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Which clippings match 'Mixed Reality' keyword pg.1 of 1
08 JULY 2013

The Media and Performance Laboratory at Utrecht School of the Arts

"The Media and Performance LAB (MAPLAB) is founded by the Research Centre Theatre Making Processes at the Faculty of Theatre, Utrecht School of the Arts. It is initiated and led by Joris Weijdom, head of the research group Virtual Theatre.

The main goal of the MAPLAB is to provide a space for research into the possibilities of interactive technology in a performative context, and to translate this into didactic strategies.

The modular approach to space, tools and diversity of interdisciplinary making processes the MAPLAB provides outstanding conditions to research, design and develop at the intersection of the performing arts, media and interaction."

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TAGS

artistic research • augmented stage • creative making • culture and innovation • design research • didactic strategies • engagement and participationinteraction design research • interactive digital media • interactive technology • interdisciplinarity • interdisciplinary making processes • Joris Weijdom • MAPLAB • media and interaction • media and performance • Media and Performance LAB • mixed realitymotion-trackingnew media artperformance art • performance lab • performance research • performative context • practice-based research • professional know-how • reactive spaceresearch centreresearch group • technology and interfaces • theatretheatre arts • theatre making • theatre making process • theatre technology • UtrechtUtrecht School of the Arts • virtual theatre • Virtual Theatre (research group)

CONTRIBUTOR

Simon Perkins
22 FEBRUARY 2006

Multidisciplinary Research Teams For Mobile Game Design

"The research team for the project was multidisciplinary, with expertise in the areas of cultural and media studies, psychology, computer science and visual arts. From the design research perspective, the multidisciplinary basis of research work has a particular advantage that could be described in terms of methodological triangulation. Basically, triangulation means approaching the issue at hand from multiple viewpoints. In our case, we have aimed to combine the humanistic and constructive approaches. The strength of classical humanistic or socio–culturally oriented media research is in generating a broad understanding of the phenomena it produces. On the other hand, it sometimes has a tendency to be so dissociated from professional practise that the insights it could provide become difficult to see. Since our approach has also involved the constructive dimension, where we actually create prototype demonstrations of new technology, it has forced us to marry these two viewpoints. Triangulation in this project meant combining top–down (heuristic media research approach) with bottom–up (empirical implementation and testing) methods.

The Songs Of North is a mobile game prototype created by the Hypermedia Laboratory at The University of Tampere, Finland. Laura Ermi and Frans Mäyrä describe the game as a "mixed reality game where the player is in contact with a spirit world that is laid over the physical environment. The spirit world is invisible and the mobile device works as a shamanic drum by which a player can interact with the spirits and also hears the sounds of that other world."

(Laura Ermi and Frans Mäyrä)

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TAGS

academic journalcomputer sciencecultural studies • empirical • Finland • Frans Mayra • game • Games Studies (academic journal) • heuristic • Laura Ermi • media studiesmixed realitymixed reality gamemobilemultidisciplinarypsychologyresearch • Tampere • University of Tamperevisual arts
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