"In November 2011, the UN invited representatives from 194 states to discuss climate change at the COP17 Conference (17th Conference of Parties) in Durban, South Africa. CNN launched the ECOSPHERE Project and brought the world to the COP17 Climate Change Conference – with a hashtag.
The CNN ECOSPHERE is a digital ecosystem growing from thousands of tweets about climate change. A real–time visualisation of the global discussion on the internet.
Every #COP17 tweet stimulated growth in one of the numerous plants representing topics like Sustainability or Carbon. The size, colour and growth rate of these plants gave users a fascinating view of how the international conversation was evolving.
CNN invited people to plant a thought with hashtag #COP17 and brought the project to the COP17 Conference. Here a live digital installation connected delegates with contributions from all over the world–getting more people involved in a climate change conference than ever before."
"Automotive giant Audi took a turn into the sign industry recently after serving as the launch partner of Waterloo Motion, the UK's largest indoor advertising screen that is located in London's Waterloo railway station"
(Rob Fletcher, 27 Feb 2014, SignLink)
"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...
Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."
"Since 1987 IRC researchers and students have been exploring the rapidly developing landscape of visual technology. Initial research involved high–end 3D computer animation to create rich worlds and characters. Visualizations of the otherwise invisible, ranging from biology to long–gone or unrealized architecture continue to be created at the IRC for national broadcast and current feature films.
As digital media tools became more powerful, the IRC began developing interactive, real–time virtual worlds that could respond to the decisions of an involved viewer. Researching and utilizing current game–art technologies, the IRC has created internationally recognized interactive visualizations for museums and other institutions. Additionally, pure research in real–time visualization has involved UMBC students in immersive projects that have attracted national attention.
Today, visualization capabilities have become all but limitless. At the same time, the role imagery plays in contemporary culture is of rising importance. Research at the IRC has expanded to include multidisciplinary research projects to better understand and realize an effective use of imagery to help culture process its most profound ideas. Understanding social media, online communities, and interactive collaborative virtual spaces are basic aspects of this research."
(Imaging Research Center, University of Maryland Baltimore County)