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Which clippings match 'Gambling' keyword pg.1 of 1
08 NOVEMBER 2015

Addiction is a social (rather than individual) phenomenon

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2D animation • adaptive state • addictionaffective consumptionalcohol abuse • alcoholism • behavioral addiction • behavioural psychology • Bruce Alexander • chemical dependencycompulsive behaviourdrug addiction • drug dependence • drug taking • drug use • gambling • gambling addiction • human agencyhuman connection • in a nutshell • information design • Johann Hari • kurzgesagt • life crisis • mental health disorders • Moby Digg • Munich • negative consequences • out of control • overdose • parallax scrolling effect • Philipp Dettmer • physical dependency • pornography addiction • punishmentscrolling experiencesociabilitysocial agencysocial behaviour • social connection • social experimentssocial interaction • social isolation • social responsibility • Stephan Rether • substance abusesubstance dependencetraumatroopsunhealthy behaviourVietnam war • war on drugs • YouTube channel

CONTRIBUTOR

Simon Perkins
22 SEPTEMBER 2014

Engaging learners through uncertain rewards

"Uncertainty may be an important component of the motivation provided by learning games, especially when associated with gaming rather than learning. Three studies are reported that explore the influence of gaming uncertainty on engagement with computer– based learning games. In the first study, children (10–11 years) played a simple maths quiz. Participants chose their preferred reward for a correct answer prior to seeing each question. They could either receive a single point or toss an animated coin to receive 2 points for heads or none for tails. A preference for the uncertain option was revealed and this increased during the quiz. The second study explored the discourse around learning when pairs of participants (13–14 years) competed against the computer in a science quiz. Progress depended on the acquisition of facts but also on the outcomes of throwing dice. Discourse was characterised by a close intermingling of learning and gaming talk without salient problematic constructions regarding fairness when losing points due to gaming uncertainty. A final experiment explored whether, in this type of game, the uncertainty provided by the gaming component could influence players' affective response to the learning component. Electrodermal activity (EDA) of 16 adults was measured while they played the quiz with and without the element of chance provided by the dice. Results showed EDA when answering questions was increased by inclusion of gaming uncertainty. Findings are discussed in terms of the potential benefits of combining gaming uncertainty with learning and directions for further research in this area are outlined."

(Howard–Jones, P. A. and S. Demetriou, 2009)

1). Howard–Jones, P. A. and S. Demetriou (2009). "Uncertainty and Engagement with Learning Games." Instructional Science: An International Journal of the Learning Sciences 37(6): 519–536.

2). Paul Howard–Jones, 2014, radio programme, BBC Radio 4 – The Educators, episode 5 of 8, first broadcast: 10 September 2014.

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2009 • acquisition of facts • affective response • BBC Radio 4 • chance • chance outcome • coin toss • compelling engagement • competitioncomputer games • computer-based learning games • dopamine • educational neuroscience • educational psychologyeducational research • effective teaching • Electrodermal Activity (EDA) • fairnessgamblinggame-based learninggamificationgamifying learning and teaching • gaming uncertainty • learning and reward • learning and successlearning engagement • learning games • magnetic effect • memorymotivational needsneuroscience • neuroscience and education • our ability to learn • Paul Howard-Jones • prize • reward system • risk-taking • roulette wheel • running score • Skevi Demetriou • skill • sleep • The Educators (radio series) • throwing dice • transcranial electrical stimulation • uncertain options • uncertain rewards • uncertaintyvideo games

CONTRIBUTOR

Christa Van Raalte
19 NOVEMBER 2013

TechNyou: Critical Thinking

"The resource covers basic logic and faulty arguments, developing student's critical thinking skills. Suitable for year 8–10, focused on science issues, the module can be adapted to suit classroom plans."

"TechNyou was established to meet a growing community need for balanced and factual information on emerging technologies. We are funded by the Australian Government Department of Industry, Innovation, Science, Research and Tertiary Education (DIISRTE). We operate in partnership with the University of Melbourne, where our office is based."

