Not Signed-In
Which clippings match 'MIT Media Lab' keyword pg.1 of 2
19 JANUARY 2014

inFORM: prototype for a Dynamic Shape Display

"inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance."

(Daniel Leithinger, Sean Follmer, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii, 2013)

1
2

TAGS

2013 • Akimitsu Hogge • Alex Olwal • applied research • computationally reconfigurable • computationally transformable • computer-mediated interaction • Daniel Leithinger • digital states • direct interactiondisplay device • dynamic shape display • form and appearancefuture interaction concepts • future materials • Hiroshi Ishii • human-material interaction • inFORM (prototype) • interact with digital information • interactive surfaceinteractive table • Material User Interface (MUI) • materialitiesMIT Media Lab • MIT Media Lab Tangible Media Group • physical and digital interaction • physical form • physical manifestation • radical atoms • reconfigurable material • remote communicationremote partner • Sean Follmer • sense of presence • shapes and formsshapeshiftingshaping our relationship to the material worldtabletoptactile communication • tangible bits • tangible computingtangible interfacestangible visualisationtechnology affordances • transformable material • world around us

CONTRIBUTOR

Alex Sisan
10 DECEMBER 2012

MIT Media Lab: High-Low Tech Group

"High–Low Tech, a research group at the MIT Media Lab, integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering. We believe that the future of technology will be largely determined by end–users who will design, build, and hack their own devices, and our goal is to inspire, shape, support, and study these communities. To this end, we explore the intersection of computation, physical materials, manufacturing processes, traditional crafts, and design."

(MIT Media Lab, 2011)

Fig.1 Jie Qi "Animated Vines" [http://hlt.media.mit.edu/?p=1510]

1

TAGS

2011being smart with technologycraft and designcrafts technologyengagement and participationhacking • haptic devices • haptic interface • high and low technology • High-Low Tech (centre) • interactive paper • manufacturing processes • material contexts • MIT Media Labnew craftsparticipatory culture • physical materials • research group • situating computation • smart craftingtangible prototype • technological materials • technological processes • technology facilitated sharingtechnology reshaped by artiststraditional craftsubiquitous technologies

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

OpenFrameworks: open source C++ toolkit for creative coding

"Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross–referening, making it quite easy to rip out and reuse, if you need, or to extend.

Simply put, openFrameworks is a tool that makes it much easier to make things via code. We find it super useful, and we hope you do too.

OpenFrameworks is actively developed by Zach Lieberman, Theodore Watson, and Arturo Castro, with help from the OF community. ofxIphone, is actively developed by Mehmet Akten and Zach Gage, with development help from Lee Byron and Damian Stewart. The OF website is designed and maintained by Chris O'shea.

OpenFrameworks is indebted to two significant precursors: the Processing development environment, created by Casey Reas, Ben Fry and the Processing community; and the ACU Toolkit, a privately distributed C++ library developed by Ben Fry and others in the MIT Media Lab's Aesthetics and Computation Group."

(OpenFrameworks)

1

TAGS

ACU Toolkit • API • Arturo Castro • Ben Fry • C++ library • C++ toolki • Casey ReasChris OSheacodecreative codingcreative process • cross compiler • cross platform • Damian Stewart • experimentation • freeImage • freeType • interactioninteraction designintuitiveiPhone • Lee Byron • LinuxMac • Mehmet Akten • MIT Media LabMIT Media Lab Aesthetics and Computation Group • OF • OF community • ofxIphone • open sourceOpenFrameworksOpenGLPCProcessing (software) • Processing community • Processing development environmentQuickTime • rtAudio • sequence grabbing • software classessoftware codesoftware framework • software functions • software interface • software libraries • software library • software tool • Theodore Watson • Zach Gage • Zach Lieberman

CONTRIBUTOR

Simon Perkins
18 JUNE 2011

Instructable web-based documentation platform

"Instructables is a web–based documentation platform where passionate people share what they do and how they do it, and learn from and collaborate with others. The seeds of Instructables germinated at the MIT Media Lab as the future founders of Squid Labs built places to share their projects and help others."

(Eric J. Wilhelm)

Fig.1 Kipkay (Kipkay Videos) Blu–Ray Laser Phaser http://www.facebook.com/kipkayvideos/
Fig.2 SaskView "The Most Useless Machine EVER!" http://saskview.com/?page_id=11
Fig.3 Randy Sarafan. "Lunchtime Clock" http://www.instructables.com/id/Lunchtime–Clock/?ALLSTEPS
Fig.4 kaptaink_cg "Bacon Roses"

1
2
3
4

TAGS

bicycles • Blu-Ray Laser Phaser • cell phones • DIY • documentation platform • energy company • Eric J. Wilhelm • gadgethackinghacksterhand-held • hand-held generator • high-altitude wind • how to do thingshow-to • Howtoons • innovation • innovation consulting • Instructables • instructionlaptopslaserlearnLED • lens-fabricating devices • lighting systems • Makani • MIT Media Lab • MonkeyLectric • OptiOpia • Playstation 3 • Potenco • products and servicesproject-sharing websiteprototype • research and design firm • share • Squid Labs • Star Trek • Star Trek Phaser • technology tinkeringtinkereruseless boxuseless machines • vision-correction business • vision-testing devices • web-based

CONTRIBUTOR

Simon Perkins
19 MARCH 2010

Siftables: cookie-sized interactive computers

"Siftables are our first product: sets of cookie–sized computers with motion sensing, neighbor detection, graphical display, and wireless communication. ...

Siftables act in concert to form a single interface: users physically manipulate them–piling, grouping, sorting–to interact with digital information and media. Siftables provide a new platform on which to implement tangible games."

(Sifteo Inc.)

1

TAGS

2010applied research • Brent Fitzgerald • brickbusinesscommercialisation • David Merrill • devicedisplay deviceentertainmententrepreneurshipgestureHCIindustrial designinteractioninteraction designinteractive toyinterface • Jeevan Kalanithi • MITMIT Media LabNational Science Foundation • Siftables • Sifteo • tangibletangible computing • tangible games • technologyTED Talkstoyusabilityvisualisation

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.