Not Signed-In
Which clippings match 'Indigenous People' keyword pg.1 of 4
19 JANUARY 2016

Skins: Designing Games with First Nations Youth

"Aboriginal Territories in Cyberspace (AbTeC), based out of Obx Labs at Concordia University in Montreal and directed by Lewis and Skawennati Fragnito, is a network of academics, artists, and technologists that encourages Indigenous participation in online culture and exploration of new media technology. The main objective of the AbTeC research network is to discover, define, and implement methods by which Indigenous people can use networked communication technology to strengthen our cultures. In an effort to overcome the economic, social, and cultural factors that influence the low rate of Indigenous participation in the making of new media and encourage Indigenous representation in digital games and virtual worlds specifically, AbTeC proposed to conduct Skins, a game/virtual world development workshop for Aboriginal youth that teaches them design programming, art, animation, and audio. ...

In conducting Skins, our goal is to encourage First Nations youth to be more than consumers of digital media; rather, we wish to show them how they themselves can be creators who can approach games with a critical perspective and from within their own cultural context. We are motivated by the possibilities of digital games and virtual environments for Indigenous peoples as well as correcting or adding to representations of Indigenous peoples in commercial games. Indigenous peoples' survival, recovery, development, and self-determination hinges on the preservation and revitalization of languages, social and spiritual practices, social relations, and arts [1]. Digital games and virtual environments, with their unique combination of story, design, code, architecture, art, animation, and sound [2], provide a rich medium though which to explore different strategies for pursuing such preservation and revitalization. For example, Thornton Media's RezWorld is a virtual environment for learning the Cherokee language. It has even been argued that the fluid, open, and networked characteristics of modern digital media make it particularly useful as a tool for Aboriginal storytelling, with Loretta Todd, Cree/Métis filmmaker and Director of the Aboriginal Media Arts Lab, suggesting 'the experience of cyberspace offers the reversal of narrative as derived from storytelling, a return to oral tradition' [3]. Furthermore, due to the radical decrease in the costs of the means of production and distribution, digital games and virtual worlds present Indigenous people with a powerful opportunity to widely (or narrowly) communicate stories in which we shape our own representation."

(Beth Aileen Lameman and Jason Edward Lewis, 2011)

1
2

TAGS

2011Aboriginal culture • Aboriginal Media Arts Lab • Aboriginal storytelling • Aboriginal Territories in Cyberspace (AbTeC) • Aboriginal youth • Bart Simon • Beth Aileen Lameman • CanadaCelia Pearce • Cherokee language • Christian Beauclair • community participatory project • Concordia University • Cree • cultural representations • development workshop • digital games • digital media and learning • Dogrib • First NationsFirst Nations youth • Haudenosaunee • Indigenous cultural production • Indigenous participation • Indigenous peopleindigenous peoples • Indigenous representation in digital games • Indigenous representation in virtual worlds • Iroquois • Jason Edward Lewis • Journal of Game Design and Development Education • Katherine Isbister • Ken Finney • language preservation • Loretta Todd • Louise Profeit • making new media • Metis • Mohawk • Montreal • more than consumers • Myron Lameman • Nacho Nyak Dun • Nehiraw • new media artist • new media technologiesNorth American • Obx Labs at Concordia University • oral traditionresearch network • revitalisation of languages • RezWorld • Richard Van Camp • self-determination • Skawennati Fragnito • spiritual practices • Steve Loft • Steve Sanderson • Thornton Media • traditional culturevideo game designvideo games and Indigenous peoplevirtual environmentsvirtual worlds

CONTRIBUTOR

Simon Perkins
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

1
2

TAGS

2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
17 MAY 2015

Al Nakba: Documentary on the Palestinian Catastrophe

"Al Nakba, documentary (200 min) -produced by Al Jazeera- was first broadcasted in Arabic on the 60th anniversary of the Palestinian catastrophe. It was translated into English in 2009 and then into four different languages: French, German, Spanish and Italian. Al Nakba won the prize for the best long documentary about Palestine in Al Jazeera Fifth International Film Festival (Doha/Qatar) and the audience award in Amal Ninth Euro-Arab Film Festival (Santiago/Spain). It participated in other film festivals in Brazil, Argentina, Italy, Jordan, Egypt and Palestine."

"Al Nakba" (2008). directed by: Rawan Damen

1
2
3
4

TAGS

1799 • 19482008 • 60th anniversary • Al Jazeera • Al Nakba (2008) • Arab-Israeli war • archive material • British expansion • British Mandate in Palestine • catastrophecolonisation • dispossession • European imperialism • expulsion • four-part series • historyhistory of conflictideological intoleranceIndigenous peopleIsraelIsraeli-Palestinian conflictMiddle EastNapoleon BonaparteOttoman EmpirePalestine • Palestinian catastrophe • Palestinian exodus • Palestinian territories • Palestinian tragedy • Rawan DamenrefugeeState of Israeltelevision documentaryterritorialisation • The Nakba • Zionist

CONTRIBUTOR

Simon Perkins
12 MAY 2015

Brisbane back from the future

"Have you ever wondered what Brisbane looked like before white settlement? Have you ever wanted to know what's under all that concrete? Brisbanite Brett Leavy can help with that, as he develops a role-playing game (RPG) that simulates the lives of the tribes that once populated our city.

His game will use topographical data and 3D modelling to allow you to explore almost photo-realistic simulations of the CBD, South Bank, West End, Fortitude Valley, Bowen Hills, Woolloongabba and other Brisbane suburbs as they appeared before white settlement.

He recently demonstrated the game at the launch of the PIVOTAL Summit, which will bring together world leaders in spatial information technology, sustainability, climate change and governance in Brisbane next month."

(Rohan Williams, 11 May, 2015, bmag)

1

TAGS

1855 • 2015Aboriginal peopleancient traditionsAustraliaBrett LeavyBrisbanecultural heritage • Dundalli (character) • historical reenactment • hunting and gathering • immersive heritage experienceIndigenous cultural knowledgeindigenous historyindigenous landscapesIndigenous people • indigenous warrior • interactive immersive simulation experiencelandscape • local tribes • photorealistic simulation • PIVOTAL Summit • QueenslandQUT Cube Projectsrole-playing game (RPG)settlementsimulated environment • spatial information technology • survival storytopographical datavirtual experiencevirtual reality projectvirtual recreationwhite settlement

CONTRIBUTOR

Simon Perkins
03 MARCH 2015

William Barak apartment tower portrait revealed

"After six months under wraps, a 31–storey portrait of indigenous leader William Barak was momentarily revealed to the world on Monday. The 85–metre face has been created in the balconies of a new Grocon apartment building at the former Carlton United and Brewery site on Swanston Street. ...

William Barak was an elder of Melbourne's Wurundjeri tribe, an artist and social justice leader, credited with 'building a bridge between black and white culture'. He died in 1903."

(Aisha Dow, 3 March 2015, The Age)

1

2

3

TAGS

19032015apartment block • apartment building • apartment project • apartment tower • architectural facade • Ashton Raggatt McDougall (architects) • Australia • balcony • beardblock printing • Carlton United and Breweries • concrete balconies • Coranderrk • Daniel Grollo • David Waldren • dead indigenous people • facadeface • facial features • Grocon apartment building • Howard Raggatt • Indigenous elder • indigenous leader • Indigenous people • line of sight • Lonsdale Street • Melbourne • moustache • optical effectperceptual organisation • portrait building • Shine of Remembrance • social justice leader • Swanston Street • The Age (newspaper) • tribal chief • vantage pointvisual likeness • William Barak • Wurundjeri community • Wurundjeri elders • Wurundjeri tribe

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.