"The KaosPilots was founded in 1991 in Århus, Denmark. It grew out of a youth organization called the Front Runners, a truly novel initiative, who worked with cultural and social projects.
The KaosPilots is a self-governing institution comprised of two parts: the school and a consultancy. The purpose of the KaosPilots is 'positive social change through personal growth'.
The consultancy offers the same capabilities that are offered to the students to companies, NGO’s and public organizations, but adapted to suit their specific need. For examples of clients please click here.
The program is a three-year long education where the focus lies upon learning by doing through client assignments, from entrepreneurs, consultants, leaders and thought leaders.
The program consists of the disciplines Creative Enterprising Design, Creative Project Design, Creative Process Design and Creative Leadership Design and the education is designed around and operates according to the values Streetwise, Risk-taking, Balance, Compassion, Real World and Playful.
Based on the written application approximately 70 individuals are invited to attend a unique three-day workshop in the spring every year. Through a variety of assignments the applicant provides information to the staff and students who in the end will select a diverse team of about 35 aspiring KaosPilots to begin the program in the fall.
According to a comprehensive survey conducted in 2005 approximately 30% of the graduated KaosPilots work as an entrepreneur.
A KaosPilot is an enterprising leader who creates value for themselves and others."
(Christer Windeløv-Lidzélius)
"PledgeMe is here to provide a collaborative way to help fund creative projects for anyone who has an idea they want to see happen, and just as importantly, give support to those who wish to contribute to the success of a project.
When a project is successful and reaches or exceeds the funding goal the project requires, the total amount raised by the contributions of the supporters is passed on to the creator of the project, minus the percentage due to PledgeMe. If a project is not successful and doesn't reach its funding goal, the funding intended for the project doesn't get charged to the supporters of the project."
(Camilo Borges, Anna Guenther, Prue Clark and Amy Bowie)
"This studio course investigates the database as cultural form (Manovich, 2001), in the context of data visualization, digital fabrication, and computational aesthetics. Traditionally viewed as a tool for scientific reasoning and data exploration, information visualization has emerged as an artistic practice, propelled by the democratization of data sources and the advancement of computer graphics. The massive amount of data collected and disseminated online constitutes the basis for this course. Participants will be introduced to the basic skills for developing creative projects in two-, three-, and four dimensions, such as indexes, graphs, prints, digitally fabricated objects and maps. Students will also become familiar with the a basic vocabulary to co-create and collaborate with professionals in future contexts.
The course focuses on current standards for web development and mobile applications, including HTML5, CSS3, jQuery, PHP, MySQL, and Processing(.js). Fundamentals in XHTML, Cascading Style Sheets, and programming are beneficial, but not required. Throughout the course, students are asked to utilize the class blog to collect and share resources, collaboratively collecting interesting data sources towards a final project. A series of presentations, screenings, readings, and discussions will expose students to creative projects and artworks in the context of information visualization. Each student selects a research topic followed by an in-class research presentation (see schedule). Participants will also present their work during class critiques and interdisciplinary workshops to receive qualitative feedback from the instructor(s) and the class."
(Daniel Sauter, University of Illinois at Chicago, School of Art and Design, Fall 2011)
Fig.1 Matt Wizinsky (2011). "Chicago unDensity", University of Illinois at Chicago.
"Kickstarter is the world's largest funding platform for creative projects. Every week, tens of thousands of amazing people pledge millions of dollars to projects from the worlds of music, film, art, technology, design, food, publishing and other creative fields.
A new form of commerce and patronage. This is not about investment or lending. Project creators keep 100% ownership and control over their work. Instead, they offer products and experiences that are unique to each project.
All or nothing funding.On Kickstarter, a project must reach its funding goal before time runs out or no money changes hands. Why? It protects everyone involved. Creators aren’t expected to develop their project without necessary funds, and it allows anyone to test concepts without risk.
Each and every project is the independent creation of someone like you.Projects are big and small, serious and whimsical, traditional and experimental. They’re inspiring, entertaining and unbelievably diverse. We hope you agree... Welcome to Kickstarter!"
(Kickstarter, Inc.)