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Which clippings match 'Narrative' keyword pg.2 of 15
27 JANUARY 2012

Adorno's ambitions for the constellation

"17. But I am eliciting these implications of Adorno's reservations about Gestalt because what they imply is what Adorno leaves unsaid here, namely the contrast with his ambitions for the constellation. I should caution here that Adorno sometimes uses the word 'constellation' to designate historically given, that is, already familiarized, ideological arrays or Gestalts [for example, Critical Models 138, 260]; my usage henceforth will connote 'constellation' in the sense Adorno valorizes, as a device with the potential to be turned, in somewhat the manner of the Brechtian V–effect, against such familiarizations (though just this dissident potential, of course, is what mid–century avant–gardists were seizing on in Gestalt). And as we'll see, the word's 'antithetical' reversals of meaning are themselves indices of the 'dialectical'–ness of Adorno's immanent critique. We might say that these 'antithetical' meanings––'constellation' as unconscious ideological synthesis versus 'constellation' as consciousness–raising estrangement; 'constellation' as object of critique, or as subject of it––are themselves a kind of constellation implying or encoding, concealing or de–familiarizing a narrative, that of the classic Enlightenment project summarized by Freud in the formula, 'making the unconscious conscious.' Adorno may 'repeat' an over–familiar constellation and then reliquify (or, Medusa–like, petrify) its 'congelations'; or he may present an unfamiliar and even shocking juxtaposition, whose estrangement is to provoke a new and heightened consciousness of the ideological condition in which we are entrapped. The historical image that results, ideological and critical all at once, appropriates the critical force we saw Adorno ascribing to the Benjaminian dialectical image, turning it, immanently, to estranging or defamiliarizing, sc. critical or (Hegel) 'negative' purposes."

(Steven Helmling, 2003)

Steven Helmling (2003). "Constellation and Critique: Adorno's Constellation, Benjamin's Dialectical Image", Postmodern Culture, Volume 14, Number 1, September 2003 | 10.1353/pmc.2003.0030

TAGS

antithetical • avant-garde • avant-gardists • Benjaminian • Bertolt Brecht • Brechtian V-effect • concealing • congelations • consciousconsciousness • consciousness-raising estrangement • constellations • critical force • critical models • critique • de-familiarising • defamiliarising • dialectical • dialectical image • encodingEnlightenment project • estrangement • estranging • familiarisations • Georg Hegelgestalt • gestalts • historical image • historically given • ideological arrays • ideological condition • juxtaposition • making the unconscious • Medusanarrative • object of critique • Sigmund Freud • subject of critique • Theodor Adorno • unconscious ideological synthesis • Walter Benjamin

CONTRIBUTOR

Simon Perkins
13 OCTOBER 2011

The Shape of A Story: writing tips from Kurt Vonnegut

"A few years ago, Open Culture readers listed Slaughterhouse Five as one of your top life–changing books. But Kurt Vonnegut was not only a great author. He was also an inspiration for anyone who aspires to write fiction – see for example his 8 rules for writing fiction, which starts with the so–obvious–it's–often–forgotten reminder never to waste your reader's time.

In this video, Vonnegut follows his own advice and sketches some brilliant blueprints for envisioning the 'shape' of a story, all in less than 4 minutes and 37 seconds."

(Open Culture, 4 April 2011)

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TAGS

8 rules for writing fiction • authorblueprintcausally related narrative eventscurvefiction • good fortune • ill fortune • Kurt Vonnegutnarrativeplotscreenwritingshape • Shape of A Story • Slaughterhouse 5story • story beginning • story ending • story shapetipswriting tips

CONTRIBUTOR

Simon Perkins
23 SEPTEMBER 2011

Career Narratives: stories that connect your past to your present

"A career narrative is basically a story about a career. It is a story that connects the protagonist's (i.e., the client's) past to the present in the sense that it conveys how the protagonist came to be what he or she is presently. This retrospective aspect of the narrative is supplemented with the career story's progressive aspect, in which the narrative puts into words the future that the protagonist is approaching. A career story is therefore both an account of how the protagonist came to be what he or she presently is, and furthermore, what future is expected for the protagonist to enact based on his or her particular past and present being."

(Torben K. Christensen; Joseph A. Johnston, pg.149)

2). Torben K. Christensen; Joseph A. Johnston (2003). "Incorporating the Narrative in Career Planning", Journal of Career Development; Spring 2003; 29, 3; ABI/INFORM Global.

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CONTRIBUTOR

Simon Perkins
28 APRIL 2011

Narrative techniques in medicine: tagging / indexing narratives

"There are a number of ways in which text–based narrative content can be synthesized and analyzed to generate more quantitatively oriented findings. Common approaches involve attaching descriptors like tags (keywords) or indexes (retrieving concepts) or extracting thematic patterns as 'codes' (commonalities). The content author or a researcher can manually code content by looking for recurring ideas or subjects, or use Internet tools to attach tags to narrative content. One system developed by 'Cognitive Edge' applies semi–structured tagging to narrative content to generate 'numerical data with rich context' (Snowden)."

(Eleanor Herriman, p.3–4)

Fig.1 James 's Public Gallery [https://picasaweb.google.com/ilmainstreetleaders] 'People broke up into small groups to share personal health care stories. Stephanie Arnet and her daughter, Satwant and Onkar Dhillon and Debbie Miller.'

2). Eleanor Herriman (2008). 'Narrative Techniques in Medicine: Translating Cognitive Sciences into Potent Informatics Instruments', Vol. 3 No. 1 April 2008 Medical Informatics Review, IC Sciences Corp.

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TAGS

analysisannotationclinical medicine • code content • codes • cognitive potency • cognitive profiling • commonalities • Dave Snowden • descriptors • evaluation instruments • evaluation methods • extracting thematic patterns • healthcare • indexes • indices • internet tools • keyword tags • keywords • medical informatics • medicine needs narrative • narrative • narrative as personal expression • narrative as story • narrative content • natural language processingnew technologies • NLP • numerical data with rich context • open-ended questionspersonal narrativesquantitatively oriented findingsrecurring ideas • recurring subjects • researcher • retrieving concepts • semi-structured tagging • storysynthesistaggingtags • text-based narrative content • thematic analysisthematic patterns

CONTRIBUTOR

Simon Perkins
22 FEBRUARY 2011

Antlion Soccer: first-person gaming platforms for experimental narrative projects

"In early 2007, we were awarded a speculative research grant to investigate the use of first–person gaming platforms for experimental narrative projects. A small development studio has been established and has produced a completed single–user experience, based upon the Source engine. A second experimental single–player experience is at beta stage, and a third is planned. The completed mod embeds extensive, randomised narrative fragments in audio triggers throughout a bespoke environment. supplemented by abstract visual and audio media assets. [...] The second mod subverts traditional squad–based play by using custom fixed–state AI expansion of existing Half Life 2 agents to create an experience where the player becomaes leader of a helpless squad with discernible individual characteristics in a hostile environment. Although it is not envisaged that this will be completed at the time of presentation, a proof–of–concept demo will be on display. Finally, footage and information of an additional, multiplayer game developed to test mod concepts and already in the public domain will be displayed"

(Videogame Visionary)

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TAGS

2007AHRC • Antlion Soccer • applied researchconceptualisation • Dan Pinchbeck • demoDiGRAdiscoveryenquiryexperience • experimental narrative • experimentationfirst-personfootballFPSgame designgamesgames research • gaming platforms • Half-Life (video game) • mod • multiplayer game • narrativeposter presentationresearchsingle-player • single-user experience • speculative researchtheory building • vgvisionary • Videogame Visionary • virtual environments

CONTRIBUTOR

Simon Perkins
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