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Which clippings match 'Research Prototypes' keyword pg.1 of 1
24 MARCH 2013

Interaction design research artefacts intended to produce knowledge

"We differentiate research artifacts from design practice artifacts in two important ways. First, the intent going into the research is to produce knowledge for the research and practice communities, not to make a commercially viable product. To this end, we expect research projects that take this research through design approach will ignore or deemphasize perspectives in framing the problem, such as the detailed economics associated with manufacturability and distribution, the integration of the product into a product line, the effect of the product on a company's identity, etc. In this way design researchers focus on making the right things, while design practitioners focus on making commercially successful things.

Second, research contributions should be artifacts that demonstrate significant invention. The contributions should be novel integrations of theory, technology, user need, and context; not just refinements of products that already exist in the research literature or commercial markets. The contribution must demonstrate a significant advance through the integration. This aspect of a design research contribution makes particular sense in the interaction design space of HCI. Meteoric technological advances in hardware and software drive an aggressive invention of novel products in HCI and interaction design domains that are not as aggressively experienced by other design domains. While product designers might find themselves redesigning office furniture to meet the changing needs of work, interaction designers more often find themselves tasked with inventing whole new product categories.

Our model of design research allows interaction design researchers to do what designers do best: to study the world and then to make things intended to affect change. Our model provides a new channel for the power of design thinking, desired by many disciplines, to be unleashed as in a research context. Design researchers can contribute from a position of strength, instead of aping the methods of other disciplines as a means of justifying their research contribution."

(John Zimmerman, Jodi Forlizzi, Shelley Evenson, p.500, 2007)

John Zimmerman, Jodi Forlizzi, and Shelley Evenson (2007). "Research through design as a method for interaction design research in HCI". In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493–502. DOI=10.1145/1240624.1240704


Simon Perkins
16 JANUARY 2012

The NOW:THEN research method

"The NOW:THEN method aims to establish a basis for coordination of experience with practical artistic research and to share innovative ideas, technical skills and ressources. This is achieved by articulating needs and demands for new standards and tools through the development of actual experimental work in socalled 'Test rooms' or 'Media Labs'.

The principle is simple. To gain some actual practical experience it is important to produce artistic prototypes with the technology that is available NOW. These artistic prototypes are not meant for an audience or for a commercial market – they are research prototypes helping to articulate what you want to achieve in the final production THEN."

(Practice driven Research in Art and Media)



applied research • articulate what you want to achieve • articulating needs • artistic practice • artistic prototypes • conceptualisationexperimental workexperimentation • media labs • new standards • new tools • NOW:THEN • NOW:THEN method • practical artistic research • practical experiencepractice driven research in art and mediaPRAMnetresearchresearch methodresearch prototypes • test rooms • theory buildingworking theories


Simon Perkins

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