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Which clippings match 'Mutability' keyword pg.1 of 2
15 AUGUST 2013

Print is Flat, Code is Deep: The Importance of Media-Specific Analysis

"Many critics see the electronic age as heralding the end of books. I think this view is mistaken. Books are far too robust, reliable, long–lived, and versatile to be rendered obsolete by digital media. Rather, digital media have given us an opportunity we have not had for the last several hundred years: the chance to see print with new eyes and, with that chance, the possibility of understanding how deeply literary theory and criticism have been imbued with assumptions specific to print. As we continue to work toward critical practices and theories appropriate for electronic literature, we may come to renewed appreciation for the specificity of print. In the tangled web of medial ecology, change anywhere in the system stimulates change everywhere in the system. Books are not going the way of the dinosaur but the way of the human, changing as we change, mutating and evolving in ways that will continue, as a book lover said long ago, to teach and delight."

(Katherine Hayles, 2004)

Katherine Hayles (2004). "Print is Flat, Code is Deep: The Importance of Media–Specific Analysis" Poetics Today, Volume 25, Number 1, Spring 2004, pp. 67–90.

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TAGS

2004analogue and digital • analogue resemblance • bookscodecritical enquirycritical practices • cyborg reading practices • digital coding • digital media • distributed cognitive environments • electronic age • electronic hypertext • electronic literature • embodied entities • emergent property • end of booksend of printevolving form • instantiation • interpretation of signsKatherine Haylesliterary criticismliterary theorymaterialitymedia ecologiesmedia specificity • media-specific analysis • medial ecology • medium specificitymutabilitynatural languageobsolete medium • physical characteristics • physical specificity • recombination • renewed appreciation • signification • signifying strategies • somnolence • spaces to navigate • specificity of printtextstransformable • versatile medium • women in cultural theory

CONTRIBUTOR

Simon Perkins
13 MARCH 2013

Concrete Canvas and Concrete Canvas Shelters

"Concrete Canvas Ltd. manufacture a ground breaking material technology called Concrete Canvas that allows concrete to be used in a completely new way. Concrete Canvas was originally developed for the award winning Concrete Canvas Shelters, a building in a bag that requires only water and air for construction."

(Concrete Canvas Ltd.)

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architectural building cladding • buildingcanvas • canvas building • cement • cement impregnated fabric • civil engineering • cladding • clothconcrete • concrete canvas • concrete cloth • concrete layer • construction • durable • fabricfabrication • flexible forms • form and spaceformation and materialisation • humanitarian crises • hydrated • hydrophilic • impregnated fabric • inflatable • inflatable concrete building • infrastructurematerial interventionsmaterial practicematerials innovationmaterials sciencemutability • mutable structures • new materialsproduction and assembly • rapidly deployable infrastructure • sheltertemporary buildingtemporary structures

CONTRIBUTOR

Simon Perkins
04 JANUARY 2013

Neat Places: eating out in an earthquake devistated city

"Neat Places is an essential guide to the distinctive restaurants, cafés, bars, shops and galleries in New Zealand. Well, Christchurch, Wellington and Oamaru for starters. Our aim is to unveil the treasured places and celebrate the spirit of this eclectic mix of towns (with more to come!). Whether you're a local or just visiting, you'll find something here that tickles your fancy."

(Marcia Butterfield)

Fig.1 "Neat Places" designed by Matt Powell [http://fauxpar.se/]

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2010Aotearoa New Zealandbarscafe societyChristchurchChristchurch City Council • city directory • container mall • eat local • eating out • entertainment guide • everyday cultureheterotopiahome and livingleisure timelifestyle • local guide • Marcia Butterfield • Matt Powell • mutability • Neat Places (site) • Oamaru • places to visit • pocket guides • pop-up retail • Rangiora • Re:Start • recreational activitiesreterritorialisationsocial lifeSouth Islandthings to dotransforming cities

CONTRIBUTOR

Simon Perkins
09 SEPTEMBER 2012

Modular architecture central to Christchurch's urban regeneration

"Martin Trusttum, from CPIT's Faculty of Creative Industries, likens his ArtBox project to a game of Tetris. 'It's just like Tetris but in slow motion. They are cubes and eventually they will come together to form a precinct.'

ArtBox will be located on the corner of Madras and St Asaph streets on the old Southlander Tavern–Jetset Lounge site opposite Anton Parsons' sculpture Passing Time.

It is a rare collection of mobile and flexible modules designed by Sydenham–based F3 and will offer about 18 spaces suitable for galleries and studios. It offers a practical, timely solution to the many low–cost premises used as galleries and studios destroyed by the February 2011 earthquake. "

(Vicki Anderson, 07 September 2012, Stuff.co.nz)

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CONTRIBUTOR

Simon Perkins
03 JULY 2012

BTS Design d'Espace Toulon: Junk Playground

"Lors des bombardements allemand de la seconde guerre mondiale, Londres à été une des villes les plus détruite. On y trouvait fréquemment des espaces vide crée entre deux immeubles démolis et bourrés de gravats. Ces espaces vides, terrains vagues, en friche, "poubelles" en attente d'être reconstruit furent pendant une période des espaces de terrains de jeux consacré exclusivement aux enfants. L'idée était de donner un lieu spécifique pour que les enfants à la fois s'exprime librement, évite l'ennuie et l'inactivité qui peuvent conduire à la délinquance et participe à leurs façon à la période de reconstruction.

Ces terrains d'aventures, appelés Junk playground (terrains vague) ont été des espaces de libertés encadré ou les enfants construisirent à partir des gravats des "sculptures installation et autres inventions".

La fabrication par lui même (de l'enfant) de ses propres jeux par la maîtrise des outils (marteau, scie...) furent une expérience inédite et fondamentale dans l'approche citoyenne et pédagogique du rôle du jeu comme source d'épanouissement et d'éveil des consciences. La liberté quasi anarchique de ces terrains, laissant à l'enfant la responsabilité de ses actes, en étant acteur de sa propre aventures comme facteur de régénération pour une société pacifié, sans violence ou chacun peut s'exprimer et trouver sa place de citoyen. Cette expérience éphémère n'a pas survécu aux règles de sécurité, aux normes. Mais aussi aux formatages d'équipements modulaires produits en masse ou l'enfant n'est plus l'acteur (car exclu du processus de conception) mais simple utilisateur, spectateur, consommateur et non plus comme citoyen."

(Éric Malaterre, 03/01/2011, BTS Design d'Espace Toulon)

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CONTRIBUTOR

Simon Perkins
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