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31 JANUARY 2016

The 10 skills you need to thrive in the Fourth Industrial Revolution

"By 2020, the Fourth Industrial Revolution will have brought us advanced robotics and autonomous transport, artificial intelligence and machine learning, advanced materials, biotechnology and genomics.

These developments will transform the way we live, and the way we work. Some jobs will disappear, others will grow and jobs that don't even exist today will become commonplace. What is certain is that the future workforce will need to align its skillset to keep pace.

A new Forum report, The Future of Jobs, looks at the employment, skills and workforce strategy for the future."

(Alex Gray, 19 January 2016, World Economic Forum)

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TAGS

202021st Century skills • advanced materials • advanced robotics • artificial intelligence • autonomous transport • biotechnologycareer futurescognitive abilitiescognitive flexibilitycomplex problem-solving • coordinating with others • creativity skillscritical skillscritical thinkingdecision-making capabilitiesdisruptive innovationeconomic change • emotional intelligence • employment opportunitiesexponentially advancing technologiesflexibility and innovation • fourth industrial revolution • future careerfuture casting • future of jobs • genomicsgrowth needsincreasingly complex opportunitiesindustrial revolutionjobsmachine learningnegotiation • people management • predicting the futureproblem-solvingreportroboticsservice design • service orientation • skilled workforcesound judgmentsustaining innovationstransformational innovation • World Economic Forum

CONTRIBUTOR

Simon Perkins
31 DECEMBER 2012

Privileging the collective: the tradition of the atelier method in art and design education

"Art and design education has broadly settled on two categories of pedagogical frameworks, both evolutions from historical precedents. The first of these categories is driven by the spirit of the 'design collective', and comprises the art school studio or atelier model. This was established by the private Florentine art schools of the renaissance from around the 15th Century (King, 2003), always with a focus on making as well as learning from the group – from both peers and Masters. Later, this model of learning through practice carried over to the art schools of England: in his 1858 inaugural address for the Cambridge School of Art, John Ruskin (Ruskin, 1858) spoke about the relative futility of formal teaching per se and instead the pressing need for students to learn by repeated and applied making. For applied craft and design, this studio approach was the method under the influential Bauhaus School (1919–1933) in Germany (Droste, 2005). The second category derives from the teaching of industrial arts and is typically driven by the far greater student volume processing needs of the institution. This category comprises the 'hot desking' or increasingly the 'no–desking' model, with large taught classes in lecture format, and occasional group tutorials. Such a model is often the norm for universities' academic courses. The model spread to the creative courses that were more typically offered by polytechnics in the UK. The first polytechnic dates back to the early nineteenth century (Fox, 1832–1854), although most were established in the 1960's with a remit of applied education in industry and science for work. In many countries, the term 'technical college' is the same as a polytechnic – in both the UK and Australia, many of these colleges converted into universities in the last 30 years."

(Ashley Hall and Tom Barker, 2010)

Hall, A. and T. Barker (2010). "Design collectives in education: evaluating the atelier format and the use of teaching narrative for collective cultural and creative learning, and the subsequent impact on professional practice". In Alternative Practices in Design: Past Present and Future. H. Edquist and L. Vaughan. Melbourne, Victoria, RMIT University: Design Research Institute.

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2010academic coursesapplied craft and designapprenticeshipart and design educationart schools • artists studio • atelier methodatelier modelbaseroomBauhaus School • Cambridge School of Art • craft and designcraft skills • creative courses • creativity skillsdesign and makingdesign collectivedesign educationdesign studio educationdistance learningEuropean RenaissanceFlorence • Florentine art schools • formal teaching • group tutorials • Guild system • hot desking • industrial artsindustrial design • industrial practices • John Makepeace • John Ruskinlearning model • learning through making • learning through practicelecture formatlecturers • no-desking • Oxfordshire • Parnham • pedagogical modelpolytechnicremote learning • Rycote Wood • self-learning • studiostudio approachstudio practice • taught classes • technical collegetutorialsUKvocational trainingWilliam Morris • working environment • workspace

CONTRIBUTOR

Simon Perkins
02 JULY 2012

Bauhaus: Art as Life (design exercises)

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a world in a painting • activity exercises • activity-based learning designsBarbican Centre • bare necessities • Bauhaus School • colour light play • creative exercises • creative thinkingcreative toolscreativity skillsdesign education • design exercises • hearing pictures • hearing pictures and seeing sound • learning resource • make a celebration • make a gift • make a sculpture of • make your manifesto • manifestomask-making • object was designed for • picturing the utopia • reflecting on utopia • remaking the game • reorganising reality • seeing sound • shadow maps • taking a line for a walk • the colour-shape test • the invisible tool • utopia • what voice do letters speak in • words without meaning • writing on the wa

CONTRIBUTOR

Simon Perkins
18 MARCH 2012

Integrating the process of design thinking into the classroom

"When you think of design thinking, think of innovative outcomes – like the iPod, or that perfect peeler that both cuts well and has an amazing grip, or the Aravind Eye Care system that allows for thousands of underresourced families in India to address cataract issues.

Pioneers of design thinking called it the process of 'a practical, creative resolution of problems or issues that looks for an improved future result' (Simon, 1969). Recently, educational researchers have been asking what happens when educators integrate the process of design thinking into the classroom. Their findings include numerous examples of enhanced student learning."

(Mount Vernon Institute for Innovation, Mount Vernon Presbyterian School, Atlanta)

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TAGS

21st centurybetter-functioning productschildrenclassroomcollaborationcomplexity • constructivist theories of learning • convergent thinking • creative resolution of problems • creativitycreativity skillscritical thinking • D.E.E.P. • design approach • design innovationdesign responsibilitydesign thinking • design thinking approach • design thinking in classroomdesign-based learningdesign-oriented thinking • deviate from facts • Discover Empathise Experiment Produce • divergent thinkingeducationeducatoreffective communication • enhanced student learning • experimentation • exploring possibilities • hands on • Herbert Simon • innovative outcomes • K-4 • know-how • learning as a social activity • multidisciplinary teams • MVPS • pedagogyproblem-oriented thinkingproblem-solvingproduct design • science concepts • science lab • scripted approach to enquiry • socio-technological dimensionssolving problemsspeculative designstudent achievementteaching science • traditional learning frameworks

CONTRIBUTOR

Simon Perkins
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