"As we walk through our daily lives, we use visual cues to navigate and understand the world around us. We observe the size and shape of objects and rooms, and we learn their position and layout almost effortlessly over time. This awareness of space and motion is fundamental to the way we interact with our environment and each other. We are physical beings that live in a 3D world. Yet, our mobile devices assume that physical world ends at the boundaries of the screen."
(Johnny Lee, Google Advanced Technology and Projects group)
"Building applications for each device–iPhone, Android, Windows Mobile and more–requires different frameworks and languages. PhoneGap solves this by using standards–based web technologies to bridge web applications and mobile devices. Since PhoneGap apps are standards compliant, they're future–proofed to work with browsers as they evolve."
"If it is the case that mobile devices, with their specific social and technological structures and attendant cultural practices, have become an integral part of everyday life, then the educational field has to react. But how and who? Fact is that mobile devices have reached and become fully integrated in everyday life, worldwide and across social milieus. This development is 'ubiquitous' (e.g. Haythornthwaite, 2008, Beale 2007, Nyiri 2002) and is accompanied by an increase in individualisation enabled and necessitated by a variety of mobile devices characterised by media convergence. Education must ask questions about the impact of these irreversible trends on the personal development of young people and about its role in mediating them as well as about their impact on individual agency of young people in the context of emerging socio–cultural structures (see Stald 2007)."
(Ben Bachmair, Norbert Pachler and John Cook, 2009)
"Frankenstein, by Dave Morris, is a new kind of interactive novel, that places you right there, in Frankenstein's lab, by his side as he turns the winch and brings the spark of life to bear on his creation... Following and adapting Mary Shelley's original text, Frankenstein is a new reading experience designed from the ground up for mobile devices.
Yes. I succeeded in discovering the cause of generation and life. More than that: I am myself capable of bestowing animation upon lifeless matter. Here are my lodgings... Come up, and I will show you.
This unique literary app places you in conversation with Frankenstein himself as his story unfolds. He will be your guide, and you his advisor (sic). Console, counsel or condemn him: the choice is yours.
Written by best–selling author Dave Morris, designed and developed for iOS by inkle and published by award–winning publisher, Profile Books, Frankenstein is a whole new way of experiencing Mary Shelley's classic tale of terror, tragedy and revenge."
(inkle Ltd.)
"A few months back I submitted the smallest speck of an idea for a talk I was hoping to present at Over The Air in London. Having presented at Over The Air before I assumed my experiences this time around would more or less be the same – a chance to bounce a few of my recent thoughts off two–dozen or so UK developers.
To suggest that my assumption was wrong would in–fact be a massive understatement...
Three weeks later, the dust is still settling on the 90,000 140,000 presentation views, hundreds of tweets, and multitude of conversations, and I finally have time to provide the presentation with a much–needed introduction."
(Bryan Rieger)
Fig.1 "Rethinking the Mobile Web" by Yiibu