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Which clippings match 'Computer Art Practice' keyword pg.1 of 1
12 SEPTEMBER 2014

Automatic Art: human and machine processes that make art

Exhibition: 3 July–10 September 2014, GV Art gallery, London, 49 Chiltern Street, Marylebone, London W1U 6LY.

"This exhibition presents 50 years of British art that is generated from strict procedures. The artists make their work by following rules or by writing computer programs. They range from system–based paintings and drawings to evolving computer generated images."

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TAGS

2014algorithmic art • Anthony Hill • Automatic Art (exhibition) • boredomresearch • British artchance artcomputer artcomputer art practicecomputer generated artcomputerised artdesign formalismdigital art exhibitiondigital artworkdigital materialism • Dominic Boreham • Ernest Edmonds • exhibitiongenerative artgenerative designgouache • GV Art Gallery • Harold Cohen • Jeffrey Steele • John Carter • Julie Freeman • Kenneth Martin • latticemachine-made • Malcolm Hughes • Michael Kidner • Nathan Cohen • orderly patternsorganisational processPaul Brown • Paul Smith (boredomresearch) • Peter Lowe • procedural artprocess artrule-based work • Sean Clark • simple rulesStephen BellStephen Scrivener • Steve Sproates • Susan Tebby • system-based drawing • system-based painting • systems art • Terry Pope • Trevor Clarke • Vicky Isley (boredomresearch) • visual abstractionvisual art • William Latham

CONTRIBUTOR

Simon Perkins
25 APRIL 2013

Lillian Schwartz: computer-mediated art pioneer

"Produced by Larry Keating for AT&T. 'THE ARTIST AND THE COMPUTER is an excellent introductory informational film that dispels some of the 'mystery' of computer–art technology, as it clarifies the necessary human input of integrity, artistic sensibilities, and aesthetics…. Ms. Schwartz's voice over narration explains what she hoped to accomplish in the excerpts from a number of her films and gives insight into the artist's problems and decisions…. I would recommend THE ARTIST AND THE COMPUTER for all grade levels, in classes on filmmaking, art appreciation, and human values.' – John Canemaker, Film News, Animation, Jan.–Feb. 1978. Cine Golden Eagle 1976; New York Film Festival; USIA – Animation and Education 1977; Annual Creative Problem Solving Institute, 1980. Recent screening at the Museum of Modern Art, New York, December 10, 2012."

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CONTRIBUTOR

Simon Perkins
12 APRIL 2012

Irony and Utopia: a history of computer art

Fig.1 Jean Tinguely 1960). Homage to New York.

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19651975amateurismauthorship • Beau Sievers • chrome age • commercial computer graphics • computer and video games • computer art practicecomputer artistscomputer gamescomputer graphicscomputer musicconvergenceCybernetic Serendipitydigital cultureE.A.T.eco arthistoryHomage to New YorkJean Tinguelymedia artnet.artnew media • scientific computer graphics • skeptical perspective • sub-amateur • utopian perspectivevideo gamesvirtual realityvisualisation • weak gestures

CONTRIBUTOR

Simon Perkins
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