Not Signed-In
Which clippings match 'Virtual Reality Technologies' keyword pg.1 of 1
21 MAY 2012

New York Photo Festival: 3D coverage

"I mentioned the New York Photo Festival in an earlier post on the Altfotonet blog. I've since discovered the 3D coverage project by Martin Lenclos. The 3D coverage, gives website visitors the chance to experience the festival 'virtually' by offering photos and video interviews of the NYPH's curators, attendees and exhibitors in an evocative rendering the festival's actual environment."

(Gary Sauer–Thompson, Altfotonet blog, 26 May 2010)

TAGS

20103D • 3D coverage • actual environment • Altfotonet blog • attendees • curators • evocative rendering • exhibitorsfestivalinterview • Martin Lenclos • New York • New York Photo Festival • NYPH • photo festival • photography • photography festival • video interviewsvideos in virtual spacesVirtual 3Dvirtual realityvirtual reality technologies • virtually • visualisationVR

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2012

Irony and Utopia: History of Computer Art

"Some pioneers of VR technology, including Brenda Laurel and Jaron Lanier, have been among its principal exponents, suggesting that the creation of virtual worlds and of shared cyberspaces will have revolutionary social consequences and allow hitherto unimagined forms of human expression. Such a view is echoed in the work of academic theorists like Donna Haraway and Alluquere Rosanne Stone, who believe that advanced information technologies may have radical political consequences, an idea which they pursue through the image of cyborgs which blur the distinction between humans and machines. These ideas can also be found in the use of VR as a theme in youth culture, for example the cyberpunk nightclubs and cafes in London and San Francisco. Here too, we find an agenda for cultural and political change, in this case, again, premised on innovations in human–machine interface technologies."

(Ralph Schroeder, 1994, pp.519–528)

2). Ralph Schroeder (1994). "Cyberculture, cyborg post–modernism and the sociology of virtual reality technologies: surfing the soul in the information age", Futures 1994 26(5) 519–528 (from a reading list created by Beau Sievers for the lecture series titled "Irony and Utopia: History of Computer Art" at the Bruce High Quality Foundation University).

1

TAGS

1994 • advanced information technologies • Alluquere Rosanne Stone • BHQFU • Brenda Laurelcomputer artcultural and political changecyberculturecyberpunk • cyberpunk nightclubs • cyborgDonna HarawayHCI • history of computer art • human expression • human-machine interface technologies • humans and machinesinformation ageirony • Jaron Lanier • Londonman machinepostmodernism • radical political consequences • Ralph Schroeder • San Francisco • shared cyberspaces • social consequencestechnology innovation • unimagined forms of human expression • utopiavirtual realityvirtual reality technologiesvirtual worldsVR • VR technology • youth culture

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.