through a variety of assignments the applicant provides information to the staff and students who in the end will select a diverse team of about 35 aspiring KaosPilots to begin the program in the fall.

According to a comprehensive survey conducted in 2005 approximately 30% of the graduated KaosPilots work as an entrepreneur.

A KaosPilot is an enterprising leader who creates value for themselves and others."

(Christer Windeløv–Lidzélius)

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TAGS

1991action learning • alternative action • Arhus • autonomousbusiness leaderschange • Chaos Pilots • classical education system • compassionconsultancyconsultant • create value • creative enterprise • creative enterprising design • creative leadership • creative leadership design • creative process • creative process design • creative project design • creative projectscreative thinkingcreativity in the classroom • cultural projects • Denmarkdesign thinkingdivergent thinkingeducation • educational programme • enterprising leader • entrepreneurship • Front Runners (organisation) • information and communication • innovative educational programme • KAOSPilot • Kaospilot Aarhus • knowledge constructionleadershiplearning by doing • live clients • management education • network of professionals • new jobs • new pressures • novel initiative • personal development • personal growth • playfulness • private educational programme • project management • rapidly changing society • real worldrisk-takingschools • self-designed projects • self-governing institution • social changesocial construction of knowledge • social inventiveness • social projects • streetwise • thought leaders • ways of thinkingyoung peopleyouth organisation

CONTRIBUTOR

Simon Perkins
28 MARCH 2012

Type that behaves: the prospect of autonomous type creatures

"From sketch to final creation for his Biotypography project, Oded [Ezer] wanted to create live, almost cinematic situations where these typo creatures 'act' and 'behave.' He says the most difficult part of the project was the issue of balance – where to draw the line between the insect and the letters.

Biotypography – typo art project depicting manipulated Hebrew and Latin 'Typo creatures.'

'When I saw an ant on the floor of my studio, I started to imagine what would happen if this was a creature half ant and half letter. Wouldn't it be wonderful if nature had invented letters? And then maybe different letter–ants could gather, create words and communicate with us!?'

'I could manufacture a medium wherein typography could develop and evolve into something completely different.'"

(WebUrbanist)

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alphabet synthesisantautonomous • autonomous type • biotypography • Biotypography project • cinematic situations • create words • creaturecross-culturaldesign speculationevolutionevolveexperimental typeexperimental type designexperimental typographyexperimentationgraphic design • half ant • half letter • Hebrew • Hezi Leskly • insectintercultural • invented letters • Latin • letter-ants • letterform exercisesletters • manufacture a medium • nature • new forms of typography • Oded Ezer • primitive logicspeculative designsynthetic-lifetype • type that can act • type that communicates • type that gathers • types that behaves • typo art project • typo creatures • typographertypography

CONTRIBUTOR

Simon Perkins
17 NOVEMBER 2008

Theo Jansen: Strandbeests

"Dutch artist Theo Jansen has been working for 16 years to create sculptures that move on their own in eerily lifelike ways. Each generation of his "Strandbeests" is subject to the forces of evolution, with successful forms moving forward into new designs. Jansen's vision and long–term commitment to his wooden menagerie is as fascinating to observe as the beasts themselves.

His newest creatures walk without assistance on the beaches of Holland, powered by wind, captured by gossamer wings that flap and pump air into old lemonade bottles that in turn power the creatures' many plastic spindly legs. The walking sculptures look alive as they move, each leg articulating in such a way that the body is steady and level. They even incorporate primitive logic gates that are used to reverse the machine's direction if it senses dangerous water or loose sand where it might get stuck."
(Wired News)

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CONTRIBUTOR

Simon Perkins
11 NOVEMBER 2003

Soda Constructor: Synthetic Pets

sodaplay was devised by a london based company called Soda Creative Ltd. we made it as part of our ongoing ideas generation, research and development process.

[OnLine virtual creatures that interact with/within their environment according to their creature–type definition and user–defined parameters]

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algorithmalgorithmic artanimationauthoring toolautomataautonomouschoreographycodecomputational aestheticscreaturegenerativegeometrygestureinteractioninteractivelatticemovementNeal Whitenew media • pets • puppetrobot • Soda Constructor • Sodaplay • synthetic-lifetoolwireframe
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