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Which clippings match 'Physical And Digital' keyword pg.1 of 1
13 JANUARY 2012

Equator: interdisciplinary research centring on the integration of physical and digital interaction

"The IRC brought together researchers from eight different institutions and a variety of disciplines which address the technical, social and design issues in the development of new inter–relationships between the physical and digital.

A series of experience projects engaged with different user communities to develop new combinations of physical and digital worlds and explore how these may be exploited and how these may enhance the quality of everyday life.

A series of research challenges explored (a) new classes of device which link the physical and the digital, (b) adaptive software architectures and (c) new design and evaluation methods, which draw together approaches from social science, cognitive science and art and design. Equator involved over 60 researchers, with a range of expertise encompassing computer science, psychology, sociology, design and the arts.

Equator aimed to forge a clearer understanding of what it means to live in an age when digital and physical activities not only coexist but cooperate. This is the age we are now entering, and it promises radical change in how we communicate, interact, work and play–that is, how we live. But to fulfil that promise requires more than new technology. We need equally new ways of thinking about technology, and thus also about ourselves.

Everyone recognises that the computer is moving beyond the workplace. As digital systems (like the Web) converge with computer networks and cellular phone communications, new devices and services proliferate–many of them mobile, or embedded in the environment. Yet few people fully grasp the potential impact of such technological fluidity and ubiquity. Most current research is still rooted in the workaday world of the desk–bound PC. But look at the possibilities–for our home life, our schooling, community care, even our city streets.

These are just some of the areas which Equator explored, through the development of coherent new systems and devices. Ultimately, however, we were less concerned with solutions to specific design problems than with the bigger picture these solutions entail. This is what united so diverse a community of researchers. For it is only by sketching the bigger picture that we can begin to fulfil the promise offered by our new age, and so improve the quality of everyday life in years to come."

(Equator)

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TAGS

adaptive software architectures • art and design • city streets • coexist but cooperate • cognitive sciencecommunicatecomputer networkscomputer science • design and evaluation methods • design issues • devices • digital and physical activities • digital systems • EPSRC • Equator (research) • everyday life • experience projects • HCI • inter-relationships • interact • interactioninterdisciplinary • interdisciplinary research collaboration • IRC • new devices • new servicesphysical and digitalphysical and digital interaction • physical and digital worlds • psychology • quality of everyday life • radical change • research challenges • researcherssocial issuessocial sciencesociology • technical issues • technology proliferationubiquity • user communities • work and play

CONTRIBUTOR

Simon Perkins
27 OCTOBER 2009

The challenge of blending physical business with on-line

"Slate's 'The Big Money' blog offers a fascinating analysis of the new Barnes & Noble eBook reader, the Nook. Author Marion Maneker suggests that while the Nook is designed to compete against Amazon's Kindle, it might only underscore the fundamental differences between Barnes & Noble's business model and that of Amazon."

(Andrew Taylor, 26 October 2009, The Artful Manager)

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CONTRIBUTOR

Shaun Belcher
13 FEBRUARY 2004

E-topia: The Future Of Cities In The Digital Age

"In Singapore, drivers are required to place a little electronic device on their dashboard. This device displays the amount of money that the driver has installed in a debit card that is placed in the device. At the same time, a number of streets in the city have electronic signs with pricing devices connected to them. The signs display how much it would cost to drive along a particular street at a particular time, with the prices being differentiated according to the vehicle one is driving. Consequently, a large truck would be charged differently than a small automobile. Also, one would be charged a much smaller amount for driving down a certain road in the middle of the night than at peak hours. The manner in which this electronic network works is that when a driver passes through these streets, he or she would pass under wireless radio censors that sense the passing vehicle and charge the debit card placed in the small device that is located on the vehicle's dashboard."
(Mitchell: E–topia – public lecture, Amman City Hall, February 26, 2000)

[This is part of Singapore's traffic congestion reduction initiative called Electronic Road Pricing Scheme (ERP).]

1). Bill Mitchell' "E–topia".

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