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Which clippings match 'Form And Function' keyword pg.1 of 2
04 OCTOBER 2015

Connbox: prototyping a physical product for video presence with Google Creative Lab, 2011

"At the beginning of 2011 we started a wide-ranging conversation with Google Creative Lab, discussing near-future experiences of Google and its products. They had already in mind another brief before approaching us, to create a physical product encapsulating Google voice/video chat services. This brief became known as 'Connection Box' or 'Connbox' for short…

There were interaction & product design challenges in making a simpler, self-contained video chat appliance, amplified by the problem of taking the things we take for granted on the desktop or touchscreen: things like the standard UI, windowing, inputs and outputs, that all had to be re-imagined as physical controls.

This is not a simple translation between a software and hardware behaviour, it’s more than just turning software controls into physical switches or levers.

It involves choosing what to discard, what to keep and what to emphasise.

Should the product allow ‘ringing’ or ‘knocking’ to kickstart a conversation, or should it rely on other audio or visual cues? How do we encourage always-on, ambient, background presence with the possibility of spontaneous conversations and ad-hoc, playful exchanges? Existing ‘video calling’ UI is not set up to encourage this, so what is the new model of the interaction?

To do this we explored in abstract some of the product behaviours around communicating through video and audio. "

(Matt Jones, 26 February 2013, Berg Ltd)

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2011 • Apple FaceTime • Berg Ltd • communications interaction interface • computer-mediated interaction • connbox • design prototypedesigning for interaction • development log • Durrell Bishop • experiential proof • form and functionfuture interfacesGolan Levin • Google Creative Lab • Google Hangouts • Google Plus • hardware prototyping • interaction designinteraction styleslive video • Luckybite • material exploration • near-future scenariosOpenFrameworks • physical product • portalproduct design • prototyping brief • research and developmentSkypesoftware prototypingtechnology affordances • teleconference • video calling • video chat • video conferencing • video phone • video presence • video-based communication • videoconferencing

CONTRIBUTOR

Simon Perkins
27 MARCH 2015

Universal Design‬: The World Comfortable for All

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design experience • design of human-made objects • design principles • designing for different ability • designing for disability • disability discriminationform and functionHCIhuman-computer interaction design • learnability • mainstream policies • mainstream services • measuring usability • mechanical objects • people with disabilities • perceived efficiency • perceived elegance • physical interaction • policies and services • product design • rights of persons with disabilities • shaping our relationship to the material worldtangible interfacesUkraine • United Nations Childrens Fund • United Nations Development Programme • United Nations in Ukraine • universal designusability • usability studies • usability study • usefulnessuser experience • user satisfaction • utilitarian value

CONTRIBUTOR

Simon Perkins
21 MARCH 2015

Inside the White Cube: The Ideology of the Gallery Space

"A gallery is constructed along laws as rigorous as those for build­ing a medieval church. The outside world must not come in, so windows are usually sealed off. Walls are painted white. The ceil­ing becomes the source of light. The wooden floor is polished so that you click along clinically, or carpeted so that you pad soundlessly, resting the feet while the eyes have at the wall. The art is free, as the saying used to go, 'to take on its own life.' The discreet desk may be the only piece of furniture. In this context a standing ashtray becomes almost a sacred object, just as the firehose in a modern museum looks not like a firehose but an esthetic conundrum. Modernism's transposition of perception from life to formal values is complete. This, of course, is one of modernism's fatal diseases."

(Brian O'Doherty, 1986)

Brian O'Doherty (1986). "Inside the White Cube: The Ideology of the Gallery Space", The Lapis Press.

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1976 • aesthetic conundrum • art is free • artistic modernism • Brian O Doherty • clean design • clean white box • design formalismform and function • formal values • functional formgallery spacesideology of the gallery spaceinterior architecturemedieval church • modern museum • modernist aestheticsmodernist design principlesmorphology • neutral gallery space • neutral space • neutral white box • non-placeobjectivity • painted white • polished wooden floor • programmed useregulationsacred spacessingle-minded spacesspatial configurationspatial literacy • structural features • symbolic place • symbolic structures • Thomas McEvilley • transposition of perception • tyranny of modernism • tyranny of modernist aesthetics • white box • white cube • white wa

CONTRIBUTOR

Simon Perkins
12 MARCH 2015

Joep Frens: To Make is to Grasp

"Joep Frens, Designer/Researcher and Assistant Professor in the 'Designing Quality in Interaction' group at Eindhoven University of Technology, the Netherlands. Joep's work explores how to design for (growing) systems and the power of 'making' as a physical way of thinking. He takes a 'hands-on' approach to design based in the research-through-design method and regularly gives workshops on cardboard modeling.

