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Which clippings match 'Bitmob' keyword pg.1 of 1
25 FEBRUARY 2012

Zelda Zine 1: a new digital age printed video game fanzine

"Printed video game magazines might be an endangered species these days, but it's not such a bad time for fan–made zines. While every other month we hear news of a different publication we grew up with limiting or eliminating its monthly issues, not all is bleak for people who like tangible content. ...

A printed zine like this remains relevant in today's digital age by featuring content that deals with nostalgia and connections to past games. In fact, art and stories that capture players' unique histories and experiences with video games age gracefully over time.

Zelda Zine 1 has a certain timelessness that allows you to pick it up and experience it fresh, years after it was printed. It doesn't feel dated with tidbits of information about new modes or weapons or when the launch date will be when the game already came out months ago. It feels more like Link in Ocarina of Time, reverting to his younger self to discover that Kakariko Village is just as he left it. That is, the contributors' accounts and interpretations of the legend (both written and visual) will always remain in their minds as they now share them with the world on paper."

(Alejandro Quan–Madrid, 22 February 22 2012, Bitmob.com)

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TAGS

Bitmobblack and white • decline of magazines • digital agedigital culture • fan-made zines • fandomfanzinegamesgaminggaming culture • Kakariko Village • launch date • Legend of Zelda • Link in Ocarina of Time • magazinemagazine publishingNintendonostalgiaprint publication • printed media • printed video game magazine • printed zine • publication • Skyward Sword • Space Invaderssubculture • tangible content • tidbitsUK • unique histories • video game magazine • video game zine fanzine • video games age • Zelda Zine 1 • zine

CONTRIBUTOR

Simon Perkins
25 FEBRUARY 2012

Bitmob: game articles that are off the grid

"We're a bit 'off the grid' here at Bitmob. Plenty of other sites do a great job of delivering the same news, previews, and reviews you've been used to for years. We're here to do something a little different... to offer an alternative. Instead of covering games the way we're supposed to, we'll cover them the way we want to. That means finding new angles on traditional stories, having conversations surrounding a game well after it's released, looking more behind the scenes, and exploring gaming culture in interesting new ways."

(Bitmob Media, Inc.)

Fig.1 BioWare Edmonton Marketing Director David Silverman opens a new copy of Mass Effect 3 for Xbox 360 to show us what's inside!

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TAGS

Bitmobdesigngamegamesgaminggaming culturemagazine publishing • off the grid • reviewssubculturewebsitezine

CONTRIBUTOR

Simon Perkins
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