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Which clippings match 'Young Designers' keyword pg.1 of 1
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)



2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie


Simon Perkins
11 APRIL 2012

UK Imagineering Foundation: stimulating the imagination of young designers

"In 1999 a group of engineers in the Midlands [UK region] who were concerned at the rapidly increasing skills shortage in engineering, developed the concept of Imagineering. 'A new initiative, designed to introduce 8–16 year olds to the fascinating world of engineering and manufacturing through fun, hands–on personal experience, targets the engineers of the future at a young age, develops and holds their interest and hopefully, encourages them to consider engineering as a future career.'"

(Imagineering Foundation, UK)

Fig.1 "One young 'imagineer' constructs a working model that he can then programme using simple control technology at the Imagineering Jaguar Land Rover Education Business Partnership Centre, at Gaydon Warwickshire." [–welcomes–new–queen.html#!/2011/11/imagineering–welcomes–new–queen.html]

2). The Imagineering Timeline



1999 • 8-16 year olds • careercareer futurescareerschildrenconstructioncrafts technologycreative participationcreative skillsdesign thinkingdiscoveryengineeringengineering and manufacturing • engineers of the future • experimentationfunfuture careerhands-on • imagineer • imagineering • Imagineering Jaguar Land Rover Education Business Partnership Centre • learninglearning initiativeMidlands (region)pedagogypersonal empowermentpraxisskills shortageUK • Warwickshire • working model • young designersyoung peopleyouth


Simon Perkins

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