"In the last few years we've seen government open data initiatives grow from a handful to hundreds, and we've seen open data become important in areas such as research, culture and international development. This event will explore how open data is not only expanding geographically but also touching new sectors and new areas. How should governments and international institutions such as the UN react to these changes? How should business take advantage of new opportunities and contribute to the open data economy? How do citizens and civil society organizations turn data into accountability and into change?"
"Tech City Map, created by developers at Trampoline Systems and designed by Playgen, pulls in streams of social network data for all of the businesses in the area to help analyse their influence. The Tech City Map follows in the footsteps of Matt Biddulph's original Silicon Roundabout map as well as Wired's very own version, produced in 2009."
(Olivia Solon and Nate Lanxon, 10 November 2011, Wired UK)
"This is a website that aims to provoke your thoughts not only about these important issues, but many other pertinent topics relevant to modern society, industrial civilisation and globalised dominant culture.
There's already a lot of information on the Internet, so our goal is to cut through the noise and garbage, to present credible information in a clear way, so it's accessible, useful and easily digested. This still may not be an easy undertaking though, and we can understand that - especially considering the complexity and interconnectedness of the topics, as well as the crossing over of sources; but also for the fact that the information here can be incomplete, sometimes contradictory or even controversial. But this is the point. It's all part of what we're trying to do: provoke critical thinking, questioning... and doing.
We've fundamentally built this resource to inform and inspire action - and no, we're not talking about clicking the stupid 'Like' button on Facebook, signing online petitions or letter writing - we mean informing and inspiring real-world action; taking this information away from the computer to rejuvenate the strong networks with the people around you in the real world, to discuss, plan, act. This is not a symbolic action or clicktivism website, it's a resource to inform, inspire and provoke.
We aim to generate a multitude of responses, reactions and methods to the work we're doing, because that's what is needed to solve the plethora of puzzles and problems addressed in the information we publish. Some of these puzzles are big, some are small, but everywhere you look, there's good work to be done."
"Screen culture is a world of constant flux, of endless sound bites, quick cuts and half-baked ideas. It is a flow of gossip tidbits, news headlines and floating first impressions. Notions don't stand alone but are massively interlinked to everything else; truth is not delivered by authors and authorities but is assembled by the audience. Screen culture is fast, like a 30-sec. movie trailer, and as liquid and open-ended as a website. ...
On a screen, words move, meld into pictures, change color and perhaps even meaning. Sometimes there are no words at all, only pictures or diagrams or glyphs that may be deciphered into multiple meanings. This is terribly unnerving to any civilization based on text logic."
(Kevin Kelly, 19 June 2000, "Will We Still Turn Pages", Time Magazine)
Fig.1 JasKaitlin "hypermediacy" taken on April 25, 2010 using an Apple iPhone 3GS [http://www.flickr.com/photos/64776338@N07/5996281055/].
Fig.1 George Siemens 2009 presentation "Connectivism: Socializing Open Learning", VI International Seminar on Open Social Learning of the UOC UNESCO Chair in e-Learning.