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Which clippings match 'Rapid Technological Change' keyword pg.1 of 1
16 SEPTEMBER 2013

How to deal with the demands of the rapidly evolving new technology and yet further the aesthetics of our filmic art?

"With digital capture and even digital intermediates, it becomes very easy to think of the image in the simplest of terms: contrast, saturation and color bias. But I think too often we forget about texture and sharpness. Film has organic grain texture that simply doesn't exist in digital cinematography. I'm not a film 'purist' but I think it's safe to say that with the advent of radical advances in digital cinema technology there has been a certain homogenization of the cinematographic image in regard to look and texture. It is common to shoot for an evenly distributed rich digital negative (protect the highlights, see into the shadows) with plenty of sharpness to endure the color correction suite and create the look in post. Everybody shoots the sensor the same way.

Painting is a great influence on me. Whenever I can I go to museums and look at the classics, the Dutch masters, Rembrandt and Georges de la Tour. Looking at these old paintings can be inspiring. These are the basics for cameramen because we can learn lighting from them. We can study the classic paintings and try to use that technique of lighting in our photography. I have lots of picture books at home–photography books and art books. When we did McCabe and Mrs. Miller, I showed a book of Andrew Wyeth's paintings to Bob Altman and said, 'What do you think of these faded, soft, pastel images?' And he liked it. Then I took the same book to the lab and explained to them that this was what we were aiming for. They understood right away why we were flashing the film. So it helps; a picture is worth ten thousand words. A picture can immediately tell you your feelings about something.

With digital capture, we have been given a completely different set of tools, trading physical lab processes for computer–driven non–destructive techniques, creating possibilities for the image to be pushed any way we wish in post. In a time when film is disappearing fast and digital is making progress in image quality improvement, it has become important for cinematographers to master these new tools."

(Vilmos Zsigmond ASC HSC, IMAGO European Federation of Cinematographers)

TAGS

aesthetics • American Society of Cinematgraphers (ASC) • Andrew Wyeth • ARRI Alexas • art of colour • available lightcamera technologycinematographycolour • colour bias • colour correctioncolour saturation • colourist • computer-driven techniques • digital capturedigital cinema technologydigital cinematography • digital intermediates • digital negativedigital picturesdigital progressdigital technology • European Federation of Cinematographers • faded images • film grain • film grain texture • film lighting • filmic art • filmmaking • Georges de La Tour • GoProimage contrast • image highlights • image manipulation • image quality • image shadows • image sharpness • image tone • IMAGO European Federation of Cinematographers • iPhone cinematographyKodak Eastman • lab process • light exposure • look and texture • low lightmaking process • McCabe and Mrs Miller (1971) • mobile video productionnew technology • non-destructive techniques • organic grain texture • painting with light • pastel colours • post-productionpre-productionrapid technological changeRED ONERembrandt van Rijn • retraining • Robert Altman • soft image quality • Sony camerataste (sociology) • taste cultivation • taste formations • Vilmos Zsigmond • visual compositionvisual representation • visual richness • visual sensibilityvisual storytelling • visual texture

CONTRIBUTOR

Simon Perkins
11 APRIL 2012

Towards a Performative Aesthetics of Interactivity

"I identify a two–decade period – roughly speaking 1985–2005 – as the pioneering experimental period of (computer based) interactive art. Crucial to the understanding of work in this period is the blindingly rapid development of the technological context. At the beginning of the period the graphical user interface was a novelty, the internet barely existed, the web was a decade away, interactivity was an intriguing concept. The production of acceptably high resolution illusionistic digital pictures (still frames) was an active research area and a megabyte of RAM was something luxurious.

The period neatly brackets the emergence of most of the major technological milestones which now undergird digital culture and ubiquitous computing: WYSIWYG, digital multimedia, hypermedia, virtual reality, the internet, the world wide web, digital video, real–time graphics, digital 3D, mobile telephony, GPS, Bluetooth and other mobile and wireless communication systems. It was a period of rapid technological change, euphoria and hype."

(Simon Penny, 2011)

Simon Penny (2011). "Towards a Performative Aesthetics of Interactivity", Fibreculture Journal, issue 19 2011: Ubiquity.

Fig.1 Sniff and Performative Ecologies were included in Emergence, a show of Artificial Life Art curated by Simon Penny and David Familian at the Beall Center for Art and Technology, University of California Irvine, December 2009–April 2010. Regrettably Performative Ecologies did not function as designed during the exhibition.

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TAGS

19852005academic journal • artificial life art • bluetoothcomputer based interactive artconvergencecross-disciplinarydesign historydesign researcherdigital 3Ddigital culturedigital multimediadigital videofibrecultureFibreculture JournalGPSgraphical user interfacehistory • honeymoon period • hypermedia • illusionistic digital pictures • interactive artinteractivityInternetmedia art • megabyte • mobile and wireless communication systems • mobile telephony • multimedianew medianovelty • performative ecologies • pioneering experimental period • RAM • rapid development • rapid technological changereal-time graphics • Simon Penny • speculative designtechnological changetechnological context • technological milestones • timelineubiquitous computingverisimilitudevirtual realityvisualisationweb designworld wide webWYSIWYG

CONTRIBUTOR

Simon Perkins
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