Not Signed-In
Which clippings match 'Computer Networks' keyword pg.1 of 1
04 JULY 2013

Pioneering 1968 demo of experimental computer technologies

"On December 9, 1968, Douglas C. Engelbart and the group of 17 researchers working with him in the Augmentation Research Center at Stanford Research Institute in Menlo Park, CA, presented a 90–minute live public demonstration of the online system, NLS, they had been working on since 1962. The public presentation was a session of the Fall Joint Computer Conference held at the Convention Center in San Francisco, and it was attended by about 1,000 computer professionals. This was the public debut of the computer mouse. But the mouse was only one of many innovations demonstrated that day, including hypertext, object addressing and dynamic file linking, as well as shared–screen collaboration involving two persons at different sites communicating over a network with audio and video interface."

(Stanford University Libraries)



1960s1968Augmentation Research Center at SRIBerkeley (University of California)computer historycomputer mousecomputer networksdemoDouglas Engelbart • Fall Joint Computer Conference • HCIhierarchical visualisation • human communication • human-computer interactionhyperlinkhypertexthypertext systeminformation spaces • information structures • information systems • interactive computing • keyboardlinking • multimedia demonstration • networked computer system • networked telecommunications systems • NLS • oN-Line System (NLS) • pioneeringpioneering technologySan Francisco • Stanford Research Institute • Stanford Universitytechnology pioneerUC Berkeley • video teleconferencing • videoconferencingvisionary ideaswindows metaphor • word processing • word processor • workstation


Simon Perkins
13 JANUARY 2012

Equator: interdisciplinary research centring on the integration of physical and digital interaction

"The IRC brought together researchers from eight different institutions and a variety of disciplines which address the technical, social and design issues in the development of new inter–relationships between the physical and digital.

A series of experience projects engaged with different user communities to develop new combinations of physical and digital worlds and explore how these may be exploited and how these may enhance the quality of everyday life.

A series of research challenges explored (a) new classes of device which link the physical and the digital, (b) adaptive software architectures and (c) new design and evaluation methods, which draw together approaches from social science, cognitive science and art and design. Equator involved over 60 researchers, with a range of expertise encompassing computer science, psychology, sociology, design and the arts.

Equator aimed to forge a clearer understanding of what it means to live in an age when digital and physical activities not only coexist but cooperate. This is the age we are now entering, and it promises radical change in how we communicate, interact, work and play–that is, how we live. But to fulfil that promise requires more than new technology. We need equally new ways of thinking about technology, and thus also about ourselves.

Everyone recognises that the computer is moving beyond the workplace. As digital systems (like the Web) converge with computer networks and cellular phone communications, new devices and services proliferate–many of them mobile, or embedded in the environment. Yet few people fully grasp the potential impact of such technological fluidity and ubiquity. Most current research is still rooted in the workaday world of the desk–bound PC. But look at the possibilities–for our home life, our schooling, community care, even our city streets.

These are just some of the areas which Equator explored, through the development of coherent new systems and devices. Ultimately, however, we were less concerned with solutions to specific design problems than with the bigger picture these solutions entail. This is what united so diverse a community of researchers. For it is only by sketching the bigger picture that we can begin to fulfil the promise offered by our new age, and so improve the quality of everyday life in years to come."




adaptive software architectures • art and design • city streets • coexist but cooperate • cognitive sciencecommunicatecomputer networkscomputer science • design and evaluation methods • design issues • devices • digital and physical activities • digital systems • EPSRC • Equator (research) • everyday life • experience projects • HCI • inter-relationships • interact • interactioninterdisciplinary • interdisciplinary research collaboration • IRC • new devices • new servicesphysical and digitalphysical and digital interaction • physical and digital worlds • psychology • quality of everyday life • radical change • research challenges • researcherssocial issuessocial sciencesociology • technical issues • technology proliferationubiquity • user communities • work and play


Simon Perkins

to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.