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Which clippings match 'Princess' keyword pg.1 of 1
11 MARCH 2014

A portal to the underworld in Jean Cocteau's Orphée (1950)

"Jean Cocteau's update of the Orpheus myth depicts a famous poet (Jean Marais), scorned by the Left Bank youth, and his love for both his wife, Eurydice (Marie Déa), and a mysterious princess (Maria Casarès). Seeking inspiration, the poet follows the princess from the world of the living to the land of the dead, through Cocteau's famous mirrored portal. Orpheus's peerless visual poetry and dreamlike storytelling represent the legendary Cocteau at the height of his powers."

(The Criterion Collection)

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TAGS

1950after deathafterlifeallegoryblack and whiteboundary-crossing • Classical mythology • contemplating mortality • Criterion Collection • deathdreamdreamlike storytellingEurydicefantasy about deathglass portalgloveheterotopiain-limboJean CocteauJean Marais • land of the dead • Left Bank youth • legendlove • love and death • love story • Maria Casares • Marie Dea • mirror • mirrored portal • mortalitymythOrphee (1950)Orpheus • Orpheus (1950) • Orpheus myth • otherworldlinessplaceless placeplacelessnesspoetportalprincessSFXspecial effectssurrealist cinemathreshold spaceunderworld • visual poetry • visual spectaclewaterwife • world of the living

CONTRIBUTOR

Simon Perkins
03 NOVEMBER 2012

Fallen Princesses: reimagining the everyday life of iconic characters

"Her two recent projects are 'Fallen Princesses', 2009 and 'In the Dollhouse', 2011. 'Fallen Princesses' is an ironic look at children's parables, from Grimm fairy tales to Walt Disney. By placing iconic characters such as Little Red Riding Hood or Snow White in modern situations, the series became a commentary on such everyday scourges as poverty, obesity, cancer and pollution."

(Saatchi Art)

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TAGS

2009 • Ariel • Brothers Grimm • cancer • childrens parables • Cinderellacritical reinterpretationcultural critiqueculture jamming • Dina Goldstein • everyday lifefairy tale charactersfairy talesfairytale • Fallen Princesses (2009) • iconic characters • In the Dollhouse (2011) • Jacob Grimm • Jasmine • Little Red Riding Hoodmodern situationsobesity • photographic series • photography • Pocahauntas • pollutionpovertyprincess • Rapunzel • reimaginedreimaginingsSaatchi Artshipping (fandom)Sleeping BeautySnow White • The Princess and the Pea • Walt Disney • Wilhelm Grimm

CONTRIBUTOR

Simon Perkins
26 FEBRUARY 2012

Social networking sites: devoid of cohesive narratives

Baroness Susan Greenfield "told the House of Lords that children's experiences on social networking sites 'are devoid of cohesive narrative and long–term significance. As a consequence, the mid–21st century mind might almost be infantilised, characterised by short attention spans, sensationalism, inability to empathise and a shaky sense of identity'.

Arguing that social network sites are putting attention span in jeopardy, she said: 'If the young brain is exposed from the outset to a world of fast action and reaction, of instant new screen images flashing up with the press of a key, such rapid interchange might accustom the brain to operate over such timescales. Perhaps when in the real world such responses are not immediately forthcoming, we will see such behaviours and call them attention–deficit disorder. ...

She also warned against 'a much more marked preference for the here–and–now, where the immediacy of an experience trumps any regard for the consequences. After all, whenever you play a computer game, you can always just play it again; everything you do is reversible. The emphasis is on the thrill of the moment, the buzz of rescuing the princess in the game. No care is given for the princess herself, for the content or for any long–term significance, because there is none."

(Patrick Wintour, political editor guardian.co.uk, 24 February 2009)

2) Leading neuroscientist Lady Greenfield on the impact of spending hours in front of the computer and what makes a friend.

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TAGS

21st centuryattention spanattention-deficit disorderBebobrain • buzz • cohesive narrativescomputer game • consequence • consequencesexperienceFacebookfast actiongames • here-and-now • House of Lords • human mind • hypermediacyimmediacyimmediacy of experience • inability to empathise • infantilised • information in context • jeopardy • knowledge construction • long-term significance • narrative • new screen images • no care • play • play it again • press of a key • princess • rapid interchange • reaction • responses • reversible • screen culture • screen life • screen world • sensationalism • sense of identity • short attention span • social construction of knowledgesocial networking servicesocial networking sitessound biteSusan Greenfield • thrill of the moment • young brains

CONTRIBUTOR

Simon Perkins
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