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Which clippings match 'Mobile Phone' keyword pg.1 of 5
13 JULY 2016

Martin Cooper: Changing Life as We Know It with the Cell Phone

"Martin Cooper made the first mobile phone call in 1972, and communication has never been the same. Listen as Martin takes us through the invention process and shares how he predicts the technology will continue to evolve."

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19721973 • antenna and wireless communication • ArrayComm • AT and TBell Labs • car phone • cellphonecellular mobile networks • cellular networks • cellular phone • cellular technology • change the world • Chicago Ideas Week • communicationsdigital healthDynaTAC • Edison Talks • important technologiesinformation ageinvention • invention process • Jitterbug (cell phone) • Laura Desmond • Martin Cooper • mobile phonemobilityMotorolaNew York Citypatentspioneering technology • Star Trek Communicator • technological innovationtechnology pioneertechnology transparencytelecommunicationstelephone

CONTRIBUTOR

Simon Perkins
10 SEPTEMBER 2015

Virtual reality is now a cereal toy

"It's sometimes hard to remember how far virtual reality has come in recent years. Not just in terms of technical achievement (though that's impressive), but also mainstream awareness. The idea of strapping a VR headset to your face is so common now, that Kellogg's is offering cardboard goggles with its breakfast cereal. A new promotion for Nutri-Grain in New Zealand lets customers construct their own headset from a cereal box, with the display provided by their smartphone. An official app offers access to a handful of 360-degree VR experiences including wingsuiting and a downhill mountain bike ride."

(James Vincent, 9 September 2015, The Verge)

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360 degree view • 360-degree VR experience • advertising and promotion • advertising promotion • Aotearoa New Zealandapp • breakfast cereal • cardboard goggles • cardboard headset • cardboard virtual reality goggles • cereal • cereal box • cheap solution • folded paper design • fully-immersive • Kelloggs • mainstream awareness • mobile phone • mountain bike ride • Nutri-Grain • promotional material • QR code • smartphoneultra-low-techusablevirtual realityvirtual reality experienceVR headset • wingsuit

CONTRIBUTOR

Simon Perkins
05 JANUARY 2014

Interactive billboards that drop angels on your head

"There you are in the middle of the city, traffic all around, planes buzzing above and you notice a little boy on a giant screen pointing up. 'Look,' says the boy. And you look, and the on–screen boy is pointing at an actual plane flying in the sky. He knows its flight number, its destination. This is no joke. That is flight BA475 from Barcelona! He tracks its path with his little hand, and then, when the plane is gone, he dashes off. This is a British Airways display ad in London's Piccadilly Circus, and it's using to identify actual planes in the actual sky.

Digital billboards are stepping up their game. They are becoming . There's another stunning example at Euston Station (also in London) that shows a man furiously screaming at a woman who is clearly frightened. But you can help. If you have a cellphone, you can yank the man clear across the station, dragging him from screen to screen to screen until he's way on the other side of the terminal.

I've got one more. This time it's a fantasy experience available to anyone who steps into a marked spot in the middle of Victoria Station. (London's a happening place for billboard experimentation.) Once you're there, a holographic angel drops down from heaven and lands beside you. You can't see her in real space, but you and she are plainly visible on a screen that everybody in the station can see, and you are free to interact anyway you please."

(Robert Krulwich, 04 January 2014, NPR)

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2014advertising in public spacesaeroplaneangelawareness raisingbillboardboy • British Airways • cellphonecreative advertising • cute girl • digital billboardsdigital displaysdigital screens • display ad • domestic violence • e-motion screens • Euston Station • experience design • fantasy experience • flight number • flying • frighten • furious • get involvedholograph • interactive billboard • interactive digital displayinteractive displayinteractive installationinteractive screen • intervene • JCDecaux • London Victoria • Lynx Excite • manmobile phone • National Centre for Domestic Violence (NCDV) • NPROgilvy Group UK • Piccadilly Circus • pointing • public spacescream • screen to screen • sky • surveillance technology • train station • Victoria Station • visual communicationwoman

CONTRIBUTOR

Simon Perkins
11 SEPTEMBER 2013

World's first ethical smartphone to launch in UK

"Fairphone, which is described by its makers as 'the world's first ethical smartphone' is set to launch in London. The first prototype of the Fairphone, which has been developed by a team in The Netherlands, will be shown at the London Design Festival next week. Fairphone's makers say they use conflict–free materials and aim to ensure that every worker in the phone's supply chain receives a fair wage."

(Angus Montgomery, 10 Sep 2013, Design Week)

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2013 • Action Aid • AmsterdamAndroid OSapplied research • Bas van Abel • black box system • Closing the Loop (programme) • conflict-free • conflict-free materials • Democratic Republic of Congodesign responsibilityDesign Weekethical consumption • fair wage • fairer principles • fairness • Fairphone • Fairtrade • Jelly Bean OS • London Design Festival • made • mobile phoneNetherlands • non-profit organisation • Peoples Republic of Chinaphoneprototype • raise awareness • recyclingresearch projectresponsible designreuse • Schrijf-Schrijf • smartphonesocial enterprise • social values • South Kivu • speculative designsupply chainvaluesWaag Society • wages • workers

CONTRIBUTOR

Simon Perkins
21 JULY 2013

Mobile phones as cultural resources for learning: an analysis of mobile expertise, structures and emerging cultural practices

"If it is the case that mobile devices, with their specific social and technological structures and attendant cultural practices, have become an integral part of everyday life, then the educational field has to react. But how and who? Fact is that mobile devices have reached and become fully integrated in everyday life, worldwide and across social milieus. This development is 'ubiquitous' (e.g. Haythornthwaite, 2008, Beale 2007, Nyiri 2002) and is accompanied by an increase in individualisation enabled and necessitated by a variety of mobile devices characterised by media convergence. Education must ask questions about the impact of these irreversible trends on the personal development of young people and about its role in mediating them as well as about their impact on individual agency of young people in the context of emerging socio–cultural structures (see Stald 2007)."

(Ben Bachmair, Norbert Pachler and John Cook, 2009)

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agency of access and engagement • Caroline Haythornthwaite • educational field • emerging sociocultural structures • everyday life • Gitte Stald • individual agency • individualisation • irreversible trends • knowledge integrationknowledge management • Kristof Nyiri • learningm-learningmedia convergencemediating practicesmobile devicesmobile phoneparticipatory technologiespedagogypersonal development • Russel Beale • social agency • social and technological structures • social changesocial constructionismsocial interactionsociocultural perspectiveteaching • technological transformation • ubiquitous accessubiquitous information flowsyoung people

CONTRIBUTOR

Simon Perkins
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