Joep is a designer/researcher from the Netherlands. He holds a master degree in Industrial Design Engineering from Delft University of Technology and a doctoral degree from Eindhoven University of Technology on a thesis called: 'Designing for Rich Interaction: Integrating Form, Interaction, and Function' (2006). Currently he is assistant professor in the 'Designing Quality in Interaction' group at the same university. He teaches several courses at bachelor and master level and supervises several PhD students.

In his teaching and research Joep tries to bring together two of his fascinations: the question of how to design for (growing) systems and the power of making as a physical way of thinking. He takes a hands-on approach and is well versed in the research-through-design method. He regularly gives workshops on cardboard modeling and runs a website around the technique.

Before his doctoral research he spent a year at the Swiss Federal Institute of Technology in Zürich (ETH), and after he has been invited to teach and lecture in the USA (CMU), Germany (HFGSG, FHD), South-Korea (KAIST), China (Tsinghua University, Jiangnan university), Belgium (UA) and at several universities in the Netherlands.

Joep's lecture occurred Wednesday, October 1st at 5:00pm in MMCH A14."

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2014 • action based paradigm • aesthetic experience • aesthetic interaction • camera • cardboard modelling • Carnegie Mellon Universitycognitive skillsconcept camera • David Menting • Delft University of Technologydesign conceptDesign the Future Lecture Programme • designing for growing systems • designing for interaction • designing for rich interaction • designing for systems • ecological psychology • Eindhoven University of Technology • embodied interaction • expressivity • expressivity of form • feel thingsform and function • form and use • future interfaces • grasp • handlehaptic interfaceHCIhuman capabilitiesindustrial designinteraction styles • Joep Elderman • Joep Frens • Jordy Rooijakkers • Josje Wijnen • Kacper Holenderski • Ken Giang • Lukas Van Campenhout • making as a physical way of thinking • making processmodular design • multi-specific products • Netherlands • Nierenberg Chair of Design • on-screen menus • our tools talk to usphysical modelsphysical objectspliability • proceduralisation • product design • research-through-design method • rich interaction • standardisation interaction styles • systemic design • tactile richnesstechnology affordances • Tom Frissen

CONTRIBUTOR

Simon Perkins
13 JULY 2014

The Fountainhead: a testament to uncompromising individualism

"The work of Rand, most of it published between the 1940s and 1960s, was very popular in the United States and gained a large and still active following. Rand developed her own school of philosophy called Objectivism, that centers on the principle of selfishness. In her novels and philosophical works, Rand advocates a form of rational and ethical egoism, and a political order based on laissezfaire capitalism. Her two novels, Fountainhead (1943) and Atlas Shrugged (1957) are lengthy portrayals of strong individuals who heroically and steadfastly pursue their lives according to Rand's philosophical principles."

(P.W. Zuidhof, p.84, 2012)

Zuidhof, P. W. (2012). "Ayn Rand: Fountainhead of neoliberalism?" Krisis: Journal for contemporary philosophy(1).

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19431949American dreamarchitect • artistic vision • Atlas ShruggedAyn Rand • battle of wills • challenging conventionscollectivismcompromiseconventionalitycreative geniusdesign commissioningdesign conventions • Edward Carrere • egoegoism • ethical egoism • fear of failure • form and function • form follows function • Frank Lloyd Wrightfree willfunctionalism • Gary Cooper • Howard Roark • human actionidealism • independent-mindedness • individualism • integrity • International Styleisolated sort of geniuslaissez faire capitalismLe CorbusierLudwig Mies van der Rohemelodramamodernist architecturemodernist idealsmoral purposeneoliberalismnewspaper tycoonnon-conformistobjectivismoptimistic idealPatricia Neal • personal integrity • personal visionpowerquestioning traditionsradical architecture • rational egoism • rational self-interest • rise to power • romantic notion of the artist • rousing speech • self-interestselfishnessskyscraper • smear campaign • struggle in obscurity • The Fountainhead • uncompromising integrity • uncompromising vision • weak-mindedness • William Kueh

CONTRIBUTOR

Simon Perkins
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