Not Signed-In
Which clippings match 'PRAMnet' keyword pg.1 of 1
16 JANUARY 2012

The Family Factory: Developing Methods for Live 3D Animation

"In this way the puppeteers would be part of the development of the prototypes for the virtual puppets as well as the characters for the play, before the actual rehearsals would begin two month later. ...

The value of the actual meetings and workshops can not be emphasised enough. This gave the participants hands on experience with the constraints in the actual equipment and a chance to meet the team that would be responsible for operating it. It is not until the artist has a very physical and intuitive impression of the material and the involved people the creative process takes off for real–before this everything is abstract ideas. ...

In the planning of the research project and the actual production the division of labour within and between each field of activity were specified as outlined in section 3.

As the process went on the borders became more blurred exploring the new field between creative production in theatre and animation and methods from computer science and systems development. One of the big challenges was the development of a common language between the artist and the programmer/technicians and to define and invent new methods that were necessary to carry out the production.

I tried to explore the numerous reasons for this in the evaluation phase of the project. This was done by conducting qualitative interviews with the participants and by reviewing the large body of video documentation from the process. The footage was edited to a 50 minute documentary about the project on which the following assumptions are based (Callesen 2001)."

(Jørgen Callesen, 2003, p.15,18,30)

Callesen (2001) Virtual Puppets in Performance, Proceedings, Marionette: Metaphysics, Mechanics, Modernity, International Symposium, University of Copenhagen, 28. March – 1. April, 2001

Callesen, J. (2003) "The Family Factory – Developing new Methods for Live 3D Animation" in Madsen, K.H. Production methods: behind the scenes of virtual inhabited 3D worlds. Springer–Verlag, London.

TAGS

3D animation • abstract ideas • actual equipment • actual production • applied researchartistic practice • computer science methods • conceptualisationconstraintscreative practicecreative process • creative production in theatre • enquiry • evaluation phase • experimentation • field of activity • hands on experience • intuitive impression of the material • new methodsparticipantsperformance • physical impression of the material • planningPRAMnetprototype • prototype development • puppetpuppeteerqualitative interviewsresearchresearch project • reviewing • systems development • theatretheory buildingvideo documentationvirtual puppetworkshops

CONTRIBUTOR

Simon Perkins
16 JANUARY 2012

The NOW:THEN research method

"The NOW:THEN method aims to establish a basis for coordination of experience with practical artistic research and to share innovative ideas, technical skills and ressources. This is achieved by articulating needs and demands for new standards and tools through the development of actual experimental work in socalled 'Test rooms' or 'Media Labs'.

The principle is simple. To gain some actual practical experience it is important to produce artistic prototypes with the technology that is available NOW. These artistic prototypes are not meant for an audience or for a commercial market – they are research prototypes helping to articulate what you want to achieve in the final production THEN."

(Practice driven Research in Art and Media)

1

TAGS

applied research • articulate what you want to achieve • articulating needs • artistic practice • artistic prototypes • conceptualisationexperimental workexperimentation • media labs • new standards • new tools • NOW:THEN • NOW:THEN method • practical artistic research • practical experiencepractice driven research in art and mediaPRAMnetresearchresearch methodresearch prototypes • test rooms • theory buildingworking theories

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.