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Which clippings match 'Realtime Generated Visuals' keyword pg.1 of 2
31 DECEMBER 2014

Ultra low-fi Quake demake for analogue oscilloscope

"Programmer Pekka Väänänen has rendered a playable version of the classic first–person shooter Quake on an oscilloscope. Video game demakes – adaptations or ports that recreate a game in art styles or on hardware from before their time – have become trendy in recent years, but this demo is a particularly old–fashioned throwback. In 1958, physicist William Higinbotham created one of the first video games, a tennis simulation that ran on a Donner Model 30 analog computer and an oscilloscope display. That game used dots on a 2D plane; Väänänen's creation draws the shooter's 3D space in a style reminiscent of a high school student's sketch book."

(Chris Plante, 29 December 2014)

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TAGS

2014analogue correspondence • Audio Stream Input-Output (ASIO) • crafts technology • Darkplaces Quake • electronic analogues • electronic rendering • fan gameFinnishfirst-person shooterFPS (games) • graphic animation • Hitachi V-422 oscilloscope • Jed Margolin • line geometry • low-filow-techopen sourceoscilloscope • Pekka Vaananen • portingProcessing (software)Quakerealtime generated visuals • realtime rendered • recreate a game • recreate favourite video games • recreationreinterpretationremediationrendered on the screenretrogamingrevisionism • software porting • technology repurposingultra-low-techvector artvideo game • video game adaptation • video game demake • video game remake • visual translation

CONTRIBUTOR

Simon Perkins
20 MARCH 2014

Information visualisation through the analysis of image sources

Lev Manovich speaking about his work on the Selfiecity.net project (part 1) at the 'Visualized' conference in New York, 6-7 February 2014.

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CONTRIBUTOR

Simon Perkins
26 MARCH 2013

Resolume: VJ Software for producing realtime generated visuals

"Resolume is created by Edwin de Koning & Bart van der Ploeg together with Tim Walther, Daniel Berio, Joris de Jong, Menno Vink and a few specialized freelancers.

Resolume was born because we wanted to VJ. But we wanted to do it better. Back in 1998 VJ–ing was done with VHS tapes and an mx50 video mixer so it was hard to quickly improvise video to music because tempo could not be adjusted, or even reversed. Effects were limited to what the mx50 had to offer. We thought software would allow us to improvise more and be a better VJ.

We could not find any VJ software that did what we wanted back in 1998 so we started programming our own. We quickly realized our software was much better than our VJ–ing so we work on Resolume full–time since 2002."

(Edwin de Koning and Bart van der Ploeg)

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TAGS

2002algorithmic artaudiovisual performance • Bart van der Ploeg • computational aestheticscomputer graphics • Daniel Berio • Edwin de Koning • generative designinteractive performanceinteractive visualisation • Joris de Jong • kinetic animationlive animationlive performancelooping • lumotion • Menno Vink • Panasonic WJ-MX50 • Panasonic WJ-MX50 video mixer • projection artreactive graphicsrealtime animationrealtime generated visuals • Resolume (software) • Tim Walther • triggering • video jockey • video mixer • video sampling • visual abstraction • visual performer • visual spectaclevisualsVJ • VJ Loops • VJ software • VJ-ing

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2013

Universal Everything & Field: Deutsche Bank Hong Kong

"FIELD were invited by Universal Everything to bring their concepts to life using realtime code. A unique and unrepeatable experience amazes staff and guests every time they walk by this 12m wide screen installation at Deutsche Bank Hong Kong. The 8 ever–changing video artworks show atmospheric cityscapes, hand–drawn sceneries, patterns and landscape animations. All generated in realtime, passers–by are invited to discover new details every day."

(Marcus Wendt and Vera–Maria Glahn, 2010)

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TAGS

20103D animationart of code • atmospheric cityscape • audiovisual • brand art • computational designdata visualisationDeutsche Bank • Deutsche Bank Hong Kong • Deutsche Bank Media Wall • digital print • digital screensexperience design • Field (collective) • financial datafinancial data visualisationgenerative designHong Konginteractive installation • landscape animations • Marcus Wendt • Matt Pyke • pattern • Pete Seaward • real-timerealtime animation • realtime code • realtime generated visualssite-specific visualisationUniversal Everything • Vera-Maria Glahn • video artwork

CONTRIBUTOR

Simon Perkins
29 JANUARY 2012

Soundmachines: a tangible music sequencer using visual patterns

"An instrument for performing electronic music. Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.

The Soundmachines premiered on the Volkswagen New Beetle stand at the IAA motor show in late Summer 2011. In cooperation with the sounddesigner/ producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall."

(The Product)

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TAGS

2011 • Ableton Live Set • analogue correspondenceapplied researchbehavioural designBerlinBremencomputational designconcentric circles • Dennis Paul • design studioDeutschlanddiscselectronic music • FH Hannover • Hannover • IAA motor show • interaction designinteractive mediaLEDLED wallmusicmusic softwaremusical instrument • Patrick Kochlik • patternperformingplayfulnessProcessing (software)realtime generated visualsrecord playerresearch centrerotationsequencersoundmachinesspatial mediaspeculative designtangible sequencer • The Product (studio) • turntableUDK • Universitaet der Kuenste • visual patternVolkswagen • Volkswagen New Beetle • Yannick Labbe

CONTRIBUTOR

Simon Perkins
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