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06 APRIL 2014

State of Design: How Design Education Must Change

"But design faces an uncertain future. The traditional design fields create artifacts. But new societal challenges, cultural values, and technological opportunities require new skills. Design today is more human–centered and more social, more rooted in technology and science than ever before. Moreover, there is need for services and processes that do not require the great craft skills that are the primary outcome of a design education.

Although design can sometimes bring creative insight to new problems, this ability is more of an art than a science, limited to a few especially talented individuals and design firms. In order to expand beyond chance successes, design needs better tools and methods, more theory, more analytical techniques, and more understanding of how art and science, technology and people, theory and practice can commingle effectively and productively. ...

Design is still mainly taught as a craft. There are remarkably few fundamental principles, almost no science. If design is to live up to its promise it must create new, enduring curricula for design education that merge science and technology, art and business, and indeed, all the knowledge of the university. Design is an all–encompassing field that integrates together business and engineering, the social sciences and the arts. We see a tremendous opportunity for students that learn design in this integrated way. ...

For design to succeed, grow, achieve its potential, and train future leaders, we envision a new curriculum. In our vision, these new programs combine learning the art and craft of beautiful, pleasurable well–crafted design with substantive courses in the social and biological sciences, in technology, mathematics and statistics, and in the understanding of experimental methods and rigorous reasoning. Programming and mechatronics are essential skills in today's product world. Not only will this training make for better practitioners, but it will also equip future generations of designers to be better at developing the hard, rigorous theory design requires.

Design is an exciting powerful field, filled with promise. To meet the challenges of the 21st century, design and design education must change. So too must universities."

(Don Norman and Scott Klemmer, 25 March 2014)

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TAGS

2014 • analytical techniques • analytical thinkingart and design education • behavioural sciences • call to actioncomplex phenomenacraft and materialscraft skills • creative insight • creative leaders • deductive reasoning • design academics • design and visual culturedesign artefactsdesign craftdesign curriculadesign curriculumdesign educationdesign education must changedesign facultydesign methodsdesign pedagogydesign studio educationdesign theory • design theory and practice • design thinkingdisciplinary specialisationDonald Normanexperimental methodsexperimental type design • finding and solving problems • formal design methodsfundamental principlesinductive reasoningintegrative practicesinterdisciplinary knowledge • LinkedIn Influencers (series) • material practicesmateriality of artefacts • mechatronics • people and society • people and technology • practical theory • practice and theorypractitioner wisdomquestioning traditionsScott Klemmersynthetic thinkingsystematic approachsystems thinking • technology and people • technology designtheory and practicetheory of designthinking toolsuncertain future • well-crafted design

CONTRIBUTOR

Linda Carroli
01 APRIL 2012

Information Environments: Realising the geo/graphic landscape of the everyday

"Graphic design and typography give visual form to communication. For geographers this is the oft–ignored liminal space between landscape and its description, author and reader. For designers it is a crucial part of the communication process. This practice–led inquiry proposes that by developing a cross–disciplinary geo/graphic design process thus establishing the visualisation of space as a process itself, and not by the product of scientific investigation, designers will engage with place in a more proactive and productive way in terms of community, content and communication. Chosen for its complexity and its contrasting juxtapositions, the London Borough of Hackney will be used as the research and testing ground for the enquiry. Contrasting definitions of place will be used to underpin the project. [Doreen] Massey's notion of place as process and [Yi–Fu] Tuan's vision of place as pause will frame the study in such a way as to recognise place as a postmodern site of spontaneity and chance, but one that is shaped and known by events both past and present. An ethnographic methodology will be used to gather and analyse content. Methods of collection will include cultural probes, participant observation and interviews. This content will then be used to develop a series of print based design projects that will explore the problem of representation in a postmodern context, and lead to the articulation and testing of a geo/graphic design process."

(Alison Barnes, London College of Communication)

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TAGS

2011AHRC • Alison Barnes • Bachelor of Design • cultural geography • cultural probes • David Crow • Design Council (UK)design processdesign researcherDoreen Massey • Edinburgh University • Eric Laurier • everyday • geographic landscape • geographygraphic designerHackney • Information Environments (research centre) • interdisciplinary method • LCCliminal spaceLondon College of Communication (UAL) • Manchester Metropolitan University • participant observationPhDplacepractice and theory • re-presenting place • research student • researching • Teal Triggs • thesisUniversity of Western Sydneyvisual communication • Yi-Fu Tuan

CONTRIBUTOR

Simon Perkins
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