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The History of Choose Your Own Adventure Story Fiction

"Choose Your Own Adventure's 'you' centered decision making, and exciting pace, has been cited as an influence in numerous games and media that followed the series. Examples of Choose Your Own Adventure's reference in the gaming world includes Japan's popular Bishoujo video games, which combine narratives with gameplay and mark the beginning of 'the trend in modern gaming toward using technology to allow players control over their stories... taking on characteristics of highly detailed Choose Your Own Adventure novels,' Choose Your Own Adventure is credited with partial responsibility for the heightened popularity of Role Playing Games, including Dungeons and Dragons. Other games which have been referenced as inspired by Choose Your Own Adventure include Mass Effect II which has a narrative–based adaptive difficulty setting where potential gameplay is altered by a player's decision–making early in the game and FormSoft's Adventure Player, a portable memory stick for PlayStation that allows players to build narrative–based games. The Interactive Fiction community has also credited Choose Your Own Adventure as being a major influence of their works."

(Chooseco LLC)



adventure game • Adventure Player (software) • Bishoujo (video games) • childrens bookschoose your own adventure • CYOA • decision makingdungeons and dragons • FromSoftware • game • game books • gameplaygamesinteractive fictioninteractive narrative • interactive stories • Mass Effect II (game) • memory stick • Memory Stick Duo • narrative-based gamesnovel • play novel • point of viewPSP • reluctant readers • role playingrole playing gamesstorystory-based experiencetheir storiesvideo game


Simon Perkins
13 JANUARY 2012

Pendleton Ward: on Adventure Time and being an animator

"I made this interview for and ––– Man, I don't know what I'm sayin. To follow up on some of these ideas.. what I'm trying to do with Adventure Time is create a cartoon that kids are going to have fond memories of after they grow up.. and hopefully will be able to go back into and watch again and appreciate it a new way after they grow up. I'm tryin to make it timeless – – – like peewee's play house. With jokes that should be funny for adults and kids. When I was muttering about "real characters" What I mean is.. when I was a kid.. I cared about cartoon characters. I cared about Lisa Simpson when she loved her substitute teacher and how she felt when he left town on that train.. I cared about Doug Funny when he was nervous around Patty Mayonnaise. Even Beavis and Butthead had real moments.. when Butthead choked on that chicken.. it was real.. it wasn't.. cartoony.. but it was still funny. So I'm into that idea. Not that my characters are overly sensitive like Doug or Lisa.. I'm not trying to re–create those emotions. But just find out how Finn and Jake would react to the situations they are in and then play them real. Finn is turning into a little spitfire actually.. and Jake is Bill Murray and The Dude from The Big Lebowski.

The show is turning out really good I think. There are a lot of amazing people working on it. Thanks for staying interested and watching this video."

(Pendleton Ward)




Adventure Time • animationanimator • Beavis and Butthead • Bill Murray • Bueno the Bear • cartooncartoon characters • cartoony • design portfolio • Doug Funny • drumsdungeons and dragons • Finn • Jake • Lisa Simpson • Patty Mayonnaise • Pendleton Ward • portfolio • real characters • spitfire • The Big Lebowski • visual design


Simon Perkins

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