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2011animated presentationAustralian Government • betting system • biasBlaise PascalBridge8 • broken logic • causal modes of comprehensioncausation • certainty • coincidenceconfidenceconsequences • counter-argument • critical thinkingdeceptiondecision makingDepartment of Industry Innovation Science Research and Tertiary Education (DIISRTE) • does not follow • emerging technologiesevidence-based argumentexpert advice • factual information • fallacious arguments • fallacy • false dilemma • faulty arguments • formal fallacy • forms of logic • gamblers fallacy • gamblinggullibility • head scratching questions • human behaviour • identify patterns • inference • informal fallacy • irrefutable data • James Hutson • logical argument • logical fallacylogical rationalitylogical rules of inferencelogical structurelogical-analytical paradigm • logically impossible • logically true • mathematical conceptsmathematical patternmathematicsmental tricksMike Mcraemisleadingmisunderstandingnon sequituropinionoversimplificationpatternspatterns of meaning • Pierre de Fermat • play the ball not the player • precautionary principle • precautionary tale • predictions • premise • probabilistic outcomes • probability • public informationreckon • repeated observations • risk • rules of logic • science issuessensemaking • straw-man arguments • TechNyou • tertiary education • theoriesthinking skillstrustunethical behaviourUniversity of Melbourne

CONTRIBUTOR

Liam Birtles
16 MARCH 2012

Babakiueria: the colonialisation of European Australians by Indigenous Australians

"Presenter Duranga Manika (Michelle Torres) describes her fascination with white people and their customs and explains how she spent six months living with a 'typical white family' (Tony Barry, Cecily Polson, Kelan Angel, Margeurita Haynes). She also asks members of the general public for their opinions on white people and speaks to the Minister for White Affairs (Bob Maza).

[Geoffrey] Atherden's script takes stereotypes of Australian culture and, with tongue–in–cheek humour, views them as though for the first time, as mysterious, alien and strange. Here, the barbecue is singled out. Elsewhere Manika describes the football match as ritualised violence and betting at the TAB as a religion, while a police commissioner calls the Anzac Day March a ritual where white people 'honour their warrior ancestors' but wonders why it can't be done at home.

Presenter Duranga Manika's ethnographic study of white people simplifies, patronises and mystifies her subjects. Every mundane detail of this one family's everyday life is invested with serious cultural significance. Bob Maza's Minister for White Affairs compresses a history of government treatment of Indigenous Australians into one self–satisfied, authoritative figure. It is interesting that while these characters treat 'white' culture with such fascination, they treat 'black' culture as such a given that the audience does not find out much about it."

(Kate Matthews, Australian Screen)

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17881986Aboriginalalien and strangeANZAC • ANZAC Day • ASO • audio and visual heritageaudiovisual archiveAustraliaAustralian cultureAustralian Screen • authoritative figure • Babakiueria • barbecue • Barbecue area • BBQ • belongingblack culture • Bob Maz • Bob Maza • Cecily Polson • colonial misrecognition • colonisationcultural anthropologycultural critiquecultural perspectivecultural significanceculture and customsethicsethnographic studyethnography • Euro-Australians • European Australians • fictitious land • First Australiansflagfootball • for their own good • gambling • Geoffrey Atherden • government treatment • humourIndigenousIndigenous AustraliansIndigenous peopleinvasion • Kelan Angel • Margeurita Haynes • Michelle Torres • Minister for White Affairs • mockumentary • National Film and Sound Archivenative peopleNFSApatronisingpostcolonial • powerboat • racial inequality • racial profiling • religionritual • ritualised violence • role-reversal • satiresatiricalsettlementstereotype • TAB • tongue-in-cheek • Tony Barry • typical white family • untamed land • white culture • white people • white settlement

CONTRIBUTOR

Simon Perkins
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