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08 OCTOBER 2012

LUDOLOGY MEETS NARRATOLOGY: Similitude and differences between (video)games and narrative

"Literary theory and narratology have been helpful to understand cybertexts and videogames. Aristotelian Poetics [Laurel, 1993], Russian formalism [Porush and Hivner, ?], and poststructuralism [Landow, 1992] are some of the different perspectives that have been used to study the subject.

Some authors see cybertexts and videogames as a new form of or as an expansion of traditional narrative or drama. The fact is that these computer programs share many elements with stories: characters, chained actions, endings, settings.

However, there is another dimension that has been usually almost ignored when studying this kind of computer software: to analyze them as games.

The problems of using a 'game' perspective are many. Basically, traditional games have always had less academic status than other objects, like narrative. And because of this, game formalist studies are fragmented through different disciplines, and not very well developed.

In this paper we will propose to explore videogames and cybertexts as games. Our intention is not to replace the narratologic approach, but to complement it. We want to better understand what is the relationship with narrative and videogames; their similarities and differences."

(Gonzalo Frasca, 1999)

Frasca, Gonzalo (1999) 'Ludology Meets Narratology. Similitude and Differences between (Video)games and Narrative'. Originally published in Finnish in Parnasso 1999: 3, 365–71.

TAGS

1999 • Albert Sidney Hornby • Andre Lalande • Aristotelian Poetics • Aristotles Poetics • Brenda Laurelcausalitycausally relatedcausally related narrative events • chained actions • character • Claude Bremond • computer programme • computer software • cybertext • cybertexts • Daniel Vidart • David Porush • ending • Espen AarsethFILE (festival) • game formalist studies • game perspective • game studiesgame theorygames • George Landow • Gerald Prince • Gonzalo Frasca • Jean Piagetliterary theory • ludology • narrative and videogames • narratologic approach • narratologynew form • Oswald Ducrot • post-structuralism • Roger Caillois • Roland Barthes • Russian formalism • Schaeffer Jean-Marie • setting • similarities and differences • stories • studying games • Todd Hivnor • traditional drama • traditional narrative • Umberto Ecovideo gamevideogames

CONTRIBUTOR

Simon Perkins
31 MARCH 2012

Rob Bryanton: Imagining the 10th Dimension

"Since the extra dimensions beyond spacetime that physicists talk about are all spatial dimensions (or 'space–like' as some prefer to say), thinking about how the simplest spatial dimensions relate one to another gives us tools for imagining the more complex ones. The key to remember with all this is that each additional spatial dimension is at 'right angles' to the one before: so each new dimension allows an observer to see 'around the corner' in a way that was unattainable from the previous dimension. This time, let's work through the dimensions with that idea in mind."

(Rob Bryanton, October 2009)

Rob Bryanton (2006). "Imagining the Tenth Dimension: A New Way of Thinking About Time and Space", Trafford Publishing.

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TAGS

10th dimension • 20065th dimensionabstractionanimated presentationcausalitycausally relatedconceptual metaphorconceptualisationcontemporaneous • cosmological horizon • dimensionality • dimensionsEdwin A. Abbott • enfolded symmetry • flat spacefree will • Gevin Giorbran • god • granularity • hologramHugh Everett • hyperspace • in perspective • infinity • information space • Kurt Godel • lineline in spaceMany Worlds Interpretationmathematics • Michael Shermer • multiple dimensions • multiverse • objective reality • omni-directional • omniverse • organising pattern • parallel universeperspectivephysics • planck length • planepointprobabilistic outcomes • probability space • quantum mechanics • quantum physics • quantum wave function • Rob Bryanton • science • Sean Carroll • space • space-like • space-time • spatial dimension • spatial dimensions • string theorytime • two-dimensional plane • universevisual representations of mathematical conceptsvisual scientific representationszero

CONTRIBUTOR

Simon Perkins